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[TOURNAMENT CANCELLED]

PostPosted: Fri Jan 28, 2011 3:26 pm
by Mr_Adams
The settings of the tournament are standard, sunny(was originally foggy, but as I am making the map up, it would be an unfair advantage) unlimited, flat rate. That being said, you will never play a game with fog. Please, read on.

At the beginning of the game, each player will receive a territory. I will send you a picture of the map, as if you were playing a single battle royale game. You will choose a territory (or territories) to attack, and a number of armies to attack with. You can auto attack, in which case you will have as many games as the attacker has armies, or you can choose to attack, in which case there will be as many games as you specify. (basically, we are playing a game of risk, replacing dice roles with games.) Now, this would be sorta slow if it were just a bunch of 1v1, SO, if TWO players attack the SAME territory on the SAME turn, they will play in a THREE player game, and the two losers each lose an army. (or four or five where possible).

At the beginning of each turn, you receive troops to deploy, which means more attacks possible. You will pm me, telling me where to deploy them. I'll go ahead and deploy everybody's 3 for round 1, since there will be only one place to deploy. After that, you tell me what you want where. In order to get a card, you must take a territory. (so, no cards until somebody is eliminated!) You can cash and steal cards just like in the normal game, for eliminating players. The goal is to take over the whole board, and win the game. As usual, you must leave at least 1 army in your territory when attacking, so if you and another person each have 6, you can only attack 5v6.

Diplomacy: I will create a thread in the callouts for this tournament, in which diplomacy may be made for the tournament board. (ingame diplomacy stay, well, in game...) However, the thread isn't a restriction! You can conduct SECRET DIPLOMACY ON THE TOURNAMENT BOARD ONLY. (that is, not an actual, numbered, CC game.)

good luck to everybody, and have fun.

THERE WILL BE NO BATTLE ROYALE GAMES.

So, if you are red, you will receive THIS image, and tell me who you wish to attack:

Image

Uploaded with ImageShack.us

If you attack, and somebody else attacks you, you have left your territory unprotected, and may lose that territory. so, if red moves five to attack blue, and cyan moves 5 to attack red, red must win against one or the other, or lose that territory!

Re: Australia Battle Royal (1/26) (premium ONLY)

PostPosted: Fri Jan 28, 2011 3:26 pm
by Mr_Adams
Players:

Mr_Adams
claudio
DoomYoshi
Dbandit70
nemrehs1
jjmracing
Pilot16
cj1990
DJENRE
caymanmew
Guderian09
agressivo
kabuki.mono
artur1
Chewie1
zissou2
ElectrickShock
40kguy
jeraado

Re: Australia Battle Royal (1/26) (premium ONLY)

PostPosted: Fri Jan 28, 2011 3:27 pm
by Mr_Adams
Game statistics will be displayed in this post.

Re: Australia Battle Royal (1/26) (premium ONLY)

PostPosted: Sun Jan 30, 2011 11:22 pm
by Mr_Adams
BUMP!

Re: Australia Battle Royal (1/26) (premium ONLY)

PostPosted: Tue Feb 01, 2011 3:23 pm
by claudio
in please

Re: Australia Battle Royal (2/26) (premium ONLY)

PostPosted: Wed Feb 02, 2011 3:23 pm
by DoomYoshi
This sounds awesome. In please

Re: Australia Battle Royal (3/26) (premium ONLY)

PostPosted: Sat Feb 05, 2011 5:45 am
by DBandit70
Yeah I will give it a go

Re: Australia Battle Royal (5/26) (premium ONLY)

PostPosted: Sun Feb 06, 2011 9:01 am
by jjmracing
in pl

Re: Australia Battle Royal (6/26) (premium ONLY)

PostPosted: Sun Feb 06, 2011 2:38 pm
by pilot16
in plz

Re: Australia Battle Royal (6/26) (premium ONLY)

PostPosted: Sun Feb 06, 2011 2:54 pm
by DJENRE
In please.

I can't see ur image...

Just a question. If u attack with a territory and another player attack your territory, u loose it but there is always a troop left on territories so it should have a game played anyway.
It's just a notice, maybe I didn't get the rules well.
DJENRE

Re: Australia Battle Royal (6/26) (premium ONLY)

PostPosted: Sun Feb 06, 2011 3:10 pm
by Mr_Adams
It'll be like in a freestyle rt or speed. If you attack and somebody attack you, you defend, with what is left on the territory, and since you must always leave one (you can't EMPTY a territory), you will always get that chance to defend. If this tournament runs smoothly, I may try one with nuke cards later ;)

Re: Australia Battle Royal (6/26) (premium ONLY)

PostPosted: Sun Feb 06, 2011 3:14 pm
by DJENRE
ok seems nice
Good luck for that
This tourney is something new !!! (I presume...) well done

Let me know if u're organising others based on this format....

Re: Australia Battle Royal (6/26) (premium ONLY)

PostPosted: Sun Feb 06, 2011 7:33 pm
by cj1990
In please!

Re: Australia Battle Royal (9/26) (premium ONLY)

PostPosted: Mon Feb 07, 2011 7:57 pm
by 40kguy
yes.

Re: Australia Battle Royal (6/26) (premium ONLY)

PostPosted: Mon Feb 07, 2011 8:46 pm
by DJENRE
Mr_Adams wrote:It'll be like in a freestyle rt or speed. If you attack and somebody attack you, you defend, with what is left on the territory, and since you must always leave one (you can't EMPTY a territory), you will always get that chance to defend. If this tournament runs smoothly, I may try one with nuke cards later ;)


Another question : If round are done by pm and if you're playing, you will have a huge advantage as you will know everybody else movements.
Am I wrong?

DJENRE

Re: Australia Battle Royal (10/26) (premium ONLY)

PostPosted: Mon Feb 07, 2011 8:51 pm
by Mr_Adams
I will choose my movements before each round, and you have to announce to me your intentions to me at the beginning of the round. If you like, I can have a player to whom I will announce my plans for each round, to keep me accountable to the rest of you. (somebody who I will be sure to put on the other side of the board). I didn't really think of how I would have an advantage in that way. I decided not to do fog because I would have to see the whole board in setting it up. thanks for pointing that out. We'll figure out how to make it work. ;)

Re: Australia Battle Royal (10/26) (premium ONLY)

PostPosted: Mon Feb 07, 2011 8:52 pm
by Mr_Adams
Maybe I should simplify it, and make it no cards as well. Just for now. The idea, I'm sure, can evolve with time, and a system may develope if this idea is well liked.

Re: Australia Battle Royal (10/26) (premium ONLY)

PostPosted: Mon Feb 07, 2011 11:06 pm
by Swimmerdude99
OH MY GOSH!!!! I HAVE DREAMED OF THIS BECOMING A REALITY AND HERE IT IS!!!! I'm so in. I cannot wait!!! Even though I am gonna get my butt kicked!!! (I vote no spoils :))

Re: Australia Battle Royal (10/26) (premium ONLY)

PostPosted: Tue Feb 08, 2011 3:03 am
by Woodruff
Mr_Adams wrote:The settings of the tournament are standard, sunny(was originally foggy, but as I am making the map up, it would be an unfair advantage) unlimited, flat rate. That being said, you will never play a game with fog. Please, read on.

At the beginning of the game, each player will receive a territory. I will send you a picture of the map, as if you were playing a single battle royale game. You will choose a territory (or territories) to attack, and a number of armies to attack with. You can auto attack, in which case you will have as many games as the attacker has armies, or you can choose to attack, in which case there will be as many games as you specify. (basically, we are playing a game of risk, replacing dice roles with games.) Now, this would be sorta slow if it were just a bunch of 1v1, SO, if TWO players attack the SAME territory on the SAME turn, they will play in a THREE player game, and the two losers each lose an army. (or four or five where possible).

At the beginning of each turn, you receive troops to deploy, which means more attacks possible. You will pm me, telling me where to deploy them. I'll go ahead and deploy everybody's 3 for round 1, since there will be only one place to deploy. After that, you tell me what you want where. In order to get a card, you must take a territory. (so, no cards until somebody is eliminated!) You can cash and steal cards just like in the normal game, for eliminating players. The goal is to take over the whole board, and win the game. As usual, you must leave at least 1 army in your territory when attacking, so if you and another person each have 6, you can only attack 5v6.

Diplomacy: I will create a thread in the callouts for this tournament, in which diplomacy may be made for the tournament board. (ingame diplomacy stay, well, in game...) However, the thread isn't a restriction! You can conduct SECRET DIPLOMACY ON THE TOURNAMENT BOARD ONLY. (that is, not an actual, numbered, CC game.)

good luck to everybody, and have fun.

THERE WILL BE NO BATTLE ROYALE GAMES.

So, if you are red, you will receive THIS image, and tell me who you wish to attack:

Image

Uploaded with ImageShack.us

If you attack, and somebody else attacks you, you have left your territory unprotected, and may lose that territory. so, if red moves five to attack blue, and cyan moves 5 to attack red, red must win against one or the other, or lose that territory!


First of all, I LOVE this original idea - really neat. But I do have a question. What happens in your "three player instance" if one attacker wants to auto-attack but the other attacker doesn't? Wouldn't it make more sense to actually have the tournament move "one at a time" just like a sequential game would? In other words, the red player makes his move (and thus plays that game or those games), then the green player makes his move, etc...

I recognize that would take considerably longer, but it might avoid that particular pitfall as well as the "your advantage" pitfall you mentioned.

But great concept, nonetheless.

Re: Australia Battle Royal (10/26) (premium ONLY)

PostPosted: Tue Feb 08, 2011 3:12 am
by amazzony
Please don't get me wrong, I don't wish to attack your idea in any way or scare you but similar tournaments have been ran before.

There's Doodle Royal (rescued by danryan and myself), there's Risk from barterer2002, there's was something with a name that I cannot remember by Forza AZ and dittoeevee8888 also had a similar concept. Besides that, board game based similar tournaments like Monopoly, Battleship and Conquer 4 pop to my mind.

There's a common line in all those tournaments, they take constant updates for a very long period of time. Basically you have to be ready to deal with the tournament almost every day for a year. You might consider trying to make the tournament as simple as possible, cut players/territories whereever possible and finally use settings that make the games move the fastest (esc/sunny, maybe freestyle for 3+ player games). Also, make preparations as much as possible, try to automate your excel sheets (if you use excel) and make sure you have a very good system to track everything.

That said, I think you can count me in.

Re: Australia Battle Royal (10/26) (premium ONLY)

PostPosted: Tue Feb 08, 2011 3:25 am
by DJENRE
amazzony wrote:Basically you have to be ready to deal with the tournament almost every day for a year. You might consider trying to make the tournament as simple as possible, cut players/territories whereever possible and finally use settings that make the games move the fastest (esc/sunny, maybe freestyle for 3+ player games). Also, make preparations as much as possible, try to automate your excel sheets (if you use excel) and make sure you have a very good system to track everything.


Yes, he's right, I hope you have time to deal with it... and trackers too...
But the idea remains really good.

Mr_Adams wrote:thanks for pointing that out. We'll figure out how to make it work. ;)

No offense
You're welcome

Re: Australia Battle Royal (10/26) (premium ONLY)

PostPosted: Tue Feb 08, 2011 3:29 am
by DJENRE
maybe u could write your intention in a pm that u sent to other players with the title :"DO NOT OPEN : Round1"
Then you check your outbox, if the pm moved from outbox to sendbox, it means a player has opened your pm.
Can be a solution to keep in mind.

DJENRE (trying to help) ;)

Re: Australia Battle Royal (10/26) (premium ONLY)

PostPosted: Tue Feb 08, 2011 10:42 am
by Mr_Adams
DJENRE wrote:maybe u could write your intention in a pm that u sent to other players with the title :"DO NOT OPEN : Round1"
Then you check your outbox, if the pm moved from outbox to sendbox, it means a player has opened your pm.
Can be a solution to keep in mind.

DJENRE (trying to help) ;)



That's excelent. :D

Re: Australia Battle Royal (10/26) (premium ONLY)

PostPosted: Tue Feb 08, 2011 10:44 am
by Mr_Adams
Woodruff wrote:
Mr_Adams wrote:The settings of the tournament are standard, sunny(was originally foggy, but as I am making the map up, it would be an unfair advantage) unlimited, flat rate. That being said, you will never play a game with fog. Please, read on.

At the beginning of the game, each player will receive a territory. I will send you a picture of the map, as if you were playing a single battle royale game. You will choose a territory (or territories) to attack, and a number of armies to attack with. You can auto attack, in which case you will have as many games as the attacker has armies, or you can choose to attack, in which case there will be as many games as you specify. (basically, we are playing a game of risk, replacing dice roles with games.) Now, this would be sorta slow if it were just a bunch of 1v1, SO, if TWO players attack the SAME territory on the SAME turn, they will play in a THREE player game, and the two losers each lose an army. (or four or five where possible).

At the beginning of each turn, you receive troops to deploy, which means more attacks possible. You will pm me, telling me where to deploy them. I'll go ahead and deploy everybody's 3 for round 1, since there will be only one place to deploy. After that, you tell me what you want where. In order to get a card, you must take a territory. (so, no cards until somebody is eliminated!) You can cash and steal cards just like in the normal game, for eliminating players. The goal is to take over the whole board, and win the game. As usual, you must leave at least 1 army in your territory when attacking, so if you and another person each have 6, you can only attack 5v6.

Diplomacy: I will create a thread in the callouts for this tournament, in which diplomacy may be made for the tournament board. (ingame diplomacy stay, well, in game...) However, the thread isn't a restriction! You can conduct SECRET DIPLOMACY ON THE TOURNAMENT BOARD ONLY. (that is, not an actual, numbered, CC game.)

good luck to everybody, and have fun.

THERE WILL BE NO BATTLE ROYALE GAMES.

So, if you are red, you will receive THIS image, and tell me who you wish to attack:

Image

Uploaded with ImageShack.us

If you attack, and somebody else attacks you, you have left your territory unprotected, and may lose that territory. so, if red moves five to attack blue, and cyan moves 5 to attack red, red must win against one or the other, or lose that territory!


First of all, I LOVE this original idea - really neat. But I do have a question. What happens in your "three player instance" if one attacker wants to auto-attack but the other attacker doesn't? Wouldn't it make more sense to actually have the tournament move "one at a time" just like a sequential game would? In other words, the red player makes his move (and thus plays that game or those games), then the green player makes his move, etc...

I recognize that would take considerably longer, but it might avoid that particular pitfall as well as the "your advantage" pitfall you mentioned.

But great concept, nonetheless.



That's part of the risk of the game. The player simply attacking (presumably with 3 men) Would be in 3 of the games, the rest would be 2 player.

Re: Australia Battle Royal (10/26) (premium ONLY)

PostPosted: Tue Feb 08, 2011 12:49 pm
by Guderian09
in pls