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Diplomacy [Spring 1903]

Posted:
Fri Apr 06, 2007 6:07 pm
by everywhere116
Has anyone played diplomacy before? I am starting an online game here in the social lounge. When 7 players sign up, I will randomly pick nations. Then, everyone gets 72 hours at the start to conduct diplomavcy, then 24 hours to send in moves, and then 24 hours for retreats, and then, if necessary, 24 hours for adjustments. After every phase I will post a map with the units on it. To conduct diplomacy, you may either post here, talk via pm, or gabbly, or any way you can think of. But no talking when you are not supposed to.
1.pancakemix-Italy
2.jnd94-Russia
3.sheepofdumb-Turkey
4.DirtyDishSoap-Austria
5.Fircoal-England
6.For Dummies-Germany
7.DIRESTRAITS-France


Posted:
Fri Apr 06, 2007 6:25 pm
by ParadiceCity9
whats diplomacy??

Posted:
Fri Apr 06, 2007 6:36 pm
by jnd94
ill join but you have to explain the game to me

Posted:
Fri Apr 06, 2007 6:37 pm
by pancakemix
I read the rules and it sounds interesting. Count me in.

Posted:
Fri Apr 06, 2007 6:39 pm
by dominationnation
could you explain how to play?

Posted:
Fri Apr 06, 2007 6:41 pm
by jnd94
I read the rules and it sounds interesting. Count me in.
Whered you find it?

Posted:
Fri Apr 06, 2007 6:42 pm
by pancakemix
Wikipedia

Posted:
Fri Apr 06, 2007 6:43 pm
by sheepofdumb
I'll join. Just need to read the rules. So I might change but chances are I won't.

Posted:
Fri Apr 06, 2007 7:01 pm
by jnd94
ok ive read the rules and Ill Join

Posted:
Fri Apr 06, 2007 7:03 pm
by everywhere116
Scroll down to "read the rules" and you'll get the rulebook.
http://www.wizards.com/default.asp?x=ah/prod/diplomacy

Posted:
Fri Apr 06, 2007 7:28 pm
by sheepofdumb
I read a good chunk and browsed over the rest. Sounds interesting. I'm in.

Posted:
Fri Apr 06, 2007 7:56 pm
by everywhere116
pancakemix wrote:I read the rules and it sounds interesting. Count me in.
Do you understand coasts and the starting positions?

Posted:
Fri Apr 06, 2007 8:00 pm
by sheepofdumb
not starting postions but if I'm correct you can attack countries that have a border on the sea with ships.

Posted:
Fri Apr 06, 2007 8:05 pm
by pancakemix
And you can only build units in starting areas.

Posted:
Fri Apr 06, 2007 9:01 pm
by everywhere116
here is the image of the map. See St. Petersburg, the fleet there starts at the south coast. It can go to Livonia, Gulf of Bothnia, or Finland. It cant go to Norway or the Barents Sea, because warships cant travel across the land, even though the territorry borders them. Same situation in Bulgaria and Spain.
Also, a fleet in Rome cant go to Venice for the same reason, even though they are adjacent. But not by water. Armies could cross it, though.

Posted:
Sat Apr 07, 2007 12:08 am
by dominationnation
I started reading the rules but I gave up when i relized how long it was (its late and I dont feel like reading) can someone please give me an explanation iin just a few words
Re: Diplomacy

Posted:
Sat Apr 07, 2007 12:18 am
by DirtyDishSoap
everywhere116 wrote:Has anyone played diplomacy before? I am starting an online game here in the social lounge. When 7 players sign up, I will randomly pick nations. Then, everyone gets 72 hours at the start to conduct diplomavcy, then 24 hours to send in moves, and then 24 hours for retreats, and then, if necessary, 24 hours for adjustments. After every phase I will post a map with the units on it. To conduct diplomacy, you may either post here, talk via pm, or gabbly, or any way you can think of. But no talking when you are not supposed to.
so really its just another way of playing risk...
Sure what the hell i'll join

Posted:
Sat Apr 07, 2007 12:21 am
by everywhere116
Sure! Your basic moves:
Hold: Stay where you are
Move, Attack: Move one adcacent territory. Armies can only move on land, fleets on sea and on coastal provinces. If two units are ordered into the same place without support they standoff and niether of them move. Consider my previous post.
Support: Assist another unit (not necessarily yours) in moving or holding. Can only support in spaces it could move in. Whichever unit has more support wins. Order fails if unit is attacked.
Convoy: A fleet may convoy an army (not necessarily yours) across water. Multiple fleets are needed to cross multiple bodies of water. Order only fails if a fleet is dislodged.
Retreat: If a unit is dislodged a unit has to move to an empty space that a standoff has not occured. If none available, the unit is destroyed. If two units retreat to the same place they are both destroyed. May disband in place of reatreating.
Adjustments: At the fall turn units take over supply centers they occupy. If a player has more units than centers, he MUST disband as many as needed to return to the center count. If there are more centers, he MAY build as many units in any unoccupied home center until his unit count reaches his center count.
Winning: When one nation reaches 18 centers he is declared the winner.
And then there is the diplomacy part that cannot be taught.

Posted:
Sat Apr 07, 2007 12:21 am
by Fircoal
/in private.

Posted:
Sat Apr 07, 2007 12:23 am
by DirtyDishSoap
about fleets, can we move soldiers across the water to other territories?

Posted:
Sat Apr 07, 2007 12:24 am
by pancakemix
everywhere116 wrote:Sure! Your basic moves:
Hold: Stay where you are
Move, Attack: Move one adcacent territory. Armies can only move on land, fleets on sea and on coastal provinces. If two units are ordered into the same place without support they standoff and niether of them move. Consider my previous post.
Support: Assist another unit (not necessarily yours) in moving or holding. Can only support in spaces it could move in. Whichever unit has more support wins. Order fails if unit is attacked.
Convoy: A fleet may convoy an army (not necessarily yours) across water. Multiple fleets are needed to cross multiple bodies of water. Order only fails if a fleet is dislodged.
Retreat: If a unit is dislodged a unit has to move to an empty space that a standoff has not occured. If none available, the unit is destroyed. If two units retreat to the same place they are both destroyed. May disband in place of reatreating.
Adjustments: At the fall turn units take over supply centers they occupy. If a player has more units than centers, he MUST disband as many as needed to return to the center count. If there are more centers, he MAY build as many units in any unoccupied home center until his unit count reaches his center count.
Winning: When one nation reaches 18 centers he is declared the winner.
And then there is the diplomacy part that cannot be taught.

Posted:
Sat Apr 07, 2007 12:25 am
by DirtyDishSoap
Nvm i just read convoys lol

Posted:
Sat Apr 07, 2007 12:25 am
by everywhere116
Thats what it means. Armies have to be able to unload, or it fails.

Posted:
Sat Apr 07, 2007 12:27 am
by DirtyDishSoap
what are "centers" terriortes? maps? supply lines?
sorry if im making this difficult, its late and im tired

Posted:
Sat Apr 07, 2007 12:30 am
by pancakemix
BTW, did you draw that map? Russia should be a different color...