Conquer Club

Duck, Duck, Goose! [Winner: BagwelltheGreat]

Tournaments completed in 2010.

Moderator: Tournament Directors

Duck, Duck, Goose! [Winner: BagwelltheGreat]

Postby dittoeevee8888 on Sat Apr 12, 2008 3:50 pm

Yep, itā€™s a classic school childrenā€™s game so why not incorporate it into a tournament? Even though I dislike the game, it might turn into a fun tournament!

Basics:
Open to Premium and Non-Premium. If Non-Premium, you must commit to one free slot during the whole tournament.

Number of Entrants: 32 (may vary)
Map: Your Choice
Game Type: Standard
Play Order: Your Choice
Bonus Cards: Your Choice
Fortifications: Your Choice
Fog of War: Your Choice
Number of Games: Minimum is 1, while there is no determined Maximum amount of games.

Other Details:

The basic game of Duck, Duck Goose is that people go in a circle and one person is ā€œITā€. They walk around the circle and tap on peopleā€™s heads while saying, ā€œDuck, Duck, Duck (and when they reach the person they want to make ā€œITā€ they say Goose!ā€ Now the ā€œGooseā€ has to chase ā€œITā€ around the circle, and whoever sits down first in the gooseā€™s spot is not IT. If Goose catches ā€œITā€ the ā€œITā€ has to sit in the middle and is out. This goes on until there is a winner. This is how it will go into the CC Style of this game:

The ā€œITā€ is chosen by random draw. IT challenges/says ā€œGooseā€ to Person A. They battle on Aā€™s settings (for example, Doodle Earth, Standard, Sequential, Escalating, Chained, Sunny). If IT loses, IT has not caught A, and therefore, A will sit down, and IT will go again. If IT cannot catch somebody in 3 chances because they kept on losing, (in a row, or else this will take forever), I will declare them out, and they will sit in the middle. If A loses in 10 and under rounds, IT has simply beaten A to Aā€™s spot and A becomes IT. If A loses in over 10 rounds A has become ā€œtiredā€ from running and IT has caught A, therefore, A is out, and IT is still IT.

When there are two players left, they will play a 5 match game, 2 games of each playerā€™s choice and maps, and one game with my choice and map. Winner is player who wins the most.

Notes:
*When you are challenging a player, you must PM or post the name of the person you are challenging.
*Alliances are not allowed.
*Ignored lists are ignored in this tournament. If you are going to play somebody on your ignored list, remove them, or else you will be replaced.
*If I feel that there is a rule that is needed to be changed to make the tournament more fun for everybody, I will change it without discussion.
*If there are any concerns/questions/problems etc. feel free to PM me or post on this thread.

When signing up, simply post:
Your username -
Your map & settings of choice, no abbreviations please! -
Last edited by dittoeevee8888 on Sat Jan 02, 2010 11:25 pm, edited 16 times in total.
User avatar
Sergeant 1st Class dittoeevee8888
 
Posts: 1107
Joined: Tue Jan 29, 2008 6:06 pm

Players

Postby dittoeevee8888 on Sat Apr 12, 2008 3:51 pm

Players:

1. RedRover23B (Feudal War, Sequential, No Cards, Unlimited, Sunny)
2. grant.gordon (Age of Realms ā€“ Might, Sequential, No Cards, Chained, Foggy)
3. Brendan man (Doodle Earth, Freestyle, No Cards, Unlimited, Sunny)
4. acores2005 (Feudal War, Sequential, Escalating, Unlimited, Sunny)
5. tabsnake (Age of Merchants, Sequential, Flat Rate, Unlimited, Sunny)
6. Natewolfman (WWII West Front, Sequential, Escalating, Chained, Sunny)
7. seamusvibe (Great Lakes, Sequential, Flat Rate, Unlimited, Foggy)
8. tstoweschnell (Rail USA, Sequential, Flat Rate, Unlimited, Sunny)
9. kaydub (Classic, Sequential, Escalating, Unlimited, Fog)
10. luckyderus (Doodle Earth, Sequential, No Cards, Chained, Sunny)

