Conquer Club

MÉXICO [BETA] p1/18 --Sep 11th--

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby tenio on Thu Feb 21, 2008 10:30 pm

i don't like mexico 3.0

I Love mexico 2.0

The colors and everything on 2.0 are just so much better then 3.0

maybe break mexico city into 2 territories or something


also the airport was a great idea

instead of a legend maybe you should have a mini-map?
User avatar
Cadet tenio
 
Posts: 174
Joined: Thu Apr 19, 2007 7:23 pm
Location: The Moon

Postby Coleman on Thu Feb 21, 2008 10:51 pm

I also prefer the colors of 2.0, but I like everything else about 3.0 better.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby jakejake on Fri Feb 22, 2008 10:13 am

i like a lot!! :lol:
User avatar
Private 1st Class jakejake
 
Posts: 100
Joined: Thu Jan 17, 2008 11:31 am
Location: england baby!

Postby cairnswk on Fri Feb 22, 2008 12:07 pm

why are you using sqaure and round army circles...consistency shoudl be a priority.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby yeti_c on Fri Feb 22, 2008 12:16 pm

Great start here... Keep up the good work - Liking the "fresh" colours from V2...

But the layout from V3 is good.

Also - your army shadows aren't good on a white background...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby fumandomuerte on Sat Feb 23, 2008 4:15 am

Hey, I didn't notice my thread was moved. This is the first foundry stamp I earn and I think it was too quick :D .

Now, about the suggestions for the upcoming 4th Version:
edbeard wrote:I think your bonuses are a bit too high in a few places. My recommendations:
Sur - 2
Norte - 4
Golfo - 3
Occidente - 4
I agree with you because of the small amount of terits.

tenio wrote:1. I don't like mexico 3.0
2. I Love mexico 2.0
3. The colors and everything on 2.0 are just so much better then 3.0
4. Maybe break mexico city into 2 territories or something
5. Also the airport was a great idea
6. Instead of a legend maybe you should have a mini-map?
1. I like more 3.0 because the importance of central Mexico.
2. Answered on 1.
3. OK, I'll fix that.
4. Oh no, that wouldn't be very close to the real political division.
5. Thinking of fog games that wouldn't make the map interesting.
6. Love it, be sure i'm incluiding a little map on next version.


cairnswk wrote:why are you using sqaure and round army circles...consistency shoudl be a priority.
You are right. I'll change all the army containers to circles.

yeti_c wrote:Also - your army shadows aren't good on a white background...
I'll add some darker shadows.

Thanks 4 the suggestions!
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Postby iancanton on Mon Feb 25, 2008 8:20 am

i love v3 of this simple and accurate map that has distinctive national flavour and gameplay. do the continents (regions) have any cultural, ethnic, administrative or traditional meaning, or are they just geographical?

the new bonuses are all good. i’d also reduce the noroeste bonus to +3 (less than occidente) because noroeste has an attractive, quiet location in the corner and is not on anyone’s attack route (while occidente, in the middle, is very easy for anyone to attack).

in anillo central, what is EM? estado de mexico? when i search for that, the website below appears. is edomex a suitable name for estado de mexico on our map, instead of EM, or does only the government use this name?

http://www.edomex.gob.mx/portal/page/portal/edomex

the english name for golfo de mexico is gulf of mexico, not mexican gulf. if u use golfo de mexico, then i think everyone will understand the meaning, although maybe gulf of mexico is better if u are using the english name to explain the port bonuses. what do u think?

ian. :)
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2423
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Postby fumandomuerte on Mon Feb 25, 2008 6:16 pm

iancanton wrote:1. Do the continents (regions) have any cultural, ethnic, administrative or traditional meaning, or are they just geographical?

2. The new bonuses are all good. i’d also reduce the noroeste bonus to +3 (less than occidente) because noroeste has an attractive, quiet location in the corner and is not on anyone’s attack route (while occidente, in the middle, is very easy for anyone to attack).

