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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Gilligan on Sat Nov 15, 2008 9:00 am

\:D/

XML: http://www.fileden.com/files/2008/11/14 ... EUROPE.XML


Small 1 Digit
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Small 2 Digits
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Small 3 Digits
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Gilligan on Sat Nov 15, 2008 9:01 am

I know there are some off... Could someone compose a list of the ones that are off?
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Qwert on Sat Nov 15, 2008 11:15 am

Great,three digit not touching each other. :)
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Gilligan on Sat Nov 15, 2008 2:32 pm

F5 3 digit could potentially be a problem
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Qwert on Sat Nov 15, 2008 3:49 pm

by Gilligan on Sat Nov 15, 2008 9:32 pm

F5 3 digit could potentially be a problem

Hardly,who will put in these territory 100 army? Well i have space closer to suise border,so i can move f5 names there.
I will move V3 in middle,and also i will move little down M4,and L3 maybe little.
All other names is in good positions,these look great. :)
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Gilligan on Sat Nov 15, 2008 5:39 pm

Is there any chance we can change the name of UK to the number of it's bombardment?

IE UK1 go with Bombardment 1? I found that confusing for some reason.
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby asl80 on Sat Nov 15, 2008 6:36 pm

well done gilligan.
sa7 to the right, e2 down.
(but i would say that most of them need to come down a pixel, i.e. they seem to be more to the top of the circles than the middle. ... take n5 and n6 ... n6 looks like it is more in the centre of the circle than n5, which looks like it is higher a pixel or two.
again; B1,2,3,4 all look a little high, and B5,6,7,8, all look better.
Might need to check over the whole map to see if there are anymore like this

More that are too High; UK1, F5, WTF, W1,2,3,4,5, N1,2,3,5 G1,2,3,4, C4,5, E2,E3, vL,2,3,4,5, vB2,6,7, vR2,3,4,7, Sa1,3,6,8, M2,3,4,5,10, K, L2,3,4,6,7

More that are too low, F8

More that are too much too the left; F6

More that are too much too the right; V5

all this muddle is just what i've seen, sure there's more
good luck

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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Qwert on Sat Nov 15, 2008 6:55 pm

by Gilligan on Sun Nov 16, 2008 12:39 am

Is there any chance we can change the name of UK to the number of it's bombardment?

IE UK1 go with Bombardment 1? I found that confusing for some reason.

Numbers only show from where to attack,its not confusing.
in XMl will write-D1 bombard UK3,D6 bombard UK1,W1 bombard UK2.
In XML not going 1 bombard 1,2 bombard 2,3 bombard 3.
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Gilligan on Sat Nov 15, 2008 7:50 pm

qwert wrote:
by Gilligan on Sun Nov 16, 2008 12:39 am

Is there any chance we can change the name of UK to the number of it's bombardment?

IE UK1 go with Bombardment 1? I found that confusing for some reason.

Numbers only show from where to attack,its not confusing.
in XMl will write-D1 bombard UK3,D6 bombard UK1,W1 bombard UK2.
In XML not going 1 bombard 1,2 bombard 2,3 bombard 3.


That is not what I meant...

What I'm asking is if UK1 can go on the same territory as the 1 in bombardment, UK2 with the 2, and UK3 with the 3.

PS-- thanks asl :)
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby asl80 on Sat Nov 15, 2008 8:55 pm

Gilligan wrote:
qwert wrote:
by Gilligan on Sun Nov 16, 2008 12:39 am

Is there any chance we can change the name of UK to the number of it's bombardment?

IE UK1 go with Bombardment 1? I found that confusing for some reason.

Numbers only show from where to attack,its not confusing.
in XMl will write-D1 bombard UK3,D6 bombard UK1,W1 bombard UK2.
In XML not going 1 bombard 1,2 bombard 2,3 bombard 3.


That is not what I meant...

What I'm asking is if UK1 can go on the same territory as the 1 in bombardment, UK2 with the 2, and UK3 with the 3.