11. BagwelltheGreat (Hong Kong, Sequential, Flat Rate, Unlimited ,Sunny)
12. killmanic (Age of Realms ā€“ Magic, Sequential, No Cards, Chained, Foggy)
13. Keellan (King of the Mountains, Sequential, Flat Rate, Unlimited, Sunny)
14. Drunk_Idiot (USA, Sequential, Flat Rate, Chained, Foggy)
15. Jackofalltrades (Pearl Harbor, Sequential, Flat Rate, Unlimited, Foggy)
16. Tazza (Doodle Earth, Sequential, No Cards, Unlimited, Sunny)
17. coded (Age of Realms ā€“ Might, Freestyle, No Cards, Chained, Sunny)
18. Luvr (Madness, Sequential, Escalating, Chained, Sunny)
19. Morning Strike (Feudal War, Sequential, Flat Rate, Unlimited, Foggy)
20. risk-yall100-0 (Doodle Earth, Sequential, Flat Rate, Unlimited, Sunny)
21. stewie225 (Classic, Freestyle, Escalating, Unlimited, Sunny)
22. Erland (Circus Maximus, Sequential, Flat Rate, Unlimited, Foggy)
23. Daydream (Feudal War, Sequential, No Cards, Unlimited, Sunny)


Italics means you cannot choose that person because they are "out"
Bolded means that they are still in the game.
Last edited by dittoeevee8888 on Sat Jan 02, 2010 11:27 pm, edited 40 times in total.
User avatar
Sergeant 1st Class dittoeevee8888
 
Posts: 1107
Joined: Tue Jan 29, 2008 6:06 pm

Scoreboard & Schedule

Postby dittoeevee8888 on Sat Apr 12, 2008 3:51 pm

Scoreboard:

show: The Forgotten

show: Saving you from Scrolling

show: Schedule


show: Legend
Last edited by dittoeevee8888 on Wed Nov 25, 2009 11:44 pm, edited 63 times in total.
User avatar
Sergeant 1st Class dittoeevee8888
 
Posts: 1107
Joined: Tue Jan 29, 2008 6:06 pm

Re: Duck, Duck, Goose! (0/64)

Postby RedRover23B on Sat Apr 12, 2008 5:44 pm

Map: Feudal War
Play Order: Sequential
Cards: None
Fortifications: Unlimited
Fog of War: None

RedRover23B
Corporal RedRover23B
 
Posts: 500
Joined: Wed Sep 05, 2007 6:59 pm

Re: Duck, Duck, Goose! (1/64)

Postby dittoeevee8888 on Sat Apr 12, 2008 6:08 pm

Okay, got you!
User avatar
Sergeant 1st Class dittoeevee8888
 
Posts: 1107
Joined: Tue Jan 29, 2008 6:06 pm

Re: Duck, Duck, Goose! (1/64)

Postby grant.gordon on Sat Apr 12, 2008 6:59 pm

Age of Realms - Might
Sequential
No Cards
Chained
Fog of War : Yes
Sergeant 1st Class grant.gordon
 
Posts: 479
Joined: Wed Nov 28, 2007 12:16 am

Re: Duck, Duck, Goose! (2/64)

Postby brendan man on Sun Apr 13, 2008 9:57 am

I'll join but its confusing. It seems like there is only 1 way to get eliminated, but you make it seem like more than 1. can you pm me the rules?

doodle Earth, standard, freestyle, no cards, unlimated, No FoW
User avatar
Corporal brendan man
 
Posts: 354
Joined: Sun Dec 30, 2007 12:17 pm

Re: Duck, Duck, Goose! (2/64)

Postby acores2005 on Sun Apr 13, 2008 2:29 pm

Map: Feudal War
Play Order: Sequential
Cards: yes
Fortifications: Unlimited
Fog of War: None
User avatar
Private 1st Class acores2005
 
Posts: 1658
Joined: Fri Oct 05, 2007 11:55 am
Location: Faial - Azores

Re: Duck, Duck, Goose! (2/64)

Postby dittoeevee8888 on Sun Apr 13, 2008 2:34 pm

brendan man wrote:I'll join but its confusing. It seems like there is only 1 way to get eliminated, but you make it seem like more than 1. can you pm me the rules?

doodle Earth, standard, freestyle, no cards, unlimated, No FoW


I did, and if you have any more questions, feel free to PM me...

acores2005 wrote:Map: Feudal War
Play Order: Sequential
Cards: yes
Fortifications: Unlimited
Fog of War: None


Which cards, escalating, or flat rate?
User avatar
Sergeant 1st Class dittoeevee8888
 
Posts: 1107
Joined: Tue Jan 29, 2008 6:06 pm

Re: Duck, Duck, Goose! (4/64)

Postby tabsnake on Tue Apr 15, 2008 9:59 am

I'm in!

Age of Merchants
sunny
flate rate
unlimited fortifications
User avatar
Lieutenant tabsnake
 
Posts: 242
Joined: Wed Jan 03, 2007 7:20 pm
Location: California

Re: Duck, Duck, Goose! (4/64)

Postby dittoeevee8888 on Tue Apr 15, 2008 3:26 pm

tabsnake wrote:I'm in!

