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[1v1] 5th Annual 1v1 Tribal Challenge - sign ups (5/8)

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[1v1] 5th Annual 1v1 Tribal Challenge - sign ups (5/8)

Postby josko.ri on Wed Apr 05, 2017 8:37 am

[1v1] 5th Annual 1v1 Tribal Challenge
This competition is continuation of 4th 1v1 Clan Event: viewtopic.php?f=442&t=211527
Current Champions: FOED
Organizer: josko.ri

The intent here is to have fun and show depth and breadth of Tribes/Clans, so it’s intended to not have a "specialist" dominating the challenges per se, with a fun & quick bracket tournament.

ESTIMATED SCHEDULE
SIGNUPS: by April 23, 2017 or until we reach 16 Tribes/Clans
COMPETITION START: Immediately after signups and making draw
ESTIMATED COMPLETION: within 8 months until the Christmas holidays, 2 months per war should suffice

SIGN UPS
Provide Full Tribe/Clan Name & Abbreviation, 1st & 2nd Contact and Confirmation you’ve read and understand the rules. Player List is not necessary. It is a Tribe/Clan’s obligation to provide a minimum number of players required. If a Tribe/Clan is not able to guarantee sufficient number of players they should not sign up. A minimum of 8 Tribes/Clans must be signed up. We will take up to 16 Tribes/Clans, first come first serve. There will be no play-in round. If less than 16 signed up, byes will be determined by a random draw.

ELIGIBILITY
All registered Tribes and Clans are eligible.

FORMAT
Single-elimination tournament. 41 series, each series 1 point.
Completely random draw.

WARS
Higher ranked Tribe/Clan (or Tribe with more registered players if two Tribes play) is to create & run the thread in the Active Challenges section, and ask for privileges once the opposing Tribe/Clan agrees. The war thread label: Start with [1v1] Round #: Tribe/Clan 1 vs Tribe/Clan 2 (example: [1v1] Round 1: FOED vs OSA).
The thread has to contain all relevant information, in particular any changes to rules & settings. War Thread should be updated at least once a week, so it doesn’t look fallow. Winning clan sends pm to TO once war is decided.
All games will be Traditional 1v1s, played in best of 5 series. Each clan will have 20 home + 20 away game series. Each series except tie breaker will be a best of 5 with the same map and settings for all 5 games. No clan map limits. NO POLY games. 41st series played on Random (auto, sequential, 24hr, Escalating/Flat Rate/Nuclear/Zombie/No spoils, chained, sunny, no trench), best of 5. Tribe/Clan’s 1st Contact will create the games and invite home players.

Map Usage: The same player cannot repeat the same map twice, even if he is playing 2 sets. In that case, he must choose 10 different maps for two sets. Random can be used without limit and does not count toward map totals.

Communication is the key to well run events. 1st Contacts should send pms to each other, notifying each other games are ready. Also, it helps to post game links in the war thread using [game][/game] tags.

GAME EXCHANGE
2 Batch schedule is a default. If Tribes/Clans want to have more than 2 batches they must get prior approval from Tournament Organizers (TOs). Batches have to be exchanged in a timely fashion so wars can conclude within a 2-month timeframe. 1v1 games are relatively quick in nature so time delay should not be an issue. However, if a war does start to drag on and a clan does not respond to pms and repeated warnings, TOs reserve the right to penalize the offenders as seen fit, inlcuding deducting penalty points from offending Tribes/Clans.

RULES & SETTINGS
All games have to be created using [1v1] Tournament Privileges.

All games must be Automatic, Sequential, 24 Hour Round limit - No Exceptions.

Prohibited Without Exceptions: Freestyle, Manual, Beta Maps, Speed Games, Team Games, Polymorphic Games.

Zombie & Nuclear are allowed.

Round Limits are optional for all games except for None. None (No Forts) are allowed if both Tribes/Clans agree and they must include 20, 30 or 50 round limits.

