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Adjacent Attacks Swiss Style [Needs Rescued]

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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Sat Aug 13, 2011 2:32 pm

Scores updated both in the online file and the scoretable image
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby arno30 on Wed Aug 17, 2011 10:17 am

hi oliver, can you have a look at our game, we have a problem that needs to be solved fairly quickly
cheers
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Thu Aug 18, 2011 6:01 pm

Hello Arno. Sorry for the late reply. Usually a PM works better because I always reply them within 24 hours. Anyway, I have made my rule about the issue. If you have any comments or corrections feel free to let me know.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Sat Aug 27, 2011 7:59 pm

Scores updated. There are 3 games from the 4th set still running.

You can check scores both in the graphic summary here in the first page or in the online detailed scoreboard (link also in the first page)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Moving to weekly updates

Postby OliverFA on Thu Sep 15, 2011 5:45 pm

Hi all.

First of all, I want to apologize for the reduced number of updates lately. Right now I am getting more busy and this is the reason i don't update as often as before.

However, I continue to be commited to this tournament, so to guarantee that regular updates keep coming, I will change them to once weekly. Lowering the commitment will make easier to meet it and to have scores updated in regular way.

About broken rules, I know I have been a bit slow in this, but I renew the compromise to make the rule in 24 hours or less after receiving a PM. From now on the compromise stays renewed.

Thanks for playing this tournament, and I hope you have fun ;)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Sat Sep 17, 2011 3:42 pm

I have finally updated the scores. My commitment is to do it once a week. Thanks again for playing this tournament.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby manu22 on Mon Sep 26, 2011 12:49 pm

I was reviewing arno30 games since his high score and i noticed that that in one game he got +1 for the other guy breaking a rule but you, oliverFA, said that will not get more then 5, highest for wining game, and arno30 got first yet he still got those points and that +1 which is now for some reason being carryed over why. i understand that the latest +1 but not the other old one so plz fix this and lower his score by 1 for this reason
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Tue Sep 27, 2011 5:54 pm

No change in scores
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Tue Sep 27, 2011 5:58 pm

manu22 wrote:I was reviewing arno30 games since his high score and i noticed that that in one game he got +1 for the other guy breaking a rule but you, oliverFA, said that will not get more then 5, highest for wining game, and arno30 got first yet he still got those points and that +1 which is now for some reason being carryed over why. i understand that the latest +1 but not the other old one so plz fix this and lower his score by 1 for this reason


Hello Manu22. This +1 comes directly from the game your are playing now. If you look at the scores, Calicus has a -1. If arno won the current game, the +1 would dissapear.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Scores

Postby manu22 on Fri Sep 30, 2011 8:43 am

OliverFA wrote:
Click image to enlarge.
image


ok let's do math
he has won 1 game with 10 points
2 games with 5 points
so 10 + 5 + 5 and that one point from the game we are playing
right
10 + 5 + 5 + 1 = 21 why does it way 22 up there
i was just wondering
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Re: Scores

Postby OliverFA on Sat Oct 01, 2011 2:14 pm

manu22 wrote:
OliverFA wrote:
Click image to enlarge.
image


ok let's do math
he has won 1 game with 10 points
2 games with 5 points
so 10 + 5 + 5 and that one point from the game we are playing
right
10 + 5 + 5 + 1 = 21 why does it way 22 up there
i was just wondering


Because you need to add the +1 he has as a compensation. If he finishes the first in that game, the +1 will dissapear. Otherwise it will stay
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Thu Oct 06, 2011 6:02 pm

Scores updated. Both in the table here in the first page and in the online spreadsheet
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Thu Oct 13, 2011 6:24 pm

The only remaining game in set 4 is about to finish, so set 5 is about to begin soon.

Scores updated.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Sun Oct 23, 2011 4:09 pm

Set 5 of games created. manu22 has been replaced by Victor Sullivan. There are some missing points in a game of set 2, but they won't be given now because it would change all the match structure.For this reason they will be given at the end of the round.

And scores updated.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Tue Nov 01, 2011 4:13 pm

Scores updated. Only 2 games left in the 5th set.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]

Postby OliverFA on Thu Nov 10, 2011 6:46 pm

Scores updated, games for Set 06 created and invitations sent.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]

Postby DoomYoshi on Sun Nov 13, 2011 11:25 am

10075974 has only 3 players. Is is a mistake?
ā–‘ā–’ā–’ā–“ā–“ā–“ā–’ā–’ā–‘
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]

Postby OliverFA on Sun Nov 13, 2011 12:05 pm

DoomYoshi wrote:10075974 has only 3 players. Is is a mistake?


The fourth player did not show, so the game had to be recreated with only 3 players. That's something contemplated in the tournament rules ;)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
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Location: Somewhere in Spain

Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]

Postby OliverFA on Sun Nov 20, 2011 11:25 am

Scores updated both in the online Excel and the scoreboard in 3rd post
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]

Postby OliverFA on Fri Dec 02, 2011 5:15 pm

Scores updated.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]

Postby OliverFA on Mon Dec 26, 2011 7:23 pm

Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]

Postby OliverFA on Tue Jan 10, 2012 6:02 pm

Set 07 has begun now
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]

Postby OliverFA on Sat Jan 21, 2012 5:48 pm

Set 08 invites sent, and scores updated both in the general table and the detailed results (as always you can check on page 1)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]

Postby mcshanester29 on Thu Feb 23, 2012 1:55 am

This Tournament is Still Active
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]

Postby OliverFA on Wed Mar 14, 2012 7:21 pm

Scores updated and new set of games sent. You can check updated scored in first page
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
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