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Jigs Conquer and Poison [Winner: ChrisPond]

PostPosted: Fri Jul 20, 2012 7:08 am
by jigger1986
Greetings fellow CC tournament enthusiasts!

This tournament will be a test of skill (or luck) on two of my current favorites (with a theme)
All the information you need is listed down below, but for you impatient types just sign up in the thread and either post conquer (Conquer Rome) or poison (Poison Rome) and your prefered settings.
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show: Gameplay

show: Rules

show: Players-Map-Settings-Points

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show: Round 1

show: Round 2

show: Round 3

show: Finals

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Choose your path...Conquer or Poison
Like always, if you have any questions just let me know.
Sign up in the thread below, thanks for joining and good luck!

Re: Jigs Conquer and Poison (1/16)(0/2)

PostPosted: Fri Jul 20, 2012 1:00 pm
by chapcrap
jigger1986 wrote:16 players-1v1
All games will be on the Conquer Rome and Poison Rome maps
Players will sign up with their prefered map and settings and will be pitted against another player who chose the same map.
Round will be best of three, finals will be best of 5
The odd numbered games (tie-breakers) will be on the opposite map of your chioce (CC Defaults)
(ex.if you chose Poison, you will play 2 games on Poison and 1 on Conquer)
Each round will have 1 neutral settings(CC default,) game and the other two will be players choice. (finals will be 1 neutral and 2 each players choice)
Round match-ups will be decided by points at the time of signup, 1v16, 2v15.... each subsequent round the top ranked will always play the bottom and so on

What happens if there are 11 people for Poison Rome and 5 for Conquer Rome? Who do they get paired with then? Are you planning to make it be 8 for each map? 16 per map?

When you say neutral, do you mean Random? Or CC default? Or both? Can you clarify that?

Re: Jigs Conquer and Poison (1/16)(0/2)

PostPosted: Fri Jul 20, 2012 2:25 pm
by jigger1986
Chap,

I made more clear the signup criteria neutral settings issue

Re: Jigs Conquer and Poison (1/16)(0/2)

PostPosted: Fri Jul 20, 2012 4:44 pm
by chapcrap
jigger1986 wrote:Chap,

I made more clear the signup criteria neutral settings issue

I went ahead and entered in the databasem, but for the finals, it says that there is a neutral game. Does that mean random?

Re: Jigs Conquer and Poison (1/16)(0/2)

PostPosted: Fri Jul 20, 2012 4:47 pm
by jigger1986
Chap,

Fixed again.

Re: Jigs Conquer and Poison (1/16)(0/2)

PostPosted: Sun Jul 22, 2012 7:16 am
by ChrisPond
I will play. ChrisPond

Conquer Rome - Auto - Sequential - no spoils - chained - yes to fog - no to trench -Score/3356

Re: Jigs Conquer and Poison (1/16)(0/2)

PostPosted: Sun Jul 22, 2012 7:54 am
by ScootChina
in please ScootChina

Conquer Rome - Auto - Sequential - Escalating spoil- chained - yes to fog - no to trench -Score/1919

Re: Jigs Conquer and Poison (3/16)(0/2)

PostPosted: Sun Jul 22, 2012 11:16 am
by GreenBaize
In Plz :)

Poison Rome - Auto, Seq, Adj, No Spoils and Foggy - 1595

Re: Jigs Conquer and Poison (4/16)(0/2)

PostPosted: Tue Jul 24, 2012 5:52 am
by jigger1986
in to here

Re: Jigs Conquer and Poison (4/16)(0/2)

PostPosted: Tue Jul 24, 2012 12:31 pm
by ProsthoDoc
In Please

Poison Rome, any settings

Re: Jigs Conquer and Poison (5/16)(0/2)

PostPosted: Thu Jul 26, 2012 9:33 pm
by EagleByRob
In please

Conquer Rome Auto Seq Trench Adjacent forts Sunny 20 rounds

Re: Jigs Conquer and Poison (6/16)(0/2)

PostPosted: Thu Jul 26, 2012 10:35 pm
by jigger1986
In to here.

EagleByRob-as per the rules, all games will be played with no round limit

Re: Jigs Conquer and Poison (6/16)(0/2)

PostPosted: Sat Jul 28, 2012 10:39 pm
by OzBloke
In please - Conquer, n/s chained fog trench - 2205

Re: Jigs Conquer and Poison (6/16)(0/2)

PostPosted: Sun Jul 29, 2012 1:22 am
by traffic133
me poisen

Re: Jigs Conquer and Poison (8/16)(0/2)

PostPosted: Mon Jul 30, 2012 7:21 pm
by chidone
IN PLZ

Re: Jigs Conquer and Poison (8/16)(0/2)

PostPosted: Wed Aug 01, 2012 3:20 pm
by IcePack
chidone wrote:IN PLZ


Sign up fail, didnt read rules first.

(bump!)

Re: Jigs Conquer and Poison (9/16)(0/2)

PostPosted: Fri Aug 03, 2012 2:26 am
by stuboy
In please

Conquer Rome - seq, auto, fog, no spoils, no trench, chained

Thanks

Re: Jigs Conquer and Poison (10/16)(0/2)

PostPosted: Fri Aug 03, 2012 3:50 pm
by jigger1986
in to here, thanks for joining

Re: Jigs Conquer and Poison (10/16)(0/2)

PostPosted: Mon Aug 06, 2012 1:33 am
by jigger1986
need 6 more

Re: Jigs Conquer and Poison (10/16)(0/2)

PostPosted: Wed Aug 08, 2012 3:50 am
by Serreski
Poison - Fog; No Spoils; Ajacent; Seq; Auto; No Trench

Re: Jigs Conquer and Poison (11/16)(0/2)

PostPosted: Fri Aug 10, 2012 10:38 pm
by jigger1986
in to here

Re: Jigs Conquer and Poison (11/16)(0/2)

PostPosted: Tue Aug 14, 2012 11:39 am
by Gilligan
Poison for me.

Nukes, chained, foggy

Re: Jigs Conquer and Poison (12/16)(0/2)

PostPosted: Tue Aug 14, 2012 9:19 pm
by Ratrin
In please....Conquer

Re: Jigs Conquer and Poison (13/16)(0/2)

PostPosted: Wed Aug 15, 2012 6:48 pm
by chapcrap
This tournament has 5 days left to be FULL.

Re: Jigs Conquer and Poison (13/16)(0/2)

PostPosted: Wed Aug 15, 2012 10:09 pm
by ubcman64
Conquer Rome
no spoils,sunny,trench,chained
points = 2632