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agentcom wrote:I see the scoreboard is still divided into groups, and I'm not sure if this was answered last round: Do the top players in each group + some wildcards advance? Or is it the top players by score? If the latter, then the scoreboard isn't very useful for seeing whether you're going to advance.
agentcom wrote:I see the scoreboard is still divided into groups, and I'm not sure if this was answered last round: Do the top players in each group + some wildcards advance? Or is it the top players by score? If the latter, then the scoreboard isn't very useful for seeing whether you're going to advance.
mcshanester29 wrote:agentcom wrote:I see the scoreboard is still divided into groups, and I'm not sure if this was answered last round: Do the top players in each group + some wildcards advance? Or is it the top players by score? If the latter, then the scoreboard isn't very useful for seeing whether you're going to advance.
Round 2 Elimination: Top 9 from each group will advance along with the next best 10 players. Bottom 32 will be eliminated.
Jurasu wrote:I think it balances out nicely as it is. Takes away more of the unfair elements while the number of games should allow skill to win out over bad luck.
So for example, in other auto-tournaments, I've seen people get paired up against players who have quit or are inactive and a player will get 5 free wins without even playing that he/she then has that no one else can match since the deadbeat/inactive gets eliminated. That same thing can't happen here. For instance, in group B, there were two players who seem to have quit before the round started, so the other 14 people in the group got 2 free wins. This didn't help against each other since we all got the same bonus, but for those of us who advance to the next round, we would have 2 free wins over the players who were in other groups if the scores were cumulative.
Jurasu wrote:I think it balances out nicely as it is. Takes away more of the unfair elements while the number of games should allow skill to win out over bad luck.
So for example, in other auto-tournaments, I've seen people get paired up against players who have quit or are inactive and a player will get 5 free wins without even playing that he/she then has that no one else can match since the deadbeat/inactive gets eliminated. That same thing can't happen here. For instance, in group B, there were two players who seem to have quit before the round started, so the other 14 people in the group got 2 free wins. This didn't help against each other since we all got the same bonus, but for those of us who advance to the next round, we would have 2 free wins over the players who were in other groups if the scores were cumulative.
chapcrap wrote:Round 3: 64 Players, 2 Groups of 32, Seeded by Wins
Round 3 Elimination: Top 14 from each group will advance along with the next best 4 players. Bottom 32 will be eliminated.
MudPuppy wrote:Why in random order? The OP states round 3 is seeded by wins:chapcrap wrote:Round 3: 64 Players, 2 Groups of 32, Seeded by Wins
Round 3 Elimination: Top 14 from each group will advance along with the next best 4 players. Bottom 32 will be eliminated.
mcshanester29 wrote:MudPuppy wrote:Why in random order? The OP states round 3 is seeded by wins:chapcrap wrote:Round 3: 64 Players, 2 Groups of 32, Seeded by Wins
Round 3 Elimination: Top 14 from each group will advance along with the next best 4 players. Bottom 32 will be eliminated.
And yet can't make anyone happy Sorry missed that as I was more worried about getting tiebreakers done correctly.
MudPuppy wrote:mcshanester29 wrote:MudPuppy wrote:Why in random order? The OP states round 3 is seeded by wins:chapcrap wrote:Round 3: 64 Players, 2 Groups of 32, Seeded by Wins
Round 3 Elimination: Top 14 from each group will advance along with the next best 4 players. Bottom 32 will be eliminated.
And yet can't make anyone happy Sorry missed that as I was more worried about getting tiebreakers done correctly.
I'm happy ... Just asking the question. It's a fun tourney... Thanks for running it!!!
mcshanester29 wrote:Alright here are the 2 groups seeded by score:
Group 1:
itake
general cod
lawz21
EBConquer
rick1063
swimmerdude99
Bigragooch
benga
t4mcr53s2
dustin800
Jackofalltrades
josko.ri
shoop76
Erland
Jippd
Godd
JOHNNYROCKET24
pearljamrox2
lisbon101
PedroV100
chidone
bahrain
ChrisPond
BENCLUB
overlander
Paul Tabinor
patrick1234321
regan the great
KuchTheWiser
WPBRJ
dkmaster
steve monkey
Group 2:
Domicas
zips5000
Clanlord Carl
Gamefreakguy
xman5151
Jurasu
Graceless_
Jerz
shaneback
RobbieDub
osman76
agentcom
mcshanester29
Leehar
Namliam
b00060
dowian2
MudPuppy
jackal31
andypl0nd0n
Mad777
jonofperu
alaskanassassin
Bigroo4601
badmunkay
P4Ssoa
JackMaxim
bearshark3
Junior Bee
georgizhukov
GallantPellham
Tripitaka
josko.ri wrote:Thanks. This now looks like seeded system, by brief looking at placement of several top players.
However, I see that on the tournament page groups are still listed as they have been in previous update: http://www.conquerclub.com/player.php?m ... ent_id=312
I am not sure when games will go out, but it would be better to check if new groups are updated to the system before the system sends games out.
Round 3 Part 1/2: 64 Start, Score Resets, Round Robin, 64 Move On, Games: 2 Players, Standard, Escalating, Random Map
Round 3 Part 2/2: 64 Start, Round Robin, 32 Move On, Games: 2 Players, Standard, Escalating, Random Map
josko.ri wrote:Round 3 Part 1/2: 64 Start, Score Resets, Round Robin, 64 Move On, Games: 2 Players, Standard, Escalating, Random Map
Round 3 Part 2/2: 64 Start, Round Robin, 32 Move On, Games: 2 Players, Standard, Escalating, Random Map
Set up is written like this, so I hope Parts 1/2 and 2/2 will be sent out separately, otherwise there is no sense to name them in two parts.
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