Age of Merchants
sunny
flate rate
unlimited fortifications


What playing order? (Sequential/Freestyle)
User avatar
Sergeant 1st Class dittoeevee8888
 
Posts: 1107
Joined: Tue Jan 29, 2008 6:06 pm

Re: Duck, Duck, Goose! (5/64)

Postby Natewolfman on Tue Apr 15, 2008 3:30 pm

i am interested in playing, quick question first though, are you only then playing 1 game at a time? so say noone picks me until late am i going to be waiting through (possibly) 60 games before i even get to play?
User avatar
Sergeant 1st Class Natewolfman
 
Posts: 4599
Joined: Wed Aug 29, 2007 6:37 pm
Location: omaha, NE

Re: Duck, Duck, Goose! (5/64)

Postby dittoeevee8888 on Tue Apr 15, 2008 5:10 pm

Natewolfman wrote:i am interested in playing, quick question first though, are you only then playing 1 game at a time? so say noone picks me until late am i going to be waiting through (possibly) 60 games before i even get to play?


possibly, but I am thinking of changing the rules to either allow two "IT's" or to change it to 32 people, possibly both...
User avatar
Sergeant 1st Class dittoeevee8888
 
Posts: 1107
Joined: Tue Jan 29, 2008 6:06 pm

Re: Duck, Duck, Goose! (5/64)

Postby Natewolfman on Tue Apr 15, 2008 7:33 pm

alrighty then, give me WWII west front, chained, escalating, no fog please
User avatar
Sergeant 1st Class Natewolfman
 
Posts: 4599
Joined: Wed Aug 29, 2007 6:37 pm
Location: omaha, NE

Re: Duck, Duck, Goose! (5/64)

Postby dittoeevee8888 on Tue Apr 15, 2008 8:16 pm

Natewolfman wrote:alrighty then, give me WWII west front, chained, escalating, no fog please


What play order, Sequential or Freestyle?

Also, I have changed it to 32 players for I feel that 64 players is going to take too long to get...
User avatar
Sergeant 1st Class dittoeevee8888
 
Posts: 1107
Joined: Tue Jan 29, 2008 6:06 pm

Re: Duck, Duck, Goose! (6/32)

Postby seamusvibe on Wed Apr 16, 2008 4:22 pm

sign me up

Great Lakes
sequential
flat
unlimited
foggy.

Thanks
User avatar
Corporal 1st Class seamusvibe
 
Posts: 210
Joined: Wed Oct 24, 2007 9:08 am

Re: Duck, Duck, Goose! (6/32)

Postby tstoweschnell on Wed Apr 16, 2008 6:35 pm

Ok, I like this. I'm slightly nervous playing my favorite map in 1 v 1, but I'll go for it.

Rail USA - Standard, Sequential (though I don't understand how these apply 1v1), flat rate, unlimited, sunny

Please explain. Maybe I don't understand the rules you threw down.
7/3/08 - Temporarily not attending ConquerClub
User avatar
Private 1st Class tstoweschnell
 
Posts: 46
Joined: Wed Feb 27, 2008 12:59 pm
Location: DETROIT, MI

Re: Duck, Duck, Goose! (6/32)

Postby dittoeevee8888 on Wed Apr 16, 2008 6:49 pm

seamusvibe wrote:sign me up

Great Lakes
sequential
flat
unlimited
foggy.

Thanks


Your Welcome :D

tstoweschnell wrote:Ok, I like this. I'm slightly nervous playing my favorite map in 1 v 1, but I'll go for it.

Rail USA - Standard, Sequential (though I don't understand how these apply 1v1), flat rate, unlimited, sunny

Please explain. Maybe I don't understand the rules you threw down.


Glad you do!

Well, in my opinion, I do think that all variables in the game affect to how it will be played. (Escalating on the other hand, might not help as much).

What part of the rules you don't understand?
User avatar
Sergeant 1st Class dittoeevee8888
 
Posts: 1107
Joined: Tue Jan 29, 2008 6:06 pm

Re: Duck, Duck, Goose! (8/32)

Postby kaydub on Wed Apr 16, 2008 7:55 pm

KAYDUB
Pearl Harbor
Sequential
Escalating
Unlimited
Sunny
(:
Sergeant kaydub
 
Posts: 18
Joined: Tue Feb 12, 2008 4:36 pm

Re: Duck, Duck, Goose! (8/32)

Postby dittoeevee8888 on Wed Apr 16, 2008 9:01 pm

okay, got you
User avatar
Sergeant 1st Class dittoeevee8888
 
Posts: 1107
Joined: Tue Jan 29, 2008 6:06 pm

Re: Duck, Duck, Goose! (6/32)

Postby tstoweschnell on Wed Apr 16, 2008 9:06 pm

dittoeevee8888 wrote:
tstoweschnell wrote:Ok, I like this. I'm slightly nervous playing my favorite map in 1 v 1, but I'll go for it.

