Round 1: Capital Map: Feudal War Cards: None Reinforcements: Chained Sunny Players: 4
In the Capital game, each players starting city will be considered their "Capital." The first player to take over this Capital will earn 4 points. Subsequent captures of the capital will not earn points.
In the eliminator game, 2 points are awarded for eliminating another player.
Round 3: Survival Map: Australia Cards: Flat Rate Reinforcements: Chained Sunny Players: 5 In the Survival Game, you earn 3 points for each person eliminated before you. First person eliminated earns 0 points.
Round 4: Proliferation Map: Oasis Cards: None Reinforcements: Adjacent Foggy Players: 8 In proliferation, your peak number of territories during the game will determine your rank.
Round 5: Influence Map: Forbidden City Cards: Flat Rate Reinforcements: Adjacent Sunny Players: 8 Influence awards points for your peak percentage of territories owned during the game in the following manner. <12.5% = 0 <25% = 1 < 37.5% = 2 < 50 % = 3 < 62.5% = 4 < 75% = 5 < 100% = 6 100% = 8
This game ends 5 rounds after the 6th player is eliminated.
Round 6: Diplomacy Map: Madagascar Cards: None Reinforcements: Chained Sunny Players: 5 In Diplomacy, each player will be assigned a target by me prior to the game. This target will be a secret. If you eliminate your target, you are awarded 10 points. If you kill another players target, you lose 2 points. Therefore, it might be useful to keep a strong player from eliminating their target. Who, however, will be willing to sacrifice two of their own points to do so? How will you even know if they are telling the truth?
This game will be capped at 20 rounds.
Round 7: Conscription Map: The Citadel Cards: Flat Rate Reinforcements: Unlimited Sunny Players: 8 Reinforcements have arrived! Rankings will be determined by the number of bonus troops obtained by turning in cards, increasing in points as ranks go up. You must turn in at least one set to earn any points for this round.
Round 8: Supply Map: Pearl Harbor Cards: None Reinforcements: Unlimited Sunny Players: 8 In Supply, the rankings will be determined by the peak troop bonus received during the game.
Round 9: Opportunity Map: Classic Cards: Flat Rate Reinforcements: Chained Sunny Players: 8 Opportunity awards points based on the number of bonus cards played during the game. You must play at least one card to earn points. Amount of troops received does not matter. Cards held when eliminated or at the end of the game do not count.
Round 10: Assassin Map: Senate Cards: Flat Rate Reinforcements: Chained Sunny Players: 8 This will be a regular CC assassin game. 6 points to the winner.
Round 11: Discipline Map: 8 Thoughts Cards: Escalating Reinforcements: Adjacent Foggy Players: 8 The most disciplined player will have the best chance of success at this Foggy Assassin game. 6 points to the winner.
Adam666 fairman Nicho Jobiwan Lukerleader jammyjames KotaroReplaced by Evil Semp Ryall55 General Flashman bruno fountain NoirXephon Replaced by Magneto_acolyte jug68 squishyg Von Paulus Replaced by SuicidalSnowman spidey pepeatila mad pineapples Replaced by Barterer2002 babagonosh mongbane dr.killitz Replaced by Dean00 zivel musteriuz SFX! Replaced by Ronc8649 manc ceetar ubersky gubarretto pilot16 Solider4Christ dieforasandwich tobikera DBandit70 bigjumbo jielking OliverFA JimRocky Beckytheblondie blinkadyblink -=-Tanarri-=- s_uperdave
Reserves [status] magneto_Acolyte: Activated dean00: Activated Suicidalsnowman: Activated Barterer2002: Activated Ronc8649: Available slowreactor: "I really don't want to be in that Objective tournament you are running."
Last edited by SuicidalSnowman on Sat Nov 14, 2009 12:12 pm, edited 30 times in total.