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Battle of Waterloo [Quenched]

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Waterloo Map suggestion

Postby jjleblanc25 on Wed Sep 17, 2008 5:48 pm

Hi everyone,

Maybe this has been brought up before, and if so, I apologize. I have been playing on this site for a short time, and I fell into a "trap" as well as a few others that I have seen playing the Waterloo map (which I think is a great map).

It should be noted somewhere on the map that armies cannot be fortified out of artillery stations. Granted it's a mistake you only make once, but thinking that you'll be able to move your troops to an adjacent or chain territory from an artillery station and then finding out you can't could really wreck your strategy fast. And unless I'm missing something, I see no warning about that...

Just my $.02.
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Re: Waterloo Map suggestion

Postby blakebowling on Wed Sep 17, 2008 5:51 pm

All map suggestions belong in the maps thread in the Map Foundry (Waterloo's thread can be found here)

Oh yeah, Welcome to CC, I hope you enjoy it :)
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Re: Waterloo Map suggestion

Postby t-o-m on Wed Sep 17, 2008 5:59 pm

blakebowling wrote:Oh yeah, Welcome to CC, I hope you enjoy it :)

He joined a month ago and almost has a higher rank than you, i think he's enjoying it ;)

At this stage, jjleblanc25, the map wont be changed. People are aware of this possible problem but the best way is to just avoid getting trapped, or purchase premium so it doesnt take up one of your game spots :)
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Re: Waterloo Map suggestion

Postby blakebowling on Wed Sep 17, 2008 6:03 pm

t-o-m wrote:
blakebowling wrote:Oh yeah, Welcome to CC, I hope you enjoy it :)

He joined a month ago and almost has a higher rank than you, i think he's enjoying it ;)

At this stage, jjleblanc25, the map wont be changed. People are aware of this possible problem but the best way is to just avoid getting trapped, or purchase premium so it doesnt take up one of your game spots :)

tom, you do realize, that I didn't care about my rank until about a week ago

and, I never said it would be changed, I just told him where his suggestion goes.
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Re: Waterloo Map suggestion

Postby killmanic on Wed Sep 17, 2008 6:18 pm

waterloo=the best map ever thats part of the strategy of it how many you drop on the bombarders since if you put to many you cant get them back and if you put to few you run into problems that way.
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Re: Waterloo Map suggestion

Postby PLAYER57832 on Wed Sep 17, 2008 8:13 pm

blakebowling wrote:All map suggestions belong in the maps thread in the Map Foundry (Waterloo's thread can be found here)

Oh yeah, Welcome to CC, I hope you enjoy it :)

I tried to point that out as a problem (that it be better explained) when it FIRST came out, but I was told by the creator that he did not think it was a problem. That was several months ago.
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Re: Battle of Waterloo [Quenched]

Postby BaldAdonis on Fri Oct 24, 2008 5:35 am

Uxbridge 04 looks like it touches Picton 02 (it's got a single pixel overlap), but it's not directly connected in the xml. Any chance of moving the hedge over a smidgen?
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Fri Oct 24, 2008 6:49 am

BaldAdonis wrote:Uxbridge 04 looks like it touches Picton 02 (it's got a single pixel overlap), but it's not directly connected in the xml. Any chance of moving the hedge over a smidgen?

Done

http://i155.photobucket.com/albums/s282 ... o_V29S.jpg

http://i155.photobucket.com/albums/s282 ... o_V29L.jpg
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Re: Battle of Waterloo [Quenched]

Postby BaldAdonis on Fri Oct 24, 2008 6:59 am

Very nice. Fixed up a few other slightly ambiguous parts as well.
Is that field of earth between von Blucher 02 and 03 a different colour? I hate to be nitpicky, but I figured someone would mention it :)
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Re: Battle of Waterloo [Quenched]

Postby Ogrecrusher on Tue Nov 04, 2008 7:09 am

Firstly I love this map, but one question. The bonus values seem very arbitrary. I have no idea why uxbridge is an 8 while Ziethen is a 5 for example.
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Re: Battle of Waterloo [Quenched]

Postby Joodoo on Thu Mar 26, 2009 5:09 am

For the artillery bombardments, what does it mean by "marked territories"?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Battle of Waterloo [Quenched]

Postby yeti_c on Thu Mar 26, 2009 5:23 am

Joodoo wrote:For the artillery bombardments, what does it mean by "marked territories"?


"Enemy-marked territories"

Subtle difference...

C.
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Re: Battle of Waterloo [Quenched]

Postby Joodoo on Thu Mar 26, 2009 7:23 am

does that mean if you hold an artillery territory, you can bombard all enemy territories except for Wellington/Napoleon?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Thu Mar 26, 2009 7:43 am

Joodoo wrote:does that mean if you hold an artillery territory, you can bombard all enemy territories except for Wellington/Napoleon?

Joodoo
Below is part of the xml for the territory M01 - Imperial Guard 1.
As you can see it can bombard a lot of territories that are marked as the opposition.


Code: Select all
<territory>
<name>Imperial Guard 01</name>
<borders>
      </borders>

<bombardments>
<bombardment>Chässe 01</bombardment>
<bombardment>Chässe 02</bombardment>
<bombardment>Chässe 03</bombardment>
<bombardment>Clinton 01</bombardment>
<bombardment>Clinton 02</bombardment>
<bombardment>Clinton 03</bombardment>
<bombardment>Clinton 04</bombardment>
<bombardment>Clinton 05</bombardment>
<bombardment>Clinton 06</bombardment>
<bombardment>Clinton 07</bombardment>
<bombardment>Clinton 08</bombardment>
<bombardment>Clinton 09</bombardment>
<bombardment>Alton 01</bombardment>
<bombardment>Alton 02</bombardment>
<bombardment>Alton 03</bombardment>
<bombardment>Alton 04</bombardment>
<bombardment>Alton 05</bombardment>
<bombardment>Uxbridge 01</bombardment>
<bombardment>Hougomont 01</bombardment>
<bombardment>Hougomont 02</bombardment>
</bombardments>

<coordinates>
<smallx>128</smallx>
<smally>577</smally>
<largex>171</largex>
<largey>762</largey>
</coordinates>
</territory>


Click image to enlarge.
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Re: Battle of Waterloo [Quenched]

Postby Joodoo on Thu Mar 26, 2009 9:01 am

thanks carinswk
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Battle of Waterloo [Quenched]

Postby Ogrecrusher on Thu Mar 26, 2009 9:35 am

Joodoo wrote:For the artillery bombardments, what does it mean by "marked territories"?

Territories with some kind of Soldier icon infantry/cavalry/artillery. Some have none, eg the villages, so these cannot be bombarded.
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Fri Mar 27, 2009 4:53 pm

Ogrecrusher wrote:Firstly I love this map, but one question. The bonus values seem very arbitrary. I have no idea why uxbridge is an 8 while Ziethen is a 5 for example.

Well the record should be in the thread if you want to check.
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Re: Battle of Waterloo [Quenched]

Postby ManBungalow on Mon Mar 30, 2009 3:13 pm

It's a beautiful map, thanks :)
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Re: Battle of Waterloo [Quenched]

Postby sm8900 on Thu Apr 02, 2009 9:49 am

hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.
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Re: Battle of Waterloo [Quenched]

Postby Joodoo on Thu Apr 02, 2009 9:51 am

sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.


see this:
yeti_c wrote:
Joodoo wrote:For the artillery bombardments, what does it mean by "marked territories"?


"Enemy-marked territories"

Subtle difference...

C.
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Battle of Waterloo [Quenched]

Postby sm8900 on Thu Apr 02, 2009 9:52 am

cairnswk wrote:
Joodoo wrote:does that mean if you hold an artillery territory, you can bombard all enemy territories except for Wellington/Napoleon?

Joodoo
Below is part of the xml for the territory M01 - Imperial Guard 1.
As you can see it can bombard a lot of territories that are marked as the opposition.


Code: Select all
<territory>
<name>Imperial Guard 01</name>
<borders>
      </borders>

<bombardments>
<bombardment>Chässe 01</bombardment>
<bombardment>Chässe 02</bombardment>
<bombardment>Chässe 03</bombardment>
<bombardment>Clinton 01</bombardment>
<bombardment>Clinton 02</bombardment>
<bombardment>Clinton 03</bombardment>
<bombardment>Clinton 04</bombardment>
<bombardment>Clinton 05</bombardment>
<bombardment>Clinton 06</bombardment>
<bombardment>Clinton 07</bombardment>
<bombardment>Clinton 08</bombardment>
<bombardment>Clinton 09</bombardment>
<bombardment>Alton 01</bombardment>
<bombardment>Alton 02</bombardment>
<bombardment>Alton 03</bombardment>
<bombardment>Alton 04</bombardment>
<bombardment>Alton 05</bombardment>
<bombardment>Uxbridge 01</bombardment>
<bombardment>Hougomont 01</bombardment>
<bombardment>Hougomont 02</bombardment>
</bombardments>

<coordinates>
<smallx>128</smallx>
<smally>577</smally>
<largex>171</largex>
<largey>762</largey>
</coordinates>
</territory>




wow, quick reply. thanks very much.

not to be nit-picky, but what about the above-quoted post? I didn't see a reply to that one. thanks.
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Thu Apr 02, 2009 10:26 am

sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.

I have to ask sm8900, when playing a map that is essentially a two-sided game, why would you want to attack your own space.
I can see what you're getting at though.
This was the way the map was designed.
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Re: Battle of Waterloo [Quenched]

Postby Incandenza on Thu Apr 02, 2009 2:33 pm

Tho that does give me an idea... since CC still doesn't have proper map guides, it might not be a bad idea to have a FAQ for a given complex map in the first post of the thread (especially since now there's a link to the development thread in each map's game finder image).
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Re: Battle of Waterloo [Quenched]

Postby sm8900 on Thu Apr 30, 2009 10:56 am

cairnswk wrote:
sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.

I have to ask sm8900, when playing a map that is essentially a two-sided game, why would you want to attack your own space.
I can see what you're getting at though.
This was the way the map was designed.


um I would want to attack a space in the same region if it is held by the other side.
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Re: Battle of Waterloo [Quenched]

Postby Capitino on Fri Jan 22, 2010 8:21 am

It looks like Ney04 cannot attack Reille06 at the moment, but it should be able to do so since Ney04 is cavalry and it can therefor attack Reille06 through ImperialGuard08
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