Rail USA - Standard, Sequential (though I don't understand how these apply 1v1), flat rate, unlimited, sunny

Please explain. Maybe I don't understand the rules you threw down.


Glad you do!

Well, in my opinion, I do think that all variables in the game affect to how it will be played. (Escalating on the other hand, might not help as much).

What part of the rules you don't understand?


My confusion (i'm not sure that's the right term, but whatever) is in 1v1 there's no difference between sequencial & terminator. In 1v1 there's no difference between sequencial&freestyle. For that matter, you can't even make a 1v1 terminator game. So, I'm not so much confused as I am just mentioning (hopefully, politely) that these categories don't apply to 1v1. So what i'm confused about is "is this a 1v1 tourney (and therefore these don't apply), or am i missing how these do apply to a multi player tourney"? I hope I didn't say that rudely; I'm trying to be polite, not juvenile.
User avatar
Private 1st Class tstoweschnell
 
Posts: 46
Joined: Wed Feb 27, 2008 12:59 pm
Location: DETROIT, MI

Re: Duck, Duck, Goose! (6/32)

Postby dittoeevee8888 on Wed Apr 16, 2008 9:18 pm

tstoweschnell wrote:
dittoeevee8888 wrote:
tstoweschnell wrote:Ok, I like this. I'm slightly nervous playing my favorite map in 1 v 1, but I'll go for it.

Rail USA - Standard, Sequential (though I don't understand how these apply 1v1), flat rate, unlimited, sunny

Please explain. Maybe I don't understand the rules you threw down.


Glad you do!

Well, in my opinion, I do think that all variables in the game affect to how it will be played. (Escalating on the other hand, might not help as much).

What part of the rules you don't understand?


My confusion (i'm not sure that's the right term, but whatever) is in 1v1 there's no difference between sequencial & terminator. In 1v1 there's no difference between sequencial&freestyle. For that matter, you can't even make a 1v1 terminator game. So, I'm not so much confused as I am just mentioning (hopefully, politely) that these categories don't apply to 1v1. So what i'm confused about is "is this a 1v1 tourney (and therefore these don't apply), or am i missing how these do apply to a multi player tourney"? I hope I didn't say that rudely; I'm trying to be polite, not juvenile.


First of all, I never said you had to say Standard. They are all automatically standard. And yes, there is a difference between sequential and freestyle. Some people like freestyle better than sequential, others like sequential better than freestyle. It doesn't matter to me, I'm not playing in the tournament, but I feel it's better to give others the choice to chooose.

And as far as I'm concerned, you didn't say anything rudely (as far as I'm concerned, like I said).

I hope this helps.
User avatar
Sergeant 1st Class dittoeevee8888
 
Posts: 1107
Joined: Tue Jan 29, 2008 6:06 pm

Re: Duck, Duck, Goose! (9/32)

Postby tstoweschnell on Wed Apr 16, 2008 9:39 pm

I am convinced. I like it. Well stated.
User avatar
Private 1st Class tstoweschnell
 
Posts: 46
Joined: Wed Feb 27, 2008 12:59 pm
Location: DETROIT, MI

Re: Duck, Duck, Goose! (9/32)

Postby luckyderus on Wed Apr 16, 2008 10:32 pm

Im in
Doodle Earth
Sequential
No Cards
Chained
Sunny
User avatar
Sergeant luckyderus
 
Posts: 160
Joined: Wed Dec 06, 2006 7:51 pm

Re: Duck, Duck, Goose! (9/32)

Postby dittoeevee8888 on Thu Apr 17, 2008 3:43 pm

tstoweschnell wrote:I am convinced. I like it. Well stated.


I'm glad you do.

luckyderus wrote:Im in
Doodle Earth
Sequential
No Cards
Chained
Sunny


yep, you are :D
User avatar
Sergeant 1st Class dittoeevee8888
 
Posts: 1107
Joined: Tue Jan 29, 2008 6:06 pm

Next

Return to Completed 2010

Who is online

Users browsing this forum: No registered users

cron