Unlimited forts are allowed.

FOG OF WAR RULE is to be determined between the warring Tribes/Clans. Default is NO FoW RULE.
Tribes/Clans can agree to the fog of war rule. In order for rule to be enforced, the rule has to be precisely worded.
Example:
THE FoW RULE: 12 hour Fog of War in effect. The rule does not apply to conquest maps or those games where the team going first deploys, attacks without conquers & forts. Tap only attacks are ok. If the rule is broken, the offending team has to reveal what was conquered and those territories that would have been otherwise visible. If not remedied, the offended team can opt for remake before playing their next turn. If opting for remake, the offended team has to make a time-stamped request in the game chat to make it valid. The time-stamp has to indicate it was done before 1st turn was taken. The rule has to be worded as above or in a similar fashion that allows TOs to make a sensible & fair decision. Optionally, Tribes/Clans can agree to a general FoW rule based on honor. In that case it won't be enforced by TOs. Good & timely communication should prevent conflicts before they happen. Also, if you have FoW in place, notify your players, make them aware. Tribe/Clan Contacts are encouraged to be on point in the first few days during game exchange, to minimize conflicts.

TIMING OUT
Purposefully running out of time (aka timing out) in Flat rate, Nuclear, Zombie and Escalating games is PROHIBITED.
If they wish it allowed, warring Tribes/Clans have to mutually agree, and word the rule in a way that can be enforced. Changes have to be posted in the thread.

PLAYER RESTRICTIONS & ELIGIBILITY
The purpose here is to show the depth of a Tribe/Clan rather than merely that there are 1 or 2 stud players in it. With this in mind, each Tribe/Clan must provide at least 10 different participants for a war, with each participant playing a maximum of 4 series out of the 40 (2 home and 2 away). Clans can negotiate to lift the 2 + 2 limit where one player can play all 4 series home or away. 41st Game series does NOT count towards player’s game series total. Player cannot repeat maps.
Explicit Rule: the same two players play all 5 games of a given set. no mix & match [-X

Only 1 player (1st Contact) can hold tournament privileges at any moment.

If a Tribe/Clan makes a mistake and assigns their player to more series that allowed, those series over the limit will be deleted, starting with the last series created, using game numbers as a guide, until player is within limits. It is on the opponents to notice any irregularities on time, while games are still waiting. Games cannot be deleted once started.

Freemiums are allowed only 1 series per batch, 2 series total per war. They have to have enough slots dedicated to the war to avoid delay. If they play small maps with quick settings they can use 1 slot. If they use an extra large map or trench settings they have to dedicate 2 or more slots. Organizer reserves the right to limit freemiums involvement if it becomes an issue.

We will be playing with an amended "cup tied" rule:
If a player plays for a Tribe/Clan in a given round, they are cup-tied for that round and cannot play for another Clan/Tribe in that round.
If the old Tribe/Clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old Tribe/Clan and cannot play for another Tribe/Clan for the rest of the tournament.
If the old Tribe/Clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other Tribe/Clan at the beginning of the next round of the tournament.

GENERAL RULES:
All the CC and standard Tribe/Clan War rules will be in effect, unless stated otherwise. Tribes/Clans must be familiar with terms & rules. Ignorance is not an excuse.

Tribes/Clans can negotiate minor changes to rules & settings with approval by TOs. Basic rules, such as best of 5 series and 40 +1 games per war, or Poly & Traditional 1v1 games cannot be changed. No exceptions.

It is a Tribe/Clan’s responsibility to notice any rules & settings violations.

Game abuse like purposely running out of time (aka timing out) is prohibited. If broken, that game is forfeited and counts as opponent’s victory. Tribes/Clans can deal with it differently if desired and have it written in the thread.

DISPUTES & PENALTIES
Organizers hope minor disputes can be resolved amicably between the Tribes/Clans. We will act as arbitrers in case Tribes/Clans cannot find a solution. If our ruling is not acceptable, a case will be referred to IcePack for final judgement.

