Conquer Club

Oasis [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Oasis game ending too soon.

Postby gimil on Mon Dec 15, 2008 7:40 am

Map issues/suggestions should be discussed in the map development thread which can be found in the final forge sub forum in the map foundry.

Here is a link to the thread for OASIS which is where I encourage discussion to continue :)

Oasis Development Thread

I will flag this up and see if cicerio or a global mod will move it over to the foundry.

cheers,
gimil
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Oasis game ending too soon.

Postby cicero on Tue Dec 16, 2008 1:42 pm

gimil wrote:I will flag this up and see if cicerio or a global mod will move it over to the foundry

This thread, started in Suggestions & Bug Reports moved to Foundry Discussion forum for merging with the quenched Oasis thread in Map Foundry - Final Forge subforum.

Cicero


PS - Who's this 'cicerio' chap ?
User avatar
Sergeant cicero
 
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Re: Oasis [Quenched]

Postby gimil on Wed Dec 17, 2008 11:19 am

Just merged a thread (Oasis game ending too soon.) in here that was started in suggestions and bug reports. About 9 posts long.


[merged]
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Oasis [Quenched]

Postby wcaclimbing on Thu Dec 18, 2008 3:30 am

:roll: so much work for the mods.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Re: Oasis [Quenched]

Postby paulk on Wed Dec 24, 2008 1:19 am

I have not read the whole thread so I have no idea if this has been suggested before.

But I wish that desert territories occupied by your armies, if they only had 1 on them would become neutral 1's instead.
That way you could not leave anyone left in the desert, because they would simply die. And the -1 for this and that territory would actually mean something, even when you only have 1 left.
Maybe just maybe, the desert territories starting with 2, 3 or 4 also could build back to that?

Thats my 2 cents.

Good map otherwise.
User avatar
Major paulk
 
Posts: 484
Joined: Thu Jun 07, 2007 1:14 am

Re: Oasis MAPBUG

Postby thepurpleyeti on Sat Jan 03, 2009 11:00 pm

Game # 3907471
Units in the dessert are not decaying as described, instead, a -1 army penaly appears at the beginning of the turn, but before units are awarded for territories and oasis bonuses. this is resulting in dessert terts not having any ill effect on their holders at all.
Lieutenant thepurpleyeti
 
Posts: 4
Joined: Sun Sep 07, 2008 7:59 pm

Re: Oasis [Quenched]

Postby The Neon Peon on Sat Jan 03, 2009 11:15 pm

That is because the units are ones.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: Oasis [Quenched]

Postby oaktown on Wed Jan 07, 2009 9:44 pm

I'm going to recommend that the BETA tag be removed from this map... the concerns above have more to do with CC's gameplay engine (1 army terits can't lose 1, victory conditions can be exploited in freestyle games, etc.) than with the features of this map.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Oasis [Quenched]

Postby wcaclimbing on Sun Jan 11, 2009 9:48 pm

oaktown wrote:I'm going to recommend that the BETA tag be removed from this map... the concerns above have more to do with CC's gameplay engine (1 army terits can't lose 1, victory conditions can be exploited in freestyle games, etc.) than with the features of this map.


That would be nice.
No more beta.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Re: Oasis [Quenched]

Postby n00blet on Tue Feb 03, 2009 10:29 pm

wcaclimbing wrote:
oaktown wrote:I'm going to recommend that the BETA tag be removed from this map... the concerns above have more to do with CC's gameplay engine (1 army terits can't lose 1, victory conditions can be exploited in freestyle games, etc.) than with the features of this map.


That would be nice.
No more beta.


AND IT IS SO!
User avatar
Captain n00blet
 
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Oasis [Quenched]

Postby Theguyoverthere on Thu Mar 19, 2009 5:55 pm

How come Oasis of Loyalty (an oasis with 5 neutrals on it) is 7 nuetrals away from the grand oases, rather thn the 4 that all the other ones are?
This is not a signature.
Image
Co-leader
User avatar
Captain Theguyoverthere
 
Posts: 62
Joined: Sun Nov 18, 2007 2:35 pm
Location: Washington state, USA

Re: Oasis [Quenched]

Postby wcaclimbing on Thu Mar 19, 2009 6:28 pm

Theguyoverthere wrote:How come Oasis of Loyalty (an oasis with 5 neutrals on it) is 7 nuetrals away from the grand oases, rather thn the 4 that all the other ones are?


Hey.... I never noticed that.
Its the only 5 Oasis with more than one space from the center.
Interesting....

That won't be changed, Its just how the map was made.
It doesn't hurt anything to keep it how it is.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Re: Oasis [Quenched]

Postby hendrr on Sun Mar 22, 2009 10:15 pm

The Negative Bonus doesn't work the way it should. Instead of reducing the number of troops, the Negative Bonuses are taken at the beginning, then the Positive Bonuses are taken. It should be the other way around. If you have more negatives than positives, then you don't get any armies for deployment.

-hendrr
Corporal 1st Class hendrr
 
Posts: 66
Joined: Mon Dec 29, 2008 12:01 pm

Re: Oasis [Quenched]

Postby the.killing.44 on Sun Mar 22, 2009 10:25 pm

hendrr wrote:The Negative Bonus doesn't work the way it should. Instead of reducing the number of troops, the Negative Bonuses are taken at the beginning, then the Positive Bonuses are taken. It should be the other way around. If you have more negatives than positives, then you don't get any armies for deployment.

-hendrr

It's not that the actual troop drop is negative, it's that the # of armies on the actual desert territories gets a -1 until it's at 1.

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Oasis [Quenched]

Postby hendrr on Mