Outlander (Evolving Storyline Series) Assassin / Terminator Congratulations to the winner - Genoke Details:
This tournament is another in a series of ‘evolving storyline’ tournaments I am releasing (terminator / assassin). Success in each round will lead to the next challenge, which will be revealed later . . .
It is open to all players with a decent attendance record (see below). Freemiums welcome (two-games-at-a-time).
As the population grows, your home world of Tamriel becomes overcrowded and overpoluted and you are conscripted to the space fleet to discover and colonate new worlds. The task may take years to complete but the rewards for you are high with the promise of a luxury home of your own on the first planet to be colonised.
You wave goodbye to your loved ones as you enter a new metallic battle cruiser ...
Soon after blast-off you are briefed on the the details of your mission ...
show: The Evolving Storyline ....
.... Your battle cruiser approaches the feudal but resourceful world of Hummin, along with those of other planets of the human alliance. The planet is mainly desert but with pure seas and a scattering of green oases, it has potential to be 'home' to your family once your work is done.
You are briefed on the Melorwens' initial attempts to colonise the planet and the need to defeat their many established armies. As you make the final approach, you receive details of the Melorwens' whereabouts ... ... Having secured the planet, a vast number of building projects begin, establishing new cities. As promised, you are provided with a luxury home for your family, but before your new community is fully established, the Melorwens' return, determined to to re-take the world they believe to be theirs. In a surprise invasion, they swarm the city, establishing forces in a number of districts. Reinforcements soon arrive as you prepare for battle to regain control of your new home ... ... Phase II Despite having stemmed the tide of Malorwens in Hummin, the Galactic Alliance are fearful that they will continue to wage war. You are ordered to rejoin your Battle Cruiser as the Alliance plan a series of pre-emtive strikes on Malorwens strongholds throughout the known Galaxy. Soon after take-off, you are briefed on the planets you are required to visit in order to defeat the Malorwen bases ... ... Intelligence reveals that the Malorwen's have stationed their remaining fleet in the Sol System, a kind of hideaway retreat. The Human Alliance determine to push home their advantage and defeat their enemy once and for all. Your Battle Cruiser joins a number of vessels aiming to destroy every last Malorwen craft in the Sol System ... ...
show: Tournament Format and Points System
In Phase I, 16 players will play 2 matches in 4 groups of 4 players.
In Assassin games, the winning player will score 4 points. Other surviving players will score 1 point. In Terminator games, the winning player will score 2 points. All players will also score 1 point for each termination. The top 2 players from each group will progress to the next round. In Phase II, 8 players will play 2 matches in 2 groups of 4 players. Points scoring will be as above. The top 2 players from each group will progress to the next round. In the Final Phase, 4 players will play 2 matches. Points scoring will be as above. The player with most points will be declared the winner. In the event of players finishing with equal points, a tie-break match will be played. * If necessary players will also be compared on the number of terminations, then number of rounds survived in the phase in question. If this does not prove to determine qualifying players then a tie-break match will occur.
Fog of War will be present in some battles whilst others will be sunny according to situation of the storyline.
Spoils and reinforcements will also be of varying nature, according to the storyline. (Other settings will be Assassin or Terminator, Sequential and Automatic)
Players must have 2 free slots at all times.
Players must also have a 95%+ attendance record and have completed 25 matches.
All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place.
After the first round, player(s) who were closest to qualifying will be the first to be invited as reserve(s). Again, the first reserve to respond will gain a place.
show: Build-Up Matches
In Terminator matches, the position of players at the end of 23 rounds will determine how they score (e.g. the number of terminations achieved at this point). In Assassin matches, each player scores 1 point if there is no result at the end of 23 rounds, and in 1 v 1 games neither player scores. The remainder of such games then becomes a CC-points-only affair.
show: Tie Breaks
One-match tie-breaks will use the same map as the final match of the phase in question. Escalating spoils will be implemented.
show: The Draw
Players’ groupings / opponents will be determined by random.org.
show: Missing Turns
If a player misses a turn then he cannot score any points in the game in question. If a player deadbeats at any stage then he will be ejected from the tournament.
show: Joining Matches
Players will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.
First Turn Fog of War Courtesy Rule
The player who goes first in round 1 must either wait 10 hours before taking their turn, or inform their opponent(s) in game chat of any regions conquered during their first move, and where from. Failure to do either will mean the player in question is unable to score any points in the game.
Some of the other Tournaments by DJ Teflon
Click on the links for details: Chronicles of a Time Lord Series: 'Evolving Storyline' Tournament Series: Short Terminator Tournament Series: Galactic Alliance Series: Nationality-Based Tournament Series: Special Agent Assassin Tournament Series: ATP Tennis Doubles Series: Trainee Triples Tournament Series: