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Pushing borders - Duo - Stealth99 and Graceless_ won
Posted:
Sun Jun 08, 2014 5:10 am
by SiriusCowKing
show: Pushing borders rules
This is called pushing borders. Each team starts with 4 virtual territories. They form a circle being neighbor with the team above you and under you in the team list, the order will be randomized at the start of the tourney. Each round, every team fight their neighbors in 2v2 games. The team who wins steals a territory from his neighbor. There is also a special neutral territory in the middle of the virtual map which everyone are neighbor to. Each round, every team alive will also fight for the middle in 1 freestyle 20 rounds limit game. The winner of the battle for the middle will control it, which gives him the power to bombard a team next round. The team must to choose a target and attempt to bombard him, which will be done in a 2v2 game. If the bombarding team wins the 2v2, the target loses a territory which cannot be gained back. There is no penalty for failing a bombardment. At the end of each round, each team loses 1 territory. When a team loses all his territories, he is out of the tournament. There is also a round limit of 8 in case this drags on. The team with the most territories, or the last one to survive, at the end of round 8 wins the tournament.Specific rules: When a team drops from the tournament or loses all his territories, his 2 neighbor teams become neighbors themselves, closing the virtual circle. This makes it unnecessary to have teams in reserve. When a team hold for the middle ground he will bombard someone next round. During the next round there will still be the fight for the middle ground and this game can happen at the same time than the game for the bombardment, the 2 are not conflicting with each other. If there are only 2 teams left alive, they will border each other to the right and to the left, meaning that they will fight 2 games each round to try to steal territories from each other. They will also fight the freestyle battle for the middle ground, and the winner will try to bombard the other team next round. This means that they will fight a total of 4 games with each other every round until the end of the tournament. If a team holds no territory at the end of a round but won the middle ground, he is not eliminated. He will still be alive as long as he win the next fights for the middle ground. If there are more than 6 teams alive in the tournament, the middle ground will be split into 2 territories. The teams will also be split into 2 groups and fight into 2 separate freestyle games. The winners of each game will be entitled a bombardment as usual, meaning that there will be 2 bombardments. The bombardments can be done to any team, it doesn't have to be someone in your own group. If the 2 top teams have the same number of territories at the end of round 8, They will fight in one last set of 3 games to determine who is the winner. The settings of those games will be the same as all the 2v2 games. In case of 3 or more teams with the exact same territory count at the end of round 8, there will be a single tie breaker game with the same settings than all the 2v2 games but with more teams. The middle ground is included in the territory count at the end of round 8. This also applies if everyone who's left are eliminated at the end of the round due to losing a territory at the end of the round. If a team owns only 1 territory and both his neighbors win the game against him, they both gain a territory. Which mean that a territory is created.
show: Visual example
I used only 6 players in the example to make things simpler. This example was written for a single player tournament so you have to replace the word player with the word team but it's the same principle.
show: Tournament rules
Entry requirements: premium membership minimum score of 1600Every 2v2 games will be played with these settings: double automatic sequential no spoils chained fog 20 round limit 24h time limitMap: randomThe battles for the middle ground will be played with these settings: double automatic freestyle no spoils chained fog 20 round limit 24h time limitMap: The map will be chosen at random within the corresponding list. 4-6 teams: USA 2.1, eurasia, 4 star meats, fractured china, charleston, fractured america, first nations america, WW2 europe 3 teams: eurasia mini, dust bowl 2 teams: duck and cover, doodle earth
Pushing borders - Duo: round 6
Posted:
Sun Jun 08, 2014 5:19 am
by SiriusCowKing
Territories:Triple 6 + nokelberry : 0 Great-Ollie + RKCVED : 0 SiriusCowKing + TheCrown : 1 (inactive)Gabriel13 + emilywink : 0 lawz21 + =======D : 0 Cump Sherman + Frank Martel : 0 jpuzon + Derek Foreal : 0 stealth99 + Graceless_ : 6 + middle groundlegionnare + Gabsensei : 0 mubigred + Anders2004 : 0
Re: Pushing borders - Duo [1/10 team]
Posted:
Sun Jun 08, 2014 6:00 pm
by Cump Sherman
in please
Re: Pushing borders - Duo [1/10 team]
Posted:
Mon Jun 09, 2014 4:07 am
by legionnare
In please with Gabsensei
Re: Pushing borders - Duo [2/10 team]
Posted:
Tue Jun 10, 2014 4:24 pm
by Cump Sherman
In with Frank Martel.
