Each player starts off by selecting a territory off the old Risk board (if you don't know the terts, they're listed under the maps spoiler). Each player can start with just 1 tert. This will give us a 42 player tournament. Each player must designate a home map from the list of possible CC maps that incorporate that territory
So there are 5 maps per tert and each player will choose their home map. When you take a new tert from someone else YOU MUST CHANGE THE MAP to something that the previous player did not use.
All games are escalating, chained, sunny since these are the general Risk rules that we all grew up with.
ROUND 1- 2 players will claim each territory during sign ups. Those who do not specify will be assigned one at my discretion. These players will then face off on all 5 of the maps for the territory (5 games sent at once). The first to 3 wins will get to play in Round 2, anyone who fails to win their 3 wins is out. Once all slots are determined the next round will begin with a PM from me.
For Round 2, after receiving a PM from me stating that ROund 1 is over all players will send me a PM telling me 1) what their home map is going to be and 2) where they are attacking. So for instance, Player A holds Japan. Player A would send a PM stating that he is attacking Kamchatka and that the home map is Duck n Cover. All these PMs will be tabulated and the games created. If two or more players are attacking the same tert (for instance, If the player in Mongolia is also attacking Kamchatka) one game will be made for all players involved winner takes the territory. If it is 1v1 it will be a best of 3 series.
It is possible for a player to lose their territory and still stay in if they win their attack.
After all Round 2 games are played the map will be updated-likely some will be eliminated and we'll move onto Round 3.
All players with 1-5 terts will have one attack per round. Players with 6-10 will have 2 attacks, 11-15 will have 3 attacks and so forth. You cannot use multiple attacks on the same territory nor may you attack from the same territory on multiple attacks so if you have 3 your PM will read something along the lines of "Siam attacks Indonesia, Ukraine attacks Middle East and Central America attacks Venezuela"
Players will get an extra attack based on holding a contintent for the following number of consecutive rounds. Asia-every round you start holding all of asia you get an extra attack Europe/North America-you must hold for 2 rounds (counted at the start of the round) for an extra attack Africa you must hold for 3 rounds Australia/South America hold for 4 rounds.
Players will get invites to join the games they need to be into the games within 48 hours (I'll invite twice) or they will be counted as a loss for that tert. Players do not have to make attacks on their turn if they do not wish to.
Last edited by barterer2002 on Fri Jul 01, 2011 7:21 pm, edited 12 times in total.
Thanks to Industrial Helix for the updated map-hopefully its easier to read
Position by continent N AM Alaska dtellis Extreme Global Warming Northwest tert Bones2484 First Nations of North America Greenland abel Extreme Global Warming Alberta Bones2484 First Nations of North America Ontario Bones2484 Great Lakes Quebec Bones2484 New World Western US Bones2484 Arms Race Eastern US Bones2484 RailUSA Central America Bones2484 RailUSA
S AM Venezuela Bones2484 South America Brazil Baron Von Cox Brazil Peru Bones2484 Land and Sea Argentina Bones2484 Triple Alliance
AFRICA North Africa Baron Von Cox Eastern Hemisphere Egypt Joe B. Middle East East Africa Miandw Land and Sea Congo Miandw Africa South Africa Miandw Africa Madagascar Miandw Eastern Hemisphere
EUROPE Iceland abel Iceland Great Britain abel British Isles Western Europe Hath Europe Northern Europe abel WWII Europe Southern Europe abel Ancient Greece Scandanavia abel World 2.1 Ukraine Joe B. Europa
ASIA Middle East Joe B. Europa Afghanistan dtellis Asia India Blinkadyblink Eastern Hemisphere China barterer2002 Greater China Ural Blinkadyblink Arms Race Siberia Blinkadyblink Arms Race Yakutsk Blinkadyblink Arms Race Irkutsk Blinkadyblink Arms Race Mongolia Blinkadyblink Eastern Hemisphere Japan dtellis Extreme Global Warming Kamchatka dtellis Soviet Union Siam barterer2002 Indochina
AUSTRALIA Indonesia barterer2002 Philippines New Guinea barterer2002 World 2.1 Eastern Australia barterer2002 Rail Australia Western Australia barterer2002 Rail Australia
N AM Alaska drunkmonkey North America Northwest tert drunkmonkey Canada Greenland drunkmonkey Extreme Global Warming Alberta magneto_acolyte Doodle Earth Ontario magneto_acolyte Canada Quebec drunkmonkey North America Western US big jumbo Arms Race Eastern US magneto_acolyte 13 Colonies Central America big jumbo Fractured America
S AM Venezuela big jumbo South America Brazil Big Jumbo Triple Alliance Peru big jumbo Extreme Global Warming Argentina big Jumbo Triple Alliance
AFRICA North Africa big jumbo Africa Egypt big jumbo Alexander's Empire East Africa big jumbo Land and Sea Congo big jumbo Africa South Africa big jumbo Africa Madagascar big jumbo Africa
EUROPE Iceland Big Jumbo Extreme Global Warming. British Isles big jumbo British Isles Western Europe big jumbo Iberia Northern Europe DBandit70 Holy Roman Empire Southern Europe big jumbo Alexander's Empire Scandanavia big jumbo Arctic Ukraine imbalanced Europa
ASIA Middle East big jumbo Eastern Hemisphere Afghanistan imbalanced Asia India Big Jumbo Eastern Hemisphere China RedBaron0 Ural imbalanced Soviet Union Siberia imbalanced Arms Race Yakutsk Gilligan Transsib 1914 Irkutsk RedBaron0 Arms Race Mongolia RedBaron0 Eastern Hemisphere Japan RedBaron0 Japan Kamchatka RedBaron0 Arctic Siam amazzony Indochina
AUSTRALIA Indonesia amazzony Asia New Guinea kinnison WWII Australia Western Australia kinnison WWII Australia Eastern Australia kinnison Rail Australia