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RISK Super League - Season 16 ***FULL***

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RISK Super League - Season 16 ***FULL***

Postby Craig25 on Mon Aug 28, 2023 11:58 am

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Season 15 is Ongoing. For 'LIVE' Season 15 League Tables and Results go here (Note, Page has 11 Tabs, The 1st 3 are the important ones!):
https://docs.google.com/spreadsheets/d/1p8NopcJwcy-F9pm4s6YuMPE148DDpYBs5tCda26gC_g/edit?usp=sharing


THE RULES



Get in on this CC Event TROOPS!


Join this FLAGSHIP Tournament.................................


A Full Season lasts 2 MONTHS

A Tournament that will run for YEARS.........................................


A Tournament that has already had OVER 120,000 (One Hundred and Ten Thousand) games played in it.............


Currently, their are 280 PLAYERS: 28 Leagues of 10 Players.........From the start of this Season, the TOP LEAGUE, The PREMIER will have 20 Players


Come Join, work your way through the Divisions to become CHAMPIONS of the RISK Super League. You are playing for RISK GLORY and PRIZES!!!!


CC are sponsoring this Event, and will pay these prizes EVERY SEASON!!, so it is worth your while to climb your way to the top:

1st: Premier Champion = Image + 1200 Conquer Credits

2nd: Championship Champion = Image+ 180 Conquer Credits


3rd: League 1 Champions = Image+ 100 Conquer Credits

To give you an idea of what you are in for. Follow the link below for 'LIVE' League Tables and Results from Season 15. NOTE, there are several tabs on the page, 1st 3 Tabs are the important Ones!:

https://docs.google.com/spreadsheets/d/1p8NopcJwcy-F9pm4s6YuMPE148DDpYBs5tCda26gC_g/edit?usp=sharing

Previous Seasons CHAMPIONS are below:

- Season 1, WINNER: Shoop76
- Season 2, WINNER: UKEY
- Season 3, WINNER: Shoop76
- Season 4, WINNER: Loose Canon
- Season 5, WINNER: big jumbo
- Season 6, WINNER: Pajarito
- Season 7, WINNER: Tin Trumpet
- Season 8, WINNER: Mass Miracle
- Season 9, WINNER: Craig25
- Season 10, WINNER: Craig25
- Season 11, WINNER: ESQuire
- Season 12, WINNER: sonofabs
- Season 13, WINNER: Shoop76
- Season 14, WINNER: joshzam
- Season 15, WINNER: shoop76

TOURNAMENT FORMAT:

This is a League Format. Each League will have 10 Players. Every Season, 3 will be Promoted and 3 Relegated.

The Premier League will have 20 Players with 6 being RELEGATED every Season.


Finish 1st: You get Promoted 3 Leagues
Finish 2nd: You Get Promoted 2 Leagues
Finish 3rd: You Get Promoted 1 League
Finish 4th to 7th: Remain in Current League
Finish 8th: Get relegated 1 League
Finish 9th: Get relegated 2 Leagues
Finish Bottom: Get relegated 3 leagues

***Premier League will have 6 players relegated: Bottom Drops 3 Leagues, 8th and 9th Drop 2, 5th,6th and 7th Drop 1.



As a NEW SUPER LEAGUE PLAYER, you will start in one of the bottom 4 Leagues. This Tournament will run for years. You have plenty of time to work your way to the TOP!


LEAGUE GAMES:

- You play a HOME and AWAY Match versus every Opponent in your League.
- So that is 18 Match Ups Per Season.
- 4 Games per Match Up.
- 2 Games on a HOME MAP + 2 Games on a Random Map


HOME MATCH:
- You are the Green Army for HOME games.
- 2 Games on Map of your Choice (Your Home Map)
- 2 Games on Random Map
- Auto-Snaps will be in place for players who have joined Games 1st

AWAY MATCH:
- You are the Red Army for AWAY games.
- 2 Games on Your OPPONENTS HOME Map
- 2 Games On Random Map
- Auto-Snaps will be in place for players who have joined Games 1st

PREMIER MATCH:
- 1 Game on Your HOME MAP
- 1 Game on Your Opponents HOME MAP
- 2 Games on Random Map
- Auto-Snaps will be in place for players who have joined Games 1st

SCHEDULE:
The Kick Off - 1st Match Set Up of Season - 3 Match Days are set up (12 games) - 1st 4 in Premier League*
Match Day 4-Match Day 7 - 1 Match Day (4 games) is set up on a Monday, and 1 on a Thursday
Mid-Season Madness - Match Day 8 - 10 - 3 Match Days are Set Up (12 Games)
Match Day 11 - 15 - 1 Match Day (4 games) is set up on a Monday, and 1 on a Thursday
Match Day 16+17+18 - 3 Match Days are set up to complete the Season (12 games)

MATCH DAY SET UP DATES:
M00 - 02 Nov 2023 (Premier League Only)
M01 - 02 Nov 2023
M02 - 02 Nov 2023
M03 - 02 Nov 2023
M04 - 06 Nov 2023
M05 - 09 Nov 2023
M06 - 13 Nov 2023
M07 - 16 Nov 2023
M08 - 20 Nov 2023
M09 - 20 Nov 2023
M10 - 20 Nov 2023
M11 - 23 Nov 2023
M12 - 27 Nov 2023
M13 - 30 Nov 2023
M14 - 04 Dec 2023
M15 - 07 Dec 2023
M16 - 11 Dec 2023
M17 - 11 Dec 2023
M18 - 11 Dec 2023


SCORING:
This is where it gets really, really good!!!!
4-0 WIN: 3 Points
3-1 WIN: 2 Points
2-2 DRAW: 1 Point
1-3 LOSS: 0 Points
0-4 LOSS: 0 Points

TIE BREAKERS:
1. Points
2. Goal Difference
3. Highest Number of 4-0 Wins
4. Highest Number of 3-1 Wins
5. Lowest Total Game Duration of All the CURRENT Seasons games***

***All Start Times of Games will be 12:00 CCT on the Match Day Set Up and will be the same for all players. It is this time and not the actual start time of the game that is used to calculate Game Durations.
***Where Games are closed as Predicted Result, Completion time is counted as 23.59 CC Time on the day the Season Ends.

SETTINGS:
Players: 2
Auto
Seq
FR
Adj
Fog


REST SEASONS:
Each Season lasts 2 months. You are commited to playing 3 out of 6 Seasons in a Calendar Year. So, for 3 Seasons every year you can take a Rest Season where you hold your League position and do not need to play.

***TO ENTER:
To join, pick your Favourite Map (For 2 Player Games) and Reply to this Thread. You will start in the lower Leagues..............Can you rise to be a Premier League Risk Player?

But the fun is, are you good enough to make it to the top???

To get your name added to the starters for Season 12, just reply on this forum with your HOME MAP choice!

Some Maps ARE EXCLUDED (the slowest Maps on these settings with an average round time of over 12 Rounds):

1982
2011 World Cup
Antarctica
Baseball
Circus Maximus
Clandemonium
Conquer Man
Conquer Rome
Das Schloss
District of Alaska
Eurasia
Feudal Epic
Feudal War
Hive
King's Court
King's Court II
Knights
Labyrinth
Monsters
New Zealand
Peloponnesian War
Rail South America
Rorke's Drift
Spanish Armada
Trafalgar
Trench Warfare
USA 2.1
WWI Gallipoli


ALL SEASONAL & BETA MAPS





JOIN NOW TROOPS!



Team Responsible for Tournament Creation:

Craig25 - Creator
Anila8 - Excel
Ewebasher - Google Sheets
SoN!c - Graphics



#ForThePlayers
#PayTheMan


**Commentary will be made on the Tournament. So you will receive CC Mails containing the HIGHLIGHTS and COMMENTARY throughout the time you participate in the Super League.
***If you do not want to recieve Commentary mails Our preferred choice is you:
- Filter Out Commentary Mails.
- Delete them.
- Ignore them.
- Play the Tournament as described.
- Do not Enter the Tournament.
****After that EXPLICIT Warning, if you still want to Enter, Post on the Tournament Forum with your entry that you do not want Mails and EVERY EFFORT will be made to accomodate your request........We promise not to mail you by mistake on purpose and start CC WAR II
*****The speed of this Tournament will Progress at the speed of the Many, not the few. If it becomes clear that there are a couple of games/players slowing down the progress of the Tournament. Organisers retain the right to predict the outcome of there remaining games to allow the next Season to progress. Predicted Scores will be final. 300 Players will not continuously await the outcome of a few players games.


Previous Seasons League Winners:
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CCSL: The Invincibles

With 6,680 Season 16 Games mostly completed with a few still playing out it's high time we looked at this Seasons POTENTIAL INVINCIBLES! The Players who are still on course to navigate an entire Season without losing a Match Up! Note, a 2-2 DRAW is not a defeat and will keep you on course to become an INVINCIBLE!