PS-- thanks asl :)


i got confused when you first said this too gilligan, thought that you were suggesting changing where the bombards would hit, hehe

but now i see that you simply want i.e. London to be UK2, the north part to be UK3, and the south west part to be UK1.
makes sense and doesn't alter the gameplay at all.
(all it does is align the shorthand terr. names with the existing bombard number system to avoid confusion in games)

the only thing i can see affected is that London would be no longer UK1, but i'm sure this wouldn't be too bad ... considering berlin and other capitals are not G1 etc either?

just thought i'd clarify to get past the confusion. Good Idea.
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby saaimen on Sun Nov 16, 2008 12:00 pm

I suggested this quite a while ago...
qwert wouldn't change it because he wanted both existing maps that are integrated here (WWII Western and Eastern Front) to stay the same as the original. He said no one complained about that on the other maps.
Wonder if you guys can convince him ;)
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Qwert on Sun Nov 16, 2008 1:34 pm

by saaimen on Sun Nov 16, 2008 7:00 pm

I suggested this quite a while ago...
qwert wouldn't change it because he wanted both existing maps that are integrated here (WWII Western and Eastern Front) to stay the same as the original. He said no one complained about that on the other maps.
Wonder if you guys can convince him

Realy?
Any way in original maps you have names in map,and change in these map is possible,because only will be change xml.
So if UK1 be in target place 1,name will stay same.
I will change these,and Gilligan will only need to change names in XMl
(london will be UK2) ;)
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Gilligan on Sun Nov 16, 2008 2:12 pm

OK, some are getting confused. Let me try something else...

UK3 should be UK1
UK1 should be UK2
UK2 should be UK3

That way just the names change, and it makes it easier to identify with the numbers of bombardments matching the name. Gameplay would not be changed at all.
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Qwert on Sun Nov 16, 2008 3:19 pm

by Gilligan on Sun Nov 16, 2008 9:12 pm

OK, some are getting confused. Let me try something else...

UK3 should be UK1
UK1 should be UK2
UK2 should be UK3

That way just the names change, and it makes it easier to identify with the numbers of bombardments matching the name. Gameplay would not be changed at all.

Yes,these is what i write.
Instead that LOndon be UK1,will be UK2. ;)
No problem i will change these in next update,when you finish with XML,because these is quit minor update. ;)
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Gilligan on Sun Nov 16, 2008 6:20 pm

Will do qwert :P
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby saaimen on Mon Nov 17, 2008 6:43 am

qwert wrote:
saaimen wrote:I suggested this quite a while ago...
qwert wouldn't change it because he wanted both existing maps that are integrated here (WWII Western and Eastern Front) to stay the same as the original. He said no one complained about that on the other maps.

Realy?
Any way in original maps you have names in map,and change in these map is possible,because only will be change xml.
So if UK1 be in target place 1,name will stay same.
I will change these,and Gilligan will only need to change names in XMl
(london will be UK2) ;)

Yeah, really... Read this :)
qwert wrote:
saaimen wrote:- You might want to change the numbering of the bombardment combinations. In Siegfried Defence or West Germany the numbers don't matter, so maybe change them so that the 1-3 on UK matches with UK1-3? Then D1 would get bomb #3, D6 would get #1 and W1 would get #2.

Bombardment-Like i say in begining-these is map of combination two quenched maps,and these mean that bombarment its same like in Western Front map.

I know it may not have been very clear, and the solution you came up with now is a lot better than mine.
But I DID make that point :!: ;)
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Qwert on Mon Nov 17, 2008 7:07 am

saaimen,its not same,you propose to change target numbers(1-2-3) and here Gilligan sugest change of territory Abbrevations,what is possible. Yours sugestion not possible.
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby saaimen on Mon Nov 17, 2008 10:01 am

Ok ok... Like I said, my solution wasn't the best possible one. Yours is much better, as I said.
But the idea of matching the bombardment numbers with the territory numbers on UK... You must admit having missed that :)
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Qwert on Mon Nov 17, 2008 10:51 am

by saaimen on Mon Nov 17, 2008 5:01 pm

Ok ok... Like I said, my solution wasn't the best possible one. Yours is much better, as I said.
But the idea of matching the bombardment numbers with the territory numbers on UK... You must admit having missed that

That why all point of MAp Foundry,to people give some constryctive sugestion. I can not see all things on map. If you notice these thing before Gilligan,then i will apply these, but its ok now,and if some things we not see after quenching,then in beta stage we can fix what we miss.
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby saaimen on Mon Nov 17, 2008 1:17 pm

=D>
That's the spirit 8-)
I think the great monkey will be proud of you when he reads this.
IF he reads this ;)
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Qwert on Mon Nov 17, 2008 3:35 pm

by saaimen on Mon Nov 17, 2008 8:17 pm


That's the spirit
I think the great monkey will be proud of you when he reads this.
IF he reads this

Yep,Andy job now is more like some computer program,hes only give official post like
"These map is now fulfil all requirement for FF" or "these map is quenched now".
He not give any oppinion abouth map,like he done far far before.
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Gilligan on Mon Nov 17, 2008 4:54 pm

OK, here's the armies on the large. Now I'll just focus on centering the coordinates as everything else is done. I'll go through them all fairly shortly.

1 digit large
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3 digits large
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Qwert on Mon Nov 17, 2008 5:50 pm

hmm,in first look,i see that n6 must go up
m something

can you give me full XML(not link just notepad version),then i can check in map tool checker.
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Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Gilligan on Mon Nov 17, 2008 7:19 pm

Code: Select all
<map>
    <title>WWII Europe</title>
    <smallwidth>630</smallwidth>
    <smallheight>600</smallheight>
    <largewidth>840</largewidth>
    <largeheight>800</largeheight>
    <filetype>png</filetype>

    <continent>
    <name>West Germany</name>
    <bonus>6</bonus>
    <components>
    <territory>W1- Army Group H</territory>
    <territory>W2- Hamburg</territory>
    <territory>W3- Leipzig</territory>
    <territory>W4- General Bradenberger</territory>
    <territory>W5- General Dietrich</territory>
    <territory>W6- OB WEST Keserling</territory>
    <territory>W7- Munich</territory>
    <territory>W8- General Blaskowitz</territory>
    </components>
    </continent>

    <continent>
    <name>Siegfried Defence</name>
    <bonus>5</bonus>
    <components>
    <territory>D1- Belgium</territory>
    <territory>D2- Ardennes</territory>
    <territory>D3- Colmar Pocket</territory>
    <territory>D4- Field Marshal Model</territory>
    <territory>D5- Ruhr Pocket</territory>
    <territory>D6- Holland</territory>
    </components>
    </continent>

    <continent>
    <name>North Italy</name>
    <bonus>3</bonus>
    <components>
    <territory>N1- Trieste</territory>
    <territory>N2- Venice</territory>
    <territory>N3- Milano</territory>
    <territory>N4- Ligurian Army</territory>
    <territory>N5- Genoa</territory>
    <territory>N6- General Vietinghoff</territory>
    </components>
    </continent>

    <continent>
    <name>Vichy France</name>
    <bonus>4</bonus>
    <components>
    <territory>V1- Vichy</territory>
    <territory>V2- Limoges</territory>
    <territory>V3- Clermont Ferrand</territory>
    <territory>V4- Lyon</territory>
    <territory>V5- Marseille</territory>
    <territory>V6- Toulouse</territory>
    </components>
    </continent>

    <continent>
    <name>France</name>
    <bonus>6</bonus>
    <components>
    <territory>F1- Paris</territory>
    <territory>F2- Normandy</territory>
    <territory>F3- Field Marshal Montgomery</territory>
    <territory>F4- General Bradley</territory>
    <territory>F5- General Devers</territory>
    <territory>F6- Pays De la Loire</territory>
    <territory>F7- Brest Fortress</territory>
    <territory>F8- Nantes</territory>
    <territory>F9- Bordeaux</territory>
    </components>
    </continent>

    <continent>
    <name>Britain</name>
    <bonus>3</bonus>
    <components>
    <territory>UK1- London</territory>
    <territory>UK2- Marshal Brand Defence Group</territory>
    <territory>UK3- Marshal Park Defence Group</territory>
    </components>
    </continent>

    <continent>
    <name>Any Three Stars in the Western Front</name>
    <bonus>3</bonus>
    <components>
    <territory>W6- OB WEST Keserling</territory>
    <territory>N3- Milano</territory>
    <territory>F1- Paris</territory>
    <territory>UK2- Marshal Brand Defence Group</territory>
    </components>
    <required>3</required>
    </continent>

    <continent>
    <name>East Germany</name>
    <bonus>2</bonus>
    <components>
    <territory>G1- General Wenck</territory>
    <territory>G2- Halbe Pocket</territory>
    <territory>G3- Oder-Neisse</territory>
    <territory>G4- Berlin</territory>
    </components>
    </continent>

    <continent>
    <name>Poland</name>
    <bonus>4</bonus>
    <components>
    <territory>P1- Danzig</territory>
    <territory>P2- General Schorner</territory>
    <territory>P3- Warsaw</territory>
    <territory>P4- Sandomierz</territory>
    <territory>P5- Katowitz</territory>
    </components>
    </continent>

    <continent>
    <name>East Prussia</name>
    <bonus>1</bonus>
    <components>
    <territory>E1- General Hossback</territory>
    <territory>E2- Rastenburg</territory>
    <territory>E3- Konigsberg</territory>
    </components>
    </continent>

    <continent>
    <name>Central Europe</name>
    <bonus>5</bonus>
    <components>
    <territory>C1- Prague</territory>
    <territory>C2- Slovak State</territory>
    <territory>C3- Hungarian 3rd Army</territory>
    <territory>C4- Budapest</territory>
    <territory>C5- Balaton</territory>
    <territory>C6- Vienna</territory>
    </components>
    </continent>

    <continent>
    <name>Balkans</name>
    <bonus>5</bonus>
    <components>
    <territory>B1- General Lohr</territory>
    <territory>B2- Belgrad</territory>
    <territory>B3- General Friessner</territory>
    <territory>B4- Jassy-Kishinev</territory>
    <territory>B5- Romanian 4th Army</territory>
    <territory>B6- Bulgaria</territory>
    <territory>B7- Bucharest</territory>
    <territory>B8- Marshal Tito</territory>
    </components>
    </continent>

    <continent>
    <name>Berlin</name>
    <bonus>1</bonus>
    <components>
    <territory>G4- Berlin</territory>
    </components>
    </continent>

    <continent>
    <name>von Leeb</name>
    <bonus>3</bonus>
    <components>
    <territory>vL1- Belostok</territory>
    <territory>vL2- Riga</territory>
    <territory>vL3- Sarema</territory>
    <territory>vL4- Tallin</territory>
    <territory>vL5- Vilnius</territory>
    </components>
    </continent>

    <continent>
    <name>von Bock</name>
    <bonus>5</bonus>
    <components>
    <territory>vB1- Minsk</territory>
    <territory>vB2- Gomel</territory>
    <territory>vB3- Poltava</territory>
    <territory>vB4- Kiev</territory>
    <territory>vB5- Ternopol</territory>
    <territory>vB6- Lvov</territory>
    <territory>vB7- Brest</territory>
    </components>
    </continent>

    <continent>
    <name>von Rundstedt</name>
    <bonus>5</bonus>
    <components>
    <territory>vR1- Dnepropetrovsk</territory>
    <territory>vR2- Donets</territory>
    <territory>vR3- Isthmus of Perekop</territory>
    <territory>vR4- Sevastopol</territory>
    <territory>vR5- Odessa</territory>
    <territory>vR6- Uman</territory>
    <territory>vR7- Cherkassy</territory>
    </components>
    </continent>

    <continent>
    <name>Leningrad Army</name>
    <bonus>4</bonus>
    <components>
    <territory>L1- Narva</territory>
    <territory>L2- Leningrad</territory>
    <territory>L3- Novgorod</territory>
    <territory>L4- Velikiye Luki</territory>
    <territory>L5- Demyansk</territory>
    <territory>L6- Polotsk</territory>
    <territory>L7- Smolensk</territory>
    </components>
    </continent>

    <continent>
    <name>Moscow Army</name>
    <bonus>6</bonus>
    <components>
    <territory>M1- Rzhev</territory>
    <territory>M2- Moscow</territory>
    <territory>M3- Mozhaysk</territory>
    <territory>M4- Bryansk</territory>
    <territory>M5- Oryol</territory>
    <territory>M6- Tula</territory>
    <territory>M7- Voronezh</territory>
    <territory>M8- Kursk</territory>
    <territory>M9- Belgorod</territory>
    <territory>M10- Kharkov</territory>
    </components>
    </continent>

    <continent>
    <name>Stalingrad Army</name>
    <bonus>5</bonus>
    <components>
    <territory>SA1- Don</territory>
    <territory>SA2- Stalingrad</territory>
    <territory>SA3- Stavropol</territory>
    <territory>SA4- Mozdok</territory>
    <territory>SA5- Maykop</territory>
    <territory>SA6- Novorossiysk</territory>
    <territory>SA7- Krasnodar</territory>
    <territory>SA8- Rostov</territory>
    </components>
    </continent>

    <continent>
    <name>All Three Stars in the Eastern Front</name>
    <bonus>3</bonus>
    <components>
    <territory>L2- Leningrad</territory>
    <territory>M2 Moscow</territory>
    <territory>SA2- Stalingrad</territory>
    </components>
    </continent>

    <territory>
    <name>W1- Army Group H</name>
    <borders>
    <border>W2- Hamburg</border>
    <border>W3- Leipzig</border>
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User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]

Postby Gilligan on Mon Nov 17, 2008 7:20 pm

Code: Select all
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    <name>G1- General Wenck</name>
    <borders>
    <border>G2- Halbe Pocket</border>
    <border>G3- Oder-Neisse</border>
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    <territory>
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    <borders>
    <border>G1- General Wenck</border>
    <border>P2- General Schorner</border>
    <border>P5- Katowitz</border>
    <border>C1- Prague</border>
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    <largex>326</largex>
    <largey>369</largey>
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    <borders>
    <border>G1- General Wenck</border>
    <border>G4- Berlin</border>
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    <largex>317</largex>
    <largey>306</largey>
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    <territory>
    <name>G4- Berlin</name>
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    <border>G1- General Wenck</border>
    <border>G3- Oder-Neisse</border>
    <border>W2- Hamburg</border>
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    <smally>234</smally>     
    <largex>273</largex>
    <largey>311</largey>
    </coordinates>
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    <border>P2- General Schorner</border>
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    <smally>200</smally>
    <largex>607</largex>
    <largey>256</largey>
    </coordinates>
    </territory>

    <territory>
    <name>M2- Moscow</name>
    <borders>
    <border>M1- Rzhev</border>
    <border>M3- Mozhaysk</border>
    </borders>
    <coordinates>
    <smallx>479</smallx>
    <smally>187</smally>
    <largex>638</largex>
    <largey>238</largey>
    </coordinates>
    <neutral>3</neutral>
    </territory>

    <territory>
    <name>M3- Mozhaysk</name>
    <borders>
    <border>M1- Rzhev</border>
    <border>M2- Moscow</border>
    <border>M4- Bryansk</border>
    <border>M5- Oryol</border>
    <border>M6- Tula</border>
    <border>L7- Smolensk</border>
    </borders>
    <coordinates>
    <smallx>462</smallx>
    <smally>219</smally>
    <largex>621</largex>
    <largey>278</largey>
    </coordinates>
    </territory>

    <territory>
    <name>M4- Bryansk</name>
    <borders>
    <border>M3- Mozhaysk</border>
    <border>M5- Oryol</border>
    <border>L7- Smolensk</border>
    <border>vB3- Poltava</border>
    </borders>
    <coordinates>
    <smallx>447</smallx>
    <smally>240</smally>
    <largex>596</largex>
    <largey>313</largey>
    </coordinates>
    </territory>

    <territory>
    <name>M5- Oryol</name>
    <borders>
    <border>M3- Mozhaysk</border>
    <border>M4- Bryansk</border>
    <border>M6- Tula</border>
    <border>M7- Voronezh</border>
    <border>M8- Kursk</border>
    </borders>
    <coordinates>
    <smallx>482</smallx>
    <smally>240</smally>
    <largex>639</largex>
    <largey>312</largey>
    </coordinates>
    </territory>

    <territory>
    <name>M6- Tula</name>
    <borders>
    <border>M3- Mozhaysk</border>
    <border>M5- Oryol</border>
    <border>M7- Voronezh</border>
    </borders>
    <coordinates>
    <smallx>506</smallx>
    <smally>227</smally>
    <largex>683</largex>
    <largey>292</largey>
    </coordinates>
    </territory>

    <territory>
    <name>M7- Voronezh</name>
    <borders>
    <border>M5- Oryol</border>
    <border>M6- Tula</border>
    <border>M8- Kursk</border>
    <border>M9- Belgorod</border>
    </borders>
    <coordinates>
    <smallx>498</smallx>
    <smally>258</smally>
    <largex>659</largex>
    <largey>332</largey>
    </coordinates>
    </territory>

    <territory>
    <name>M8- Kursk</name>
    <borders>
    <border>M5- Oryol</border>
    <border>M7- Voronezh</border>
    <border>M9- Belgorod</border>
    <border>M10- Kharkov</border>
    </borders>
    <coordinates>
    <smallx>478</smallx>
    <smally>278</smally>
    <largex>636</largex>
    <largey>359</largey>
    </coordinates>
    </territory>

    <territory>
    <name>M9- Belgorod</name>
    <borders>
    <border>M7- Voronezh</border>
    <border>M8- Kursk</border>
    <border>M10- Kharkov</border>
    </borders>
    <coordinates>
    <smallx>504</smallx>
    <smally>281</smally>
    <largex>672</largex>
    <largey>365</largey>
    </coordinates>
    </territory>

    <territory>
    <name>M10- Kharkov</name>
    <borders>
    <border>M8- Kursk</border>
    <border>M9- Belgorod</border>
    <border>SA1- Don</border>
    </borders>
    <coordinates>
    <smallx>519</smallx>
    <smally>299</smally>
    <largex>685</largex>
    <largey>393</largey>
    </coordinates>
    </territory>

    <territory>
    <name>SA1- Don</name>
    <borders>
    <border>SA2- Stalingrad</border>
    <border>SA3- Stavropol</border>
    <border>SA8- Rostov</border>
    <border>M10- Kharkov</border>
    </borders>
    <coordinates>
    <smallx>543</smallx>
    <smally>310</smally>
    <largex>725</largex>
    <largey>405</largey>
    </coordinates>
    </territory>

    <territory>
    <name>SA2- Stalingrad</name>
    <borders>
    <border>SA1- Don</border>
    <border>SA3- Stavropol</border>
    </borders>
    <coordinates>
    <smallx>570</smallx>
    <smally>313</smally>
    <largex>762</largex>
    <largey>409</largey>
    </coordinates>
    <neutral>3</neutral>
    </territory>

    <territory>
    <name>SA3- Stavropol</name>
    <borders>
    <border>SA1- Don</border>
    <border>SA2- Stalingrad</border>
    <border>SA4- Mozdok</border>
    <border>SA5- Maykop</border>
    <border>SA7- Krasnodar</border>
    <border>SA8- Rostov</border>
    </borders>
    <coordinates>
    <smallx>576</smallx>
    <smally>342</smally>
    <largex>774</largex>
    <largey>451</largey>
    </coordinates>
    </territory>

    <territory>
    <name>SA4- Mozdok</name>
    <borders>
    <border>SA3- Stavropol</border>
    <border>SA5- Maykop</border>
    </borders>
    <coordinates>
    <smallx>605</smallx>
    <smally>366</smally>
    <largex>803</largex>
    <largey>484</largey>
    </coordinates>
    </territory>

    <territory>
    <name>SA5- Maykop</name>
    <borders>
    <border>SA3- Stavropol</border>
    <border>SA4- Mozdok</border>
    <border>SA6- Novorossiysk</border>
    <border>SA7- Krasnodar</border>
    </borders>
    <coordinates>
    <smallx>579</smallx>
    <smally>390</smally>
    <largex>767</largex>
    <largey>516</largey>
    </coordinates>
    </territory>

    <territory>
    <name>SA6- Novorossiysk</name>
    <borders>
    <border>SA5- Maykop</border>
    <border>SA7- Krasnodar</border>
    <border>SA8- Rostov</border>
    <border>vR4- Sevastopol</border>
    </borders>
    <coordinates>
    <smallx>530</smallx>
    <smally>379</smally>
    <largex>712</largex>
    <largey>502</largey>
    </coordinates>
    </territory>

    <territory>
    <name>SA7- Krasnodar</name>
    <borders>
    <border>SA3- Stavropol</border>
    <border>SA5- Maykop</border>
    <border>SA6- Novorossiysk</border>
    <border>SA8- Rostov</border>
    </borders>
    <coordinates>
    <smallx>563</smallx>
    <smally>366</smally>
    <largex>751</largex>
    <largey>490</largey>
    </coordinates>
    </territory>

    <territory>
    <name>SA8- Rostov</name>
    <borders>
    <border>SA1- Don</border>
    <border>SA3- Stavropol</border>
    <border>SA7- Krasnodar</border>
    <border>vR2- Donets</border>
    </borders>
    <coordinates>
    <smallx>547</smallx>
    <smally>340</smally>
    <largex>731</largex>
    <largey>446</largey>
    </coordinates>
    </territory>

    <territory>
    <name>K- Karelia</name>
    <borders>
    <border>L2- Leningrad</border>
    </borders>
    <coordinates>
    <smallx>413</smallx>
    <smally>102</smally>
    <largex>554</largex>
    <largey>130</largey>
    </coordinates>
    </territory>
    </map>


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Captain Gilligan
 
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Joined: Thu May 11, 2006 4:59 pm
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