Complaints will be dealt with on a case by case basis, depending on severity, repetition & effect on war result. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions, or in the worst case, expulsion of a player and/or disqualification of a Tribe/Clan.

If a Tribe/Clan is disqualified that Tribe/Clan will have to sit out the next edition of the competition.

MISCELLANEOUS

Tribal medals will be awarded for winner of every Tribal war, as well as overall winners of the event.
MVP of the tournament will be recognized.
To be eligible for receiving the medal for winning the Tribal war, a player needs to participate in at least one set in the war.
To be eligible for overall winners of the event medal, a player must participate in at least 3 sets (for case his clan played 3 wars) or 4 sets (for case his clan played 4 wars) during the entire event.
To be eligible for the MVP recognition, a player must participate in at least 50% of sets that he was theoretically able to play during the entire tournament, and to participate in all rounds of the tournaments for his Tribe/Clan.

The format and the rules are subject to change, if deemed appropriate by the TOs, and it would be done in consultation with IcePack.

To sign up I'll need your full Tribe/Clan name & abbreviation, primary and secondary contact. By signing up your Tribe/Clan, you, your Tribe/Clan and your players express agreement with all the rules.

[1v1] Tribes/Clans:

1. FOED (Conchobar/Robespierre__)
2. S&M (TBD)
3. HH (Keefie)
4. MYS (misteryforall)
5. FSC (Bobby4254)
6.
7.
8.
Last edited by josko.ri on Sun Apr 23, 2017 9:15 am, edited 13 times in total.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge

Postby Donelladan on Wed Apr 05, 2017 10:05 am

Not sure if calling it the 5th annual 1v1 tribal challenge is a good one, since you completely changed this tournament.
Changing a best of 5 on the same map to a best of 5 with 5 different maps is a huge difference.
And honestly, as a clan organizer, I don't like it. It will make it more annoying to fill the away games and I don't think it really improves the competition.
The best of 5 in 1vs1 was initially implemented to counter the luck factor when playing 1vs1 games. Therefore to know which player is the best on one map it was better to play a best of 5 than a best of 1.
Making it a best of 5 on five different map is imho totally changing the spirit of this competition.


Did you consider making it a auto tournament, with each player of a clan choosing only one map, but facing every player of the other clans ?
Would make it easier for the clans/tribes to join.
We only provide a list of 10 players with one map each. Each player of each clans is playing 20 games, 10 homes (on his own map), 10 away ( on 10 different maps). Split it into two sets so that the game load isn't heavy. No need to choose for opponents, everyone play everyone from the other clans once.
That really show depth of a clan/tribe as well. 1 point for each win. Tie breaker if necessary only.
This would also make it way easier for tribes to participate, since there is, as far as I know no leaders in tribes, they would have difficulty to participate with your original set-up.
With 1 player 1 map, and then an auto tournament, you don't need a clan/tribe leader to take care of anything. make it easier for everyone.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge

Postby rockfist on Wed Apr 05, 2017 10:12 am

Will there be medals awarded for this? If I am not mistaken, Tribe challenges have not awarded medals in the past.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge

Postby josko.ri on Wed Apr 05, 2017 10:18 am

Donelladan wrote:Not sure if calling it the 5th annual 1v1 tribal challenge is a good one, since you completely changed this tournament.
Changing a best of 5 on the same map to a best of 5 with 5 different maps is a huge difference.
And honestly, as a clan organizer, I don't like it. It will make it more annoying to fill the away games and I don't think it really improves the competition.
The best of 5 in 1vs1 was initially implemented to counter the luck factor when playing 1vs1 games. Therefore to know which player is the best on one map it was better to play a best of 5 than a best of 1.
Making it a best of 5 on five different map is imho totally changing the spirit of this competition.

I agree it is changing the spirit of the competition but I think the change is for good. It will become more challenging.
I wanted to make best of 3 on different maps but it was too few game load to grant medals so I went with 5 different maps.