3. In anillo central, what is EM? estado de mexico? when i search for that, the website below appears. is edomex a suitable name for estado de mexico on our map, instead of EM, or does only the government use this name?

4. The english name for golfo de mexico is gulf of mexico, not mexican gulf. if u use golfo de mexico, then i think everyone will understand the meaning, although maybe gulf of mexico is better if u are using the english name to explain the port bonuses. what do u think?


1. The regions I choosed attend the fact that Mexico is a country made of small Mexicos; they try to represent the geographical "people's idiosyncrasy".

2. Bonuses are changing on next map revision.

3. Yes, EM is Estado de México, but because of the size of the name I just put the initials. Maybe I can place an abbreviation like "EdoMex" instead of EM.

4. You are right, I'll change that.

Vladi.
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Postby Ogrecrusher on Tue Feb 26, 2008 10:30 am

I also much prefer the gameplay of version 3.

Looking great!
Colonel Ogrecrusher
 
Posts: 250
Joined: Thu Aug 16, 2007 2:55 pm

Postby oaktown on Tue Feb 26, 2008 11:39 pm

Hooray! Finally a Mexico map!

My first thoughts: it will save space and confusion if you called the "Mexico" territory "D.F." I'm sure the chilangos will approve. :wink:

Any thought of putting a third port on the gulf side? Isn't Veracruz the biggest port on the east side anyway? It would even out the bonuses on the two sides, and get rid of a the two territory bonus region. And it might not be a bad idea graphically to have a slightly different army square for the ports, but that's minor.

Bonuses need to be brought in line with each other. +5 for Occidente seems really high.

OK, beyond that this is a nice start. Have some fun with the graphics - mas sabor Mexicano!
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Version 4

Postby fumandomuerte on Thu Feb 28, 2008 2:04 am

VERSION 4 Updated 28/Feb/08
SMALL 600x391
Image
LARGE 800x521
Image

35 Territories
9 Continents (2 sub)
-Adjusted the bonuses.
-Added a mini-map showing bonuses.
-Renamed some terits:
EM > Edo. Mex.
México > DF
SL > San Luis
NL > Nuevo León
QR > Quintana Roo
-Didn't put a port on Veracruz because the Gulf continent has already a port. I know that Veracruz is the most important port of México, but this omittion is thinking on the gameplay.
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Postby FreeMan10 on Thu Feb 28, 2008 9:18 am

I haven't measured, but these maps both look too wide. Has anyone checked this?
User avatar
Cadet FreeMan10
 
Posts: 152
Joined: Wed Jan 23, 2008 12:48 pm
Location: On The Road

Postby fumandomuerte on Thu Feb 28, 2008 9:23 am

Right click the images and choose properties, you'll see both images are on the limits (600px for the small and 800px for the large).
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Postby FreeMan10 on Thu Feb 28, 2008 9:42 am

Awesome! Thanks for the info.

Maybe they look wide because they're not that tall... Not that that's a bad thing.
User avatar
Cadet FreeMan10
 
Posts: 152
Joined: Wed Jan 23, 2008 12:48 pm
Location: On The Road

Postby Ogrecrusher on Thu Feb 28, 2008 9:45 am

Maybe it's just me, but the text on the Sur continent on the small map looks like something has gone wrong, like half the pixels are missing. It's fine on the large map though.
Colonel Ogrecrusher
 
Posts: 250
Joined: Thu Aug 16, 2007 2:55 pm

Postby FreeMan10 on Thu Feb 28, 2008 10:08 am

BTW- I just learned some geometry. I didn't know that Quintana Roo was in Mexico. I always thought it was in Australia or New Zealand. :oops:
User avatar
Cadet FreeMan10
 
Posts: 152
Joined: Wed Jan 23, 2008 12:48 pm
Location: On The Road

Postby Ogrecrusher on Thu Feb 28, 2008 10:10 am

FreeMan10 wrote:BTW- I just learned some geometry. I didn't know that Quintana Roo was in Mexico. I always thought it was in Australia or New Zealand. :oops:


I hope you mean Geography ;)
Colonel Ogrecrusher
 
Posts: 250
Joined: Thu Aug 16, 2007 2:55 pm

Postby FreeMan10 on Thu Feb 28, 2008 12:23 pm

Yeah, I was never very good at that, either... :?
User avatar
Cadet FreeMan10
 
Posts: 152
Joined: Wed Jan 23, 2008 12:48 pm
Location: On The Road

Postby tenio on Thu Feb 28, 2008 5:57 pm

look good now

on the big map, in the legend

there is a space between

Gu and lf
User avatar
Cadet tenio
 
Posts: 174
Joined: Thu Apr 19, 2007 7:23 pm
Location: The Moon

feedback

Postby Ninjai Jr on Fri Feb 29, 2008 2:28 am

it looks at first glance that "+5 seaports" are auto deploy but after looking at it for a min i see you mean +5 to hold all ports
im not sure how to address it but pointing it out

put more space between the "|" between the gulf and pacific bonus

just my thoughts as i see this map really coming together since v1
User avatar
Lieutenant Ninjai Jr
 
Posts: 55
Joined: Thu Dec 06, 2007 3:40 pm
Location: usa

Re: feedback

Postby iancanton on Thu Mar 13, 2008 5:36 pm

i think the original bonus of 6 is suitable for anillo central; the new one of only 5 is too small. anillo central is very similar to iberia's castilla la mancha continent which, just like anillo central, has 7 territories, of which 5 are border territories; also like anillo central, it is located in the middle, so that nearly every continent can attack it directly. castilla la mancha has a bonus of 7.

http://www.conquerclub.com/maps/Iberia.S.jpg

in the anillo central box, the name for veracruz is diagonal. all other names on the map are straight left to right. it'll look better if veracruz also reads straight across from left to right.

i'm liking this map a lot. would some texture improve the look of the land, or would texture make the map less clear?

ian. :)
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2423
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Postby KingPrime on Thu Mar 13, 2008 5:46 pm

the borders between Noroeste and Norte need a bit of a darker colour.
User avatar
Sergeant KingPrime
 
Posts: 127
Joined: Sat Jul 14, 2007 9:14 am

Re: feedback

Postby fumandomuerte on Fri Mar 14, 2008 1:32 am

iancanton wrote:1. I think the original bonus of 6 is suitable for anillo central; the new one of only 5 is too small.
2. In the anillo central box, the name for veracruz is diagonal. all other names on the map are straight left to right. it'll look better if veracruz also reads straight across from left to right.
3. Would some texture improve the look of the land, or would texture make the map less clear?

1. I feel the same.
2. I guess you're right, I must keep the desinging scheme.
3. Let me try some experiments.

KingPrime wrote:the borders between Noroeste and Norte need a bit of a darker colour.

OK, that will be changed next version.

Thanks for the suggestions to everyone.
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

VERSION 5

Postby fumandomuerte on Mon Mar 17, 2008 6:50 am

VERSION 5
SMALL 600x391
Image
30 Terits
5 Seaports
7 Continents
2 Sub continents
-Changed the bonus for the Anillo Central region from 5 to 6.
-Translated the sea names to the spanish form.
-Added some texture to the land.
-A little touch-up to some graphic elements like the terits names.
-The neutrals are shown (ports).

Is the gameplay OK or should I make a major change?
Have fun and keep coming to the map foundry, Vladi (fumandomuerte).
Last edited by fumandomuerte on Mon Mar 17, 2008 5:49 pm, edited 1 time in total.
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Postby Ogrecrusher on Mon Mar 17, 2008 8:30 am

Been waiting for this update! It looks amazing! Love the textures. Having looked for 5 minutes, I honestly can't see anything that needs changing.
Colonel Ogrecrusher
 
Posts: 250
Joined: Thu Aug 16, 2007 2:55 pm

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users