Re: Pushing borders - Duo [3/10 team]
Posted:
Tue Jun 17, 2014 12:05 pm
by Triple 6
in with nokelberry
Re: Pushing borders - Duo [4/10 team]
Posted:
Tue Jun 24, 2014 2:34 pm
by Gabriel13
In please Gabriel13 and emilywink
Re: Pushing borders - Duo [5/10 team]
Posted:
Sun Jun 29, 2014 5:22 pm
by Great-Ollie
in please RKCVED Great-Ollie
Re: Pushing borders - Duo [5/10 team]
Posted:
Mon Jun 30, 2014 12:02 pm
by mubigred
In: mubigred and Anders2004
Re: Pushing borders - Duo [7/10 team]
Posted:
Tue Jul 08, 2014 1:41 am
by lawz21
in please with =======D
Re: Pushing borders - Duo [7/10 team]
Posted:
Tue Jul 08, 2014 8:59 pm
by jpuzon
In please with Derek Foreal.
Re: Pushing borders - Duo [9/10 team]
Posted:
Fri Jul 11, 2014 2:40 pm
by SiriusCowKing
Only 1 more team people!
Re: Pushing borders - Duo [9/10 team]
Posted:
Wed Jul 16, 2014 4:15 pm
by stealth99
In please, with Graceless_
Re: Pushing borders - Duo [9/10 team]
Posted:
Wed Jul 16, 2014 6:17 pm
by suzieq51
in if any one need a team mate
Re: Pushing borders - Duo [10/10 team]
Posted:
Wed Jul 16, 2014 7:44 pm
by SiriusCowKing
All full. The team order have been randomized, thanks to random.org, and the games will start as soon as I have the power to do so. Good luck, have fun.
Re: Pushing borders - Duo [10/10 team]
Posted:
Thu Aug 07, 2014 1:04 pm
by Gabsensei
lawz21 + =======D we will be facing them
Re: Pushing borders - Duo [10/10 team]
Posted:
Thu Aug 07, 2014 1:57 pm
by SiriusCowKing
Gabsensei wrote: lawz21 + =======D we will be facing them
I understand that you will bombard them, game created.
Re: Pushing borders - Duo [10/10 team]
Posted:
Thu Aug 07, 2014 2:03 pm
by Great-Ollie
we will bombard stealth and graceless please.
Re: Pushing borders - Duo [10/10 team]
Posted:
Mon Aug 25, 2014 10:05 am
by SiriusCowKing
round 3, already 3 teams out.
Re: Pushing borders - Duo [10/10 team]
Posted:
Mon Aug 25, 2014 7:30 pm
by Cump Sherman
talked to Frank and he agrees. bombard stealth and graceless.
Re: Pushing borders - Duo [10/10 team]
Posted:
Mon Aug 25, 2014 11:25 pm
by Great-Ollie
we will bomb siriuscow's team then
Re: Pushing borders - Duo [10/10 team]
Posted:
Wed Aug 27, 2014 10:57 am
by SiriusCowKing
Great-Ollie wrote: we will bomb siriuscow's team then
You could have bombarded stealth too you know... lol
Re: Pushing borders - Duo [10/10 team]
Posted:
Tue Sep 23, 2014 1:40 pm
by SiriusCowKing
Round 4, it's not too late to stop stealth and graceless.
Re: Pushing borders - Duo [10/10 team]
Posted:
Tue Sep 23, 2014 1:51 pm
by stealth99
We will bomb lawz21 + =======D Sorry boys, it's a numbers thing.
Re: Pushing borders - Duo [10/10 team]
Posted:
Tue Sep 23, 2014 2:14 pm
by Great-Ollie
we will bombard the leaders. stealth and his team mate.