- A new kind of movement/reinforcement
by Charles_IV
I have an idea for movement and reinforcement that I'm told will require a game program tweak. I checked this with lackattack who responded with this comment:Sounds interesting, Charles. You should post this suggestion in the Suggestions and Bug Reports forum for peer review
Even in games with "adjacent" reinforcement where you can only move forces from one country to one adjacent country at the end of your turn, during the attack phase you can nonetheless move attacking forces from any number of countries to and through as many countries as they can defeat and occupy. This results in the possibility of, say, twelve country sweeps in a game that otherwise prohibits movements greater than one country.
As an option, I propose that all territories in a game should have what I will call "TO" flags, boolean variables that are always OFF when a players turn begins. Whenever a force or forces move into a country for any reason (either invasion or maneuver), the "TO" flag is turned ON. No force may be moved from a country whose "TO" flag is ON. At the end of each players turn, all "TO" flags are reset to the OFF position.
I don't know the particulars of the programming language for movements, but I think this would be functional with only a little modification. And I believe it can be introduced as a reinforcement option (although it would also affect attacks). I would recommend calling it "Restricted Reinforcement." It would allow reinforcement from any number of countries, but only for a distance of one country (only adjacent reinforcement).
This is a much more realistic movement, except that forces already within a world into which additional forces are moved will also be locked in place by the "TO" flag although they haven't moved. It is possible to correct this, but I also see it as an interesting tactical condition that requires the player to move out the present forces before the new forces are moved in. I like that challenge.
Charles_IV
Specifics:
- If you invade a territory, you will not be able to move forces out of that territory for the remainder of your turn. If you reinforce a territory, you will not be able to move forces out of that territory for the remainder of your turn. All movement will be limited to adjacency, for attacks, reinforcements, fortification, etc. Newly added forces at the beginning of a turn are not considered to have moved and will not trigger the movement limitation from the territory in which they are placed. For reinforcement as for attacks, you can move forces from any and all territories where the "TO" flag remains off (e.g., where no forces have entered during your turn). Thus, while reinforcement can only be made to an adjacent territory, it may be made from any number of unrestricted territories to adjacent territories. This kind of movement is much more realistic than some of the other options, but it should require little actual program modification to permit the option.
This will improve the following aspects of the site:
- As I just said, it will provide a movement option that is probably more realistic than other permitted options.
- It adds a tactical factor. If you want to move forces out of a territory, you must be sure to do so before you move other forces into the territory.
I would very much appreciate your consideration and comments about this movement option. Bear in mind that it is presented as an option that can be used or not in any individual game as a matter of choice.