Donelladan wrote:Did you consider making it a auto tournament, with each player of a clan choosing only one map, but facing every player of the other clans ?
Would make it easier for the clans/tribes to join.
We only provide a list of 10 players with one map each. Each player of each clans is playing 20 games, 10 homes (on his own map), 10 away ( on 10 different maps). Split it into two sets so that the game load isn't heavy. No need to choose for opponents, everyone play everyone from the other clans once.
That really show depth of a clan/tribe as well. 1 point for each win. Tie breaker if necessary only.
This would also make it way easier for tribes to participate, since there is, as far as I know no leaders in tribes, they would have difficulty to participate with your original set-up.
With 1 player 1 map, and then an auto tournament, you don't need a clan/tribe leader to take care of anything. make it easier for everyone.


Your suggestion has limitation to only 10 players. What about Clans who have 30 active players like S&M or Tribes which have over 50 active players? Do we want to limit participation of players to only 10?
In the set up 10 is only minimum number of players but maximum is any number.
Your suggestion shows how good are 10 the best players in Clan/Tribe, not overall depth of the Clan/Tribe.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge

Postby IcePack on Wed Apr 05, 2017 10:19 am

rockfist wrote:Will there be medals awarded for this? If I am not mistaken, Tribe challenges have not awarded medals in the past.


Medals for each war will be issued, as well as for overall winner + MVP will be recognized for the event.

I'm not sure what you meant they haven't awarded medals in the past?
As far as I'm aware they have (but this wasn't my section so I might not be aware).
If you didn't get something, start a thread or PM me and we can work thru it if there was supposed to be medals etc
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Re: [1v1] 5th Annual 1v1 Tribal Challenge

Postby josko.ri on Wed Apr 05, 2017 10:24 am

rockfist wrote:Will there be medals awarded for this? If I am not mistaken, Tribe challenges have not awarded medals in the past.

There will be a lot of Tribal medals awarded, for winner of every war, winner of the whole tournament, and also MVP player will also receive recognition (not yet decided if it will be medal).

This will be the first time ever that medals for full Tribal war of 41 games will be awarded. This kind of wars never happened before although they were always available to be played but nobody took the chance.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge

Postby Donelladan on Wed Apr 05, 2017 11:15 am

josko.ri wrote:Your suggestion has limitation to only 10 players. What about Clans who have 30 active players like S&M or Tribes which have over 50 active players? Do we want to limit participation of players to only 10?
In the set up 10 is only minimum number of players but maximum is any number.
Your suggestion shows how good are 10 the best players in Clan/Tribe, not overall depth of the Clan/Tribe.


Well, I guess it is possible to overcome it making it that each player face a random 10 opponent from the other clans. Then there is no maximum number of players.

Also, keep in mind that you current setting will probably exclude all tribes. I think it's better to exclude few players from a clans than entire clans/tribes. Because some clans may not join also because of the additional amount of work to the people taking care of it.

And I don't think my suggs would show how good are the 10 best players of a clan, it will show how good are 10 players willing to participate, because I can tell you 100% sure already that not all best LHDD players for example will not join this event.

But I think, need to ask people taking care of auto tournament, that as I said at the beginning, we could overcome the problem of the max player by randomizing the opponents if there is more than 10 players willing to play in a clan, with game played remaining the same for each clans.

I am just thinking auto tournament would be way easier to get many people to play.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby Robespierre__ on Wed Apr 05, 2017 1:38 pm

I agree it would be nice to make managing the tournament easier, but having said that:

FOED is in! I will come back to fill in the full complement of of players.

Conchobar will be primary contact.
Robespierre__ will be secondary contact.

