CC Mountain Beta Ski Race - Winner paws1610
Posted: Thu Jan 10, 2013 7:46 pm
This will be the Beta Race down
the Alpha Peak of the CC Mountain Range.
If people like the format I will expand it to more. So if you play expect a pm asking for feedback at the end.
You will be ski racing down the mountain. There will be ten sections (maps, see below). Each will be 20 rounds with each round counting as a second. If you beat your opponent in 9 rounds, then that section took you 9 seconds to go through. 12 rounds it took you 12 seconds. If you lose it took you 20 seconds. As an additional incentive to the defender, if you win in 5 or less rounds then 4 seconds will be taken off of your overall score. 10 or less, 2 seconds.
So you want to get through each section in as few seconds (rounds on the map) as possible. The winner will be the one with the quickest time.
Conversely, if you are the opponent and fellow racer (on your own set) you want to delay the racer as much as possible so your score will better hold up. You as the opponent represent, the terrain difficulty, steepness, snow condition, etc. You want to make the section as difficult as possible for the racer. (You will be the opponent on each map but with a different racer (random.org))
I need multiples of 11 to do this and I want a minimum of 22 to start.
I will try to run the races concurrently so that at any one time you are racing and defending (someone, a different person each time). It will make following the race on the spreadsheet more interesting as well. I will issue new games as each racer finishes a section. The game load should not go over 4 and will probably be only two at a time. (If a Freemium wishes to devote all four slots, they may join.)
All maps are 20 rounds, Auto, Seq, the rest as indicated next to the map.
If an opponent fails to pick up a round, they will be replaced by a random (random.org) player. Please try to enter within 24 hours. I will allow 48 before replacing you. So it is possible that you would have to pick up an extra defense round. The player who deadbeats will incur a 20 second penalty.
If there is a tie, then those tied will race two sections (maps, starting with 1 and 2) and you will be racer and defender. If necessary, a third map, etc. until there is no longer a tie.
the Alpha Peak of the CC Mountain Range.
If people like the format I will expand it to more. So if you play expect a pm asking for feedback at the end.
You will be ski racing down the mountain. There will be ten sections (maps, see below). Each will be 20 rounds with each round counting as a second. If you beat your opponent in 9 rounds, then that section took you 9 seconds to go through. 12 rounds it took you 12 seconds. If you lose it took you 20 seconds. As an additional incentive to the defender, if you win in 5 or less rounds then 4 seconds will be taken off of your overall score. 10 or less, 2 seconds.
So you want to get through each section in as few seconds (rounds on the map) as possible. The winner will be the one with the quickest time.
Conversely, if you are the opponent and fellow racer (on your own set) you want to delay the racer as much as possible so your score will better hold up. You as the opponent represent, the terrain difficulty, steepness, snow condition, etc. You want to make the section as difficult as possible for the racer. (You will be the opponent on each map but with a different racer (random.org))
I need multiples of 11 to do this and I want a minimum of 22 to start.
I will try to run the races concurrently so that at any one time you are racing and defending (someone, a different person each time). It will make following the race on the spreadsheet more interesting as well. I will issue new games as each racer finishes a section. The game load should not go over 4 and will probably be only two at a time. (If a Freemium wishes to devote all four slots, they may join.)
All maps are 20 rounds, Auto, Seq, the rest as indicated next to the map.
If an opponent fails to pick up a round, they will be replaced by a random (random.org) player. Please try to enter within 24 hours. I will allow 48 before replacing you. So it is possible that you would have to pick up an extra defense round. The player who deadbeats will incur a 20 second penalty.
If there is a tie, then those tied will race two sections (maps, starting with 1 and 2) and you will be racer and defender. If necessary, a third map, etc. until there is no longer a tie.