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[AT] Conquer Map Marathon Cup - Round 21

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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby Mad777 on Tue Jun 19, 2018 12:14 pm

xroads wrote:Now that the tournament is winding down, it will take approx 16 months.

What does everyone think, run it again?


Perhaps with less entries (from 100 to 50)? this will take less than 16 months not dealing with deadbeat, I can add 99% turn taken to prevent to get player who more than once miss turn...
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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby xroads on Tue Jun 19, 2018 12:29 pm

that is a good idea.

Maybe also have a min number of games played, or time on the site.
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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby MTIceman41 on Tue Jun 19, 2018 4:26 pm

xroads wrote:that is a good idea.

Maybe also have a min number of games played, or time on the site.


Generator seems off...I have had multiple times playing same player...3x against ABR...a very good player so that skews results somewhat. Also over 65% going second on maps. Things can be cleaned up; but the tourney was fun and thanks for the hard work and setting things up
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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby Mad777 on Tue Jun 19, 2018 4:34 pm

MTIceman41 wrote:
xroads wrote:that is a good idea.

Maybe also have a min number of games played, or time on the site.


Generator seems off...I have had multiple times playing same player...3x against ABR...a very good player so that skews results somewhat. Also over 65% going second on maps. Things can be cleaned up; but the tourney was fun and thanks for the hard work and setting things up


I think I can found a way to straight the opponent generator, it may cost me extra time to brainstorm the way to code the tournament...Unfortunately I cannot Control the start position, 65% isn’t too bad though.
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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby grt on Wed Jun 20, 2018 5:10 am

You could do Round 1 is random. After that players in 1st and 2nd play each other, 3rd and 4th play each other etc.

This means that you will be getting harder opponents if you are doing well. Not sure how it would work throughout the tournament but could make it more balanced.
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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby Mad777 on Wed Jun 20, 2018 9:41 am

grt wrote:You could do Round 1 is random. After that players in 1st and 2nd play each other, 3rd and 4th play each other etc.

This means that you will be getting harder opponents if you are doing well. Not sure how it would work throughout the tournament but could make it more balanced.

That would be awesome and there is a way to code the tournament to rank player by score (seeding by score) but the unfortunate part is the engine don’t have an option to chose 1st vs 2nd, 3rd vs 4th other than using the semi auto mode (it can be done, just more work for me each round).
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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby josko.ri on Wed Jun 20, 2018 10:04 am

grt wrote:You could do Round 1 is random. After that players in 1st and 2nd play each other, 3rd and 4th play each other etc.

This means that you will be getting harder opponents if you are doing well. Not sure how it would work throughout the tournament but could make it more balanced.

I was going to tell this!

Use pairing system like in chess, where top ranked players always play each other. If someone is the best he need to prove it vs the same leveled players.
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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby Mad777 on Wed Jun 20, 2018 10:27 am

josko.ri wrote:
grt wrote:You could do Round 1 is random. After that players in 1st and 2nd play each other, 3rd and 4th play each other etc.

This means that you will be getting harder opponents if you are doing well. Not sure how it would work throughout the tournament but could make it more balanced.

I was going to tell this!

Use pairing system like in chess, where top ranked players always play each other. If someone is the best he need to prove it vs the same leveled players.


Let me brainstorm something....Since I plan on reborn the Championship (but using the casual way, not the Auto Tournament style), I will see how much time I can invest in this 2nd version CMMC (Conquer Map Marathon Cup).

Please all other player, don't hesitate to give more input in here...my initial goal was to get an Auto Tournament like this to be run on an annual basis...I think we can make this to happen and ask for bigger prizes to admin as well 8-)
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Re: [AT] Conquer Map Marathon Cup - Round 18

Postby agentcom on Thu Jun 28, 2018 10:36 pm

evetobl13 wrote:
agentcom wrote:...I was hoping that somebody else had this experience because if it's only affecting me ... well, I just can't think of anything that could/should be happening that would cause that.


You're def not the only one. I was going to ask about it at one point but figured after so many rounds it was just something to put up with. I guess it's better than the alternative! (Losing)


Ironically, I did have a game where the delay from winning could have cost me a different game. I had loaded the whole set in different tabs to get an overview. I won a game, moved to the next tab, started that turn and hit the delay. I closed the tab, but the signal must've gotten through to CC first because when I came back to my computer I had the worst kind of "missed turn" where you don't get the deferred troops!

The lag was easily biggest issue that I had with this tourney.

I'm not sure you can ever run a huge tourney and not have deadbeats. Anyone remember HA's 200th? Great tourney, but even the the TO had to be replaced by the end of that one haha. I think the best thing to do is try to get it filled as quick as possible to minimize attrition. The minimum games and attendance are also good ideas. Of course, any of these solutions will probably decrease the size of the tourney, so it's a trade off.

The lopsided first turns and duplicate matches are random, so it sucks when it hurts you, but I wouldn't burn too many calories trying to "fix" those things. I may not have gone 2nd 65% of the games, and I'm not gonna count, but I did feel like I had noticeably less than 50% overall. Of course, it's not hard to feel that way even if it's not true, and even if you're trying it's hard to keep track of in such a long tourney.

The idea of facing 1v2, etc. is interesting, but will probably only add to the number of sets with same players. The players will be closer in skill/score, so it would be interesting to see how it works out. With the sets so large, you probably won't have players facing same opponents in consecutive rounds. But I would guess that most players would end up with multiple sets against at least 1 other player who's in the same region of the scoreboard.
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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby Fyrdraca on Fri Jul 13, 2018 1:54 pm

Congrats to grt on winning this race!

I’m likely going to finish with 179, so josko will need to win 10/11 to secure 2nd. Been a fun ride!

Would be interesting to somehow analyze the degree of difficulty for each of the top 20 finishers or so to see if over 242 games luck still played a role (i.e., faced deadbeat opponents, faced low score opponents, etc.)

Only way this could be improved is if there was a way to ensure a more equal distribution of games for and against everyone.
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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby xroads on Fri Jul 13, 2018 5:32 pm

I really enjoyed it, would like 50 players with some restrictions on entrance.
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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby Mad777 on Fri Jul 13, 2018 6:36 pm

I still haven’t heard back from BW and getting the auto tournament privileges back :(
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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby xroads on Fri Jul 13, 2018 6:41 pm

Mad777 wrote:I still haven’t heard back from BW and getting the auto tournament privileges back :(


Its because he really doesnt give a shit
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Re: [AT] Conquer Map Marathon Cup - Round 21

Postby Dukasaur on Sat Jul 21, 2018 10:21 pm

xroads wrote:
Mad777 wrote:I still haven’t heard back from BW and getting the auto tournament privileges back :(


Its because he really doesnt give a shit



It's because he was waiting for the opinion of the new Tournament Commissioner, and it was unclear who that would be.

Now that a new Commish has been appointed, I expect that situation will be clarified within the next day or two.
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