Conchobar
PConnolly365
Avi8or
CrazySnakeGuy
Williams
Robespierre__
Uckuki
JPlo64
Fyrdraca
Woodsy2115
ElricTheGreat
RobbieDub
Madmom
Westbo
Nicarus
Charle
Dudi
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby IcePack on Wed Apr 05, 2017 1:53 pm

FALL has POLY Finals starting shortly, lasting until ~mid may.
I don't see that we will be able to handle both @ once.

If this gets delayed a month from lack of sign ups, it's more probable we will join up.
For now we will pass and finish poly, focus on CC7 and maybe grab a mini war later when our schedule frees up.

Good luck to all who participate it should be fun :)
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby Mad777 on Wed Apr 05, 2017 5:11 pm

Unless Lindax wants to handle the Automation otherwise no one has privies to start Auto Tournament other than Admin and TDs if I'm not mistaking.

If I'm right then TD group won't be able to support tournament creation.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby IcePack on Wed Apr 05, 2017 5:26 pm

Mad777 wrote:Unless Lindax wants to handle the Automation otherwise no one has privies to start Auto Tournament other than Admin and TDs if I'm not mistaking.

If I'm right then TD group won't be able to support tournament creation.


I'm taking over for Lx so I'll get access when / before it's needed. But that's s much different set up then what's being proposed here.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby Mad777 on Wed Apr 05, 2017 7:40 pm

IcePack wrote:
Mad777 wrote:Unless Lindax wants to handle the Automation otherwise no one has privies to start Auto Tournament other than Admin and TDs if I'm not mistaking.

If I'm right then TD group won't be able to support tournament creation.


I'm taking over for Lx so I'll get access when / before it's needed. But that's s much different set up then what's being proposed here.


Time consuming to create however after it starts it should roll by itself, the issue to be the point system, Auto Tournament doesnt have many way to handle points.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby josko.ri on Thu Apr 06, 2017 7:42 am

Donelladan wrote:
josko.ri wrote:Your suggestion has limitation to only 10 players. What about Clans who have 30 active players like S&M or Tribes which have over 50 active players? Do we want to limit participation of players to only 10?
In the set up 10 is only minimum number of players but maximum is any number.
Your suggestion shows how good are 10 the best players in Clan/Tribe, not overall depth of the Clan/Tribe.


Well, I guess it is possible to overcome it making it that each player face a random 10 opponent from the other clans. Then there is no maximum number of players.

Also, keep in mind that you current setting will probably exclude all tribes. I think it's better to exclude few players from a clans than entire clans/tribes. Because some clans may not join also because of the additional amount of work to the people taking care of it.

And I don't think my suggs would show how good are the 10 best players of a clan, it will show how good are 10 players willing to participate, because I can tell you 100% sure already that not all best LHDD players for example will not join this event.

But I think, need to ask people taking care of auto tournament, that as I said at the beginning, we could overcome the problem of the max player by randomizing the opponents if there is more than 10 players willing to play in a clan, with game played remaining the same for each clans.

I am just thinking auto tournament would be way easier to get many people to play.

My intention was to promote regular Tribal wars consisted of 41+ sets, just like we have regular Clan wars with sets consisted of 41+ games. Currently we have CCup which put regular Clan wars into a tournament structure and this tournament is supposed to do the same for regular Tribal wars as well as encourage Clans and Tribes to face each other in full Tribar war and fight for Tribal medals.

Currently we already have automated tournaments for Tribes but in 1.5 years of existing of Tribes nobody ever played Tribal war and got Tribal medal for this, although it was possible to do if someone showed initiative.

IcePack wrote:FALL has POLY Finals starting shortly, lasting until ~mid may.
I don't see that we will be able to handle both @ once.

If this gets delayed a month from lack of sign ups, it's more probable we will join up.
For now we will pass and finish poly, focus on CC7 and maybe grab a mini war later when our schedule frees up.

I scheduled this tournament to start after CL8 ends, to give some competition for Clans and Tribes for the period after April. Running CL8 wars was huge commitment, so I guess whoever participated in CL8 should have enough free time for new tournaments once when CL8 finishes. Hope to see you in still.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby shoop76 on Thu Apr 06, 2017 11:58 am

Don't think Atlantis will participate with this setup. Don't like the 5 game series on 5 different maps.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby josko.ri on Thu Apr 06, 2017 12:08 pm

shoop76 wrote:Don't think Atlantis will participate with this setup. Don't like the 5 game series on 5 different maps.

Which setup would be good for you?
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby Vid_FISO on Thu Apr 06, 2017 12:11 pm

shoop76 wrote:Don't think Atlantis will participate with this setup. Don't like the 5 game series on 5 different maps.


Creating games, each set 10 times map & settings x5 vs creating 50 games for each set each with different maps and settings = no thanks!

For each away set (and the most competitive clans will need a lot more time than we would) looking at each group of 5 and try to find someone happy with at least 2 of them, finding someone happy with 3 or more would be an incredible bonus. 5x one map and it is a whole lot simpler.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby shoop76 on Thu Apr 06, 2017 12:25 pm

josko.ri wrote:
shoop76 wrote:Don't think Atlantis will participate with this setup. Don't like the 5 game series on 5 different maps.

Which setup would be good for you?


I like the old format, 5 game series on same map. For our clan the other setup would be an organizational nightmare with the limited time we have.

I appreciate you asking, Josko, but don't go about making changes to a setup that you are happy about. There are also no guarantees we would be in even if changed. We only have about 15 active members so I don't know if we can find enough to participate.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby josko.ri on Fri Apr 07, 2017 9:57 am

I am considering changing format to best-of-5 the same games, instead of best-of-5 different games.

If someone would enter if the format would be changed it would be good to write it so that I can see if more interest will be achieved if the format is changed.

I will decide about changing the format on Monday.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby Vid_FISO on Fri Apr 07, 2017 11:31 am

josko.ri wrote:I am considering changing format to best-of-5 the same games, instead of best-of-5 different games.

If someone would enter if the format would be changed it would be good to write it so that I can see if more interest will be achieved if the format is changed.

I will decide about changing the format on Monday.


I've put it to the clan, if enough are willing to play and someone is willing to organise they'll post back here.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby Keefie on Sat Apr 08, 2017 2:15 pm

I will ask the clan if they're interested.

But like other CL's who've posted let's stick to the old format. Far easier for the clan organisers.

Out of interest, why is this now a 'Tribe' competition and not the 5th Annual Clan 1v1 ?
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby IcePack on Sun Apr 09, 2017 2:39 pm

Keefie wrote:Out of interest, why is this now a 'Tribe' competition and not the 5th Annual Clan 1v1 ?


1vs1 & Poly is more in line with Tribe then Clans and team games, and allows for potentially 4 more groups participating then just clans alone.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby josko.ri on Sun Apr 09, 2017 8:07 pm

IcePack wrote:
Keefie wrote:Out of interest, why is this now a 'Tribe' competition and not the 5th Annual Clan 1v1 ?


1vs1 & Poly is more in line with Tribe then Clans and team games, and allows for potentially 4 more groups participating then just clans alone.

5 more groups, there is one advanced Tribe BYT ;)
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups opened

Postby josko.ri on Mon Apr 10, 2017 10:13 am

Given the demand, I changed rule from 5 different maps to 5 the same maps per a set.

Each series except tie breaker will be a best of 5 with the same map and settings for all 5 games.

I hope this fits demands for more clans and tribes because now MoW duty will be much simpler.

S&M is in, MoW to be announced later.

EDIT: I also changed deadline signup to April 23 because of the change in set up.
Last edited by josko.ri on Mon Apr 10, 2017 10:20 am, edited 1 time in total.
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Re: [1v1] 5th Annual 1v1 Tribal Challenge - sign ups (2/16)

Postby IcePack on Mon Apr 10, 2017 10:16 am

We have players to play, but I haven't found another organizer yet. That will determine whether or not we end up playing here
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