Moderator: Cartographers
I agree with you because of the small amount of terits.edbeard wrote:I think your bonuses are a bit too high in a few places. My recommendations:
Sur - 2
Norte - 4
Golfo - 3
Occidente - 4
1. I like more 3.0 because the importance of central Mexico.tenio wrote:1. I don't like mexico 3.0
2. I Love mexico 2.0
3. The colors and everything on 2.0 are just so much better then 3.0
4. Maybe break mexico city into 2 territories or something
5. Also the airport was a great idea
6. Instead of a legend maybe you should have a mini-map?
You are right. I'll change all the army containers to circles.cairnswk wrote:why are you using sqaure and round army circles...consistency shoudl be a priority.
I'll add some darker shadows.yeti_c wrote:Also - your army shadows aren't good on a white background...
iancanton wrote:1. Do the continents (regions) have any cultural, ethnic, administrative or traditional meaning, or are they just geographical?
2. The new bonuses are all good. i’d also reduce the noroeste bonus to +3 (less than occidente) because noroeste has an attractive, quiet location in the corner and is not on anyone’s attack route (while occidente, in the middle, is very easy for anyone to attack).
3. In anillo central, what is EM? estado de mexico? when i search for that, the website below appears. is edomex a suitable name for estado de mexico on our map, instead of EM, or does only the government use this name?
4. The english name for golfo de mexico is gulf of mexico, not mexican gulf. if u use golfo de mexico, then i think everyone will understand the meaning, although maybe gulf of mexico is better if u are using the english name to explain the port bonuses. what do u think?
FreeMan10 wrote:BTW- I just learned some geometry. I didn't know that Quintana Roo was in Mexico. I always thought it was in Australia or New Zealand.
iancanton wrote:1. I think the original bonus of 6 is suitable for anillo central; the new one of only 5 is too small.
2. In the anillo central box, the name for veracruz is diagonal. all other names on the map are straight left to right. it'll look better if veracruz also reads straight across from left to right.
3. Would some texture improve the look of the land, or would texture make the map less clear?
KingPrime wrote:the borders between Noroeste and Norte need a bit of a darker colour.
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