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Conquer 4 [Quenched]

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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby yeti_c on Tue Jul 08, 2008 3:11 am

rocky mountain wrote:can you explain something?
under where it says "two rows may not share more than one space" what does it mean by the = and not = signs? why is 4 good and 2 bad? i thought 1 was good and 2 or 3 was bad... i don't understand what it's trying to say... its kind of confusing...


It's saying - that if you hold the picture on the left you get = 2 you don't get != 4.

rocky mountain wrote:for the bonuses, does it have to be those exact shapes, or is it like 1 row for 2, 2 rows for 4, 3 rows for 6, 4 rows for 8, and 5 rows for 10? i'm asuming its the last one, but not sure...


Any shape as long as it's 4 in a row - it's like connect 4!?

rocky mountain wrote:by the way, this might be an even quicker forge than luxembourg... good job.


Technically not - this map has been in production about 18 months...

It started on the 18th February 2007. -> viewtopic.php?f=10&t=13215

C.
Last edited by yeti_c on Tue Jul 08, 2008 3:35 am, edited 1 time in total.
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby cairnswk on Tue Jul 08, 2008 3:21 am

Congrats on FF guys. =D>
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby gimil on Sun Jul 13, 2008 10:51 am

SMALL
Click image to enlarge.
image

Click image to enlarge.
image

LARGE
Click image to enlarge.
image

Click image to enlarge.
image

XML
Having trouble with ripway. Will get hte XML up asap.
What do you know about map making, bitch?

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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby Androidz on Sun Jul 13, 2008 11:02 am

I think the numbers is to small kinda blends into the background a bit.
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby gimil on Sun Jul 13, 2008 11:48 am

Androidz wrote:I think the numbers is to small kinda blends into the background a bit.


The arny numbers?
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby Androidz on Sun Jul 13, 2008 11:54 am

gimil wrote:
Androidz wrote:I think the numbers is to small kinda blends into the background a bit.


The arny numbers?


Yup..is it just me?
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby gimil on Sun Jul 13, 2008 11:56 am

Androidz wrote:
gimil wrote:
Androidz wrote:I think the numbers is to small kinda blends into the background a bit.


The arny numbers?


Yup..is it just me?


I have no influnce on how army numbers look...
What do you know about map making, bitch?

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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby Androidz on Sun Jul 13, 2008 11:56 am

gimil wrote:
Androidz wrote:
gimil wrote:
Androidz wrote:I think the numbers is to small kinda blends into the background a bit.


The arny numbers?


Yup..is it just me?


I have no influnce on how army numbers look...


Okey..to bad. The map looks great btw cant wait to its out=)
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby yeti_c on Mon Jul 14, 2008 9:06 am

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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby WidowMakers on Tue Jul 15, 2008 10:29 pm

I don't know why I did not notice this before but the star in the title is oval not round. It is squished. I think it would be an easy fix.

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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby gimil on Wed Jul 16, 2008 8:00 am

WidowMakers wrote:I don't know why I did not notice this before but the star in the title is oval not round. It is squished. I think it would be an easy fix.

WM


I thought I had fixed that...

Yeti you slacking fucker update the title!
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby yeti_c on Wed Jul 16, 2008 10:56 am

XML Tweaked as necessary on the order of Forza...

http://www.fileden.com/files/2008/1/19/ ... _bonus.xml

C.

PS - uploaded to the same place so be sure to refresh in case of cached!
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Re: Conquer 4. Page 1 + 12 [Final Forge]

Postby gameplayer on Wed Jul 16, 2008 1:19 pm

I don't know if this is just me, but the Conquer 4 title doesn't seem to fit with the rest of the background...Everything else looks polished and 3-D, while the title looks more 2-D and the edges are kind of ragged. I think they need to be smoothed-up a little to match the rest of the map. And the star is squashed too. Other than that, I like the map a lot, everything else looks neat and tidy, I'm looking forward to playing it!
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Re: Conquer 4. Page 1 + 12 [Final Forge]

Postby whitestazn88 on Wed Jul 16, 2008 1:20 pm

i'm really excited to play this... the graphics are really good
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Re: Conquer 4. Page 1 + 12 [Final Forge]

Postby gimil on Wed Jul 30, 2008 11:45 am

SMALL
Click image to enlarge.
image

LARGE
Click image to enlarge.
image


XML
http://www.fileden.com/files/2008/1/19/ ... _bonus.xml
What do you know about map making, bitch?

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Re: Conquer 4. Page 1 + 14 [Final Forge]

Postby yeti_c on Tue Aug 19, 2008 10:53 am

Ou-est la Quench!?

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Re: Conquer 4. Page 1 + 14 [Final Forge]

Postby AndyDufresne on Fri Aug 22, 2008 2:14 pm

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Thanks Forza!


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Re: Conquer 4. Page 1 + 14 [Final Forge]

Postby yeti_c on Fri Aug 22, 2008 2:24 pm

YAY - Nice work Andy!

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Re: Conquer 4. Page 1 + 14 [Final Forge + XML]

Postby Incandenza on Sun Aug 24, 2008 2:44 pm

Stench!
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
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Re: Conquer 4. Page 1 + 14 [Final Forge + XML]

Postby AndyDufresne on Tue Sep 09, 2008 12:05 pm

              Quenching

---The Final Forge period has concluded for the Conquer 4 Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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Re: Conquer 4 [Quenched]

Postby yeti_c on Tue Sep 09, 2008 12:09 pm

Uber Skillz Andy!!!

Now have I counted correctly - or does that make Conquer 4 - Map #100?!

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Re: Conquer 4 [Quenched]

Postby Stroop on Tue Sep 09, 2008 12:11 pm

Awesome, can't wait to play this one.
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Re: Conquer 4 [Quenched]

Postby Gilligan on Tue Sep 09, 2008 12:43 pm

100th Quenched map! =D>
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Re: Conquer 4 [Quenched]

Postby InkL0sed on Tue Sep 09, 2008 3:19 pm

I knew it!
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Re: Conquer 4 [Quenched]

Postby t-o-m on Tue Sep 09, 2008 3:47 pm

Congrats on 100!
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