But, before that. CHANGES for Season 17 of the Super League are now OPEN! As we approach the end of every Season, Players have a choice of changes they would like to make. To do any of these, just follow these simple steps:

1. HOME MAP CHANGE - Follow the Link below and Post on the Forum HOME MAP CHANGE to YourNewHomeMapChoice
2. REST SEASON - Season 17 will run in January and Febuary. If you have major stuff on and you want a Season Off just follow the Link below and Post on the Forum REST SEASON. You will hold your League Position. You can do this 3 Times every Calendar Year.
3. WITHDRAWAL - If you have had enough of the Super League entirely, follow the Link below and Post on the Forum WITHDRAW. You will be removed from the Super League at the end of this Season.


MATCH DAY 15:
Anila8 will set up Match Day 15 in around 4 hours from the time of this Mail. To check out who you are playing go to the 'S16 Results & Fixtures' Tab on the 'LIVE' Scoreboards which has been filtered to only Match Day 15.

THE INVINCIBLES:

We will work our way through the Players still in the running to become an Invincible over the next few HIGHLIGHTS. For a full list of potential INVINCIBLES, check out the 'Invincibles' Tab on the 'LIVE' Scoreboards.

NooNooNinners, League 13, 11 MU's Completed, 69% Completed, 6 Wins, 5 Draws
5 Match Ups left to complete NooNoo is still going! 5 Points Clear at the Top, a Match Up in hand over 2nd Place it looks like the only thing left for Noo Noo to play for this Season is winning the League in style as an INVINCIBLE! But saying that, he has made it up to League 13 without actually winning a League Title. Could we be looking at an implosion of EPIC PROPORTIONS????? Watch this space, an INVINCIBLE LEAGUE WINNER=HERO, LOSE THIS LEAGUE=ZERO.......

emilywink, League 16, 10 MU's Completed, 71% Completed, 7 Wins, 3 Draws
Kaiser_Tottenham, League 16, 10 MU's Completed, 71% Completed, 7 Wins, 3 Draws
WOW, we have 2 POTENTIAL Invincibles in League 16! Both have an IDENTICAL RECORD and both have 4 Match Ups left to complete! This could not be any closer! In one of Kaiser_Tottenham's Match Ups it looks like it will 100% finish in a Draw so he only has 3 Match Ups left to Navigate. But, both these players will probably want that 1st Spot in the League to give them the 3 League Super Promotion that will see them rocket through the Leagues faster. Nothing to seperate the 1st and 3rd Seeds! They have a 7 Point advantage over 3rd place so this looks like a classic 2 horse race to become an Invincible, League Champ....or BOTH!

sealordgalandral, League 18, 10 MU's Completed, 63% Completed, 7 Wins, 3 Draws
10 Match Ups down with 6 to Play! And in 2 of those he is 1-0 and 3-0 UP! It's sealordgalandral's 2nd Season in the Super League and this is him going after his 2nd Title! 4 Points Clear and 2 Match Ups in hand over 2nd Place he is not going to lose this. Seeded 1st, Ranked 700 Points above the Average Rank of a League 18 Player sealordgalandral is set to live up to his 1st Seed Status by winning this League in style! Congrats Sea Lord!

Okay Troops, INVINCIBLE Coverage will continue on Monday. Watch out for your Match Day 15 Invites later today and have a GREAT WEEKEND!
Last edited by Craig25 on Thu Dec 07, 2023 9:03 am, edited 33 times in total.
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Re: RISK Super League - Season 16

Postby Caymanmew on Mon Aug 28, 2023 8:54 pm

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Re: RISK Super League - Season 16

Postby anonymus on Wed Aug 30, 2023 12:23 am

Id say keep the same rules.. even with auto-snap.. one can get an unlucky streak on only 3 games so its good to get a 2nd chanse on 3 more later on..
getting or not getting the snap never was a huge advantage anyways compared to who goes 1st..
/ :?:
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Re: RISK Super League - Season 16

Postby hjelp on Wed Aug 30, 2023 1:25 am

12h fog rule, thank you.
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Re: RISK Super League - Season 16

Postby Silvertop on Wed Aug 30, 2023 1:58 am

anonymus wrote:Id say keep the same rules.. even with auto-snap.. one can get an unlucky streak on only 3 games so its good to get a 2nd chanse on 3 more later on..
getting or not getting the snap never was a huge advantage anyways compared to who goes 1st..
/ :?:


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Re: RISK Super League - Season 16

Postby heatz on Wed Aug 30, 2023 2:37 am

anonymus wrote:Id say keep the same rules.. even with auto-snap.. one can get an unlucky streak on only 3 games so its good to get a 2nd chanse on 3 more later on..
getting or not getting the snap never was a huge advantage anyways compared to who goes 1st..
/ :?:


I totally agree with anonymus, personally as well I’d say the current setup is extremely enjoyable too
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Re: RISK Super League - Season 16

Postby shoop76 on Wed Aug 30, 2023 2:48 am

heatz wrote:
anonymus wrote:Id say keep the same rules.. even with auto-snap.. one can get an unlucky streak on only 3 games so its good to get a 2nd chanse on 3 more later on..
getting or not getting the snap never was a huge advantage anyways compared to who goes 1st..
/ :?:


I totally agree with anonymus, personally as well I’d say the current setup is extremely enjoyable too


Not sure what the alternatives will be, and I am all for a larger Premier League, but the current set up is something I do like.
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Re: RISK Super League - Season 16

Postby Wile E Coyote on Wed Aug 30, 2023 4:35 am

Hi folks, i'm unsure as to the reasons for the change... there is something about playing someone twice that makes this work. Auto snap would be a nice addition though. The main issue is people going first get a better shot at winning, although not sure there is much that could be done about that!
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Re: RISK Super League - Season 16

Postby RomLOL on Wed Aug 30, 2023 4:36 am

I think fewer but larger leagues would be good.

Currently, in a league of 10 we play 9 players in 4 games 2 times. 9 x 4 x 2 = 72

If had leagus of 24 players and played 1 home game, 1 away game and 1 random against 23 opponents only once then we would each play 69 [wahey!] games.
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Re: RISK Super League - Season 16

Postby guzmanuk on Wed Aug 30, 2023 5:47 am

I agree with anonimous comment. Let's keep the same rules - The snap does not change things much, the main difference is the advantage of playing your favourite map when playing "home".
If you want to speed up the tournament, I suggest to limit the number of rounds per game to 20 or 30, as well as allowing players to resign after 10 rounds.


Re: RISK Super League - Season 16
Postby anonymus on Wed Aug 30, 2023 5:23 am

Id say keep the same rules.. even with auto-snap.. one can get an unlucky streak on only 3 games so its good to get a 2nd chanse on 3 more later on..
getting or not getting the snap never was a huge advantage anyways compared to who goes 1st..
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Re: RISK Super League - Season 16

Postby Avi8or on Wed Aug 30, 2023 7:16 am

anonymus wrote:Id say keep the same rules.. even with auto-snap.. one can get an unlucky streak on only 3 games so its good to get a 2nd chanse on 3 more later on..
getting or not getting the snap never was a huge advantage anyways compared to who goes 1st..
/ :?:

Completely agree with keeping the games as is and PL table relatively the same 10-12.
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Re: RISK Super League - Season 16

Postby Clanlord Carl on Wed Aug 30, 2023 7:25 am

Having an autosnap doesnt change much as it is all about the home maps. Just means you could release to both players at the same time.
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Re: RISK Super League - Season 16

Postby Tviorr on Wed Aug 30, 2023 7:44 am

Dang. Would really prefer that it stayed the way it was. - Its a bit wonky, but I like it. - Auto snap is generally a good thing,

but is it completely impossible that it could be disabled for a tourney by the tourney organizer, or even just for the Super League and Cup??

Other than that, I also like the current format even if we cant have the auto snap disabled for the Super League/cup. 2 home games and 2 random games make for a home game feeling that would be lost, if it was all comprimated into some sort of single face off containing both home and away maps - whatever the exact setup might end up on. - I think that enough home game advantage remains to justify keeping it home and away.

On a slightly different note, if CC could put in a feature for tourneys where first and second turns could be decided in the tourney settings then it would be interesting to remove the luck factor here. - Interesting possibilities would open. - The most obvious would be to do 1 home and 1 random with first turn and 1 home and 1 random with second turn, but with the current set up of home and away matches, the home advantage could be driven home by doing a 3-1 first turn advantage (preferably 2 first turns on the randoms then, or even 4-0 first turn advantage for the home games. - I would think 4-0 (or rather 2 first turns on home maps) would have unintende consequenses as maps can be chosen where first turn is an almost overwhelming advantage (Mogul is certainly one such), so doing 2 set first turns on both home maps would lead to competitive players choosing the same 5-10 home maps. - I digress though. This isnt possible presently and I havent heard any cc plans to explore this. Just for future reference, though, Im thinking a 3-1 first turn home game advantage with 1 first turn on the home map and 2 first turns on random maps would be very interesting. - It could also be possible to do 5 games in a match and have 3 random games with 2-1 first turn advantage.

Again most of it not relevant, but I happen to live in a dimension slightly different to the normal one, so :P
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Re: RISK Super League - Season 16

Postby fishbonex on Wed Aug 30, 2023 8:23 am

anonymus wrote:Id say keep the same rules.. even with auto-snap.. one can get an unlucky streak on only 3 games so its good to get a 2nd chanse on 3 more later on..
getting or not getting the snap never was a huge advantage anyways compared to who goes 1st..
/ :?:

I agree, I think the rules are good as is and the whole auto-snap issue is overrated.
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Re: RISK Super League - Season 16

Postby fishbonex on Wed Aug 30, 2023 8:26 am

guzmanuk wrote:If you want to speed up the tournament, I suggest to limit the number of rounds per game to 20 or 30, as well as allowing players to resign after 10 rounds.

This is a great idea, some of the games can run insanely long.
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Re: RISK Super League - Season 16

Postby denominator on Wed Aug 30, 2023 11:04 am

I agree with most of the above comments, leave it as is even with the auto-snap. The format works well and the only change will be expediting the invite system, but having two matches against each player in the group is appreciated.
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Re: RISK Super League - Season 16

Postby SuperSian on Wed Aug 30, 2023 3:47 pm

Agree a 20/30 round max with option to resign after set amount



fishbonex wrote:
guzmanuk wrote:If you want to speed up the tournament, I suggest to limit the number of rounds per game to 20 or 30, as well as allowing players to resign after 10 rounds.

This is a great idea, some of the games can run insanely long.
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Re: RISK Super League - Season 16

Postby rousseau72 on Thu Aug 31, 2023 11:57 am

sounds like a great idea - sign me up - at the bottom though!
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Re: RISK Super League - Season 16

Postby SoN!c on Thu Aug 31, 2023 12:59 pm

SuperSian wrote:Agree a 20/30 round max with option to resign after set amount



fishbonex wrote:
guzmanuk wrote:If you want to speed up the tournament, I suggest to limit the number of rounds per game to 20 or 30, as well as allowing players to resign after 10 rounds.

This is a great idea, some of the games can run insanely long.


If we go to a limit of the number of rounds per game to 20 or 30 then we could include all maps if we make it 20.
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Re: RISK Super League - Season 16

Postby SoN!c on Thu Aug 31, 2023 1:01 pm

Clanlord Carl wrote:Having an autosnap doesnt change much as it is all about the home maps. Just means you could release to both players at the same time.


What the man says. Doesn't have to change a thing unless you want it to change a thing.

"Just means you could release to both players at the same time." = that's all it means really
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Re: RISK Super League - Season 16

Postby Devante on Thu Aug 31, 2023 3:07 pm

Based on what I've read so far, I think keep it the same number of players in each league and agree auto snap doesn't really impact things as much. I also like the idea of bringing in 20 round limits with a resign option and in turn opening up all maps.
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Re: RISK Super League - Season 16

Postby Bad-Ape on Fri Sep 01, 2023 7:34 am

I would agree with others - why not just keep it as it is? I find the BoBSL thoroughly enjoyable and I don't think the auto snap stuff will make that much of a difference
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Re: RISK Super League - Season 16

Postby serram on Fri Sep 01, 2023 3:03 pm

I am with most that have written here: keep it as it is, since the autosnap doesn´t really change much. But I think that the question of who has the first turn need to be addressed, maybe by CC as a whole, because in many maps the outcome is really decided in the first turn!
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Re: RISK Super League - Season 16

Postby Kaiser_Tottenham on Wed Sep 06, 2023 12:54 am

[b]Maps[/b]

Since there are maps which are excluded (for lengthy reasons) , i think Random maps/games should be excluded for the same reasons.. because these excluded maps still can appear in random..

A home game should be (4 home maps)

Or either make most maps available with round limit.
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Re: RISK Super League - Season 16

Postby BobbyLama on Tue Sep 12, 2023 9:17 am

I would like to join the league. I'd like British Islands has my home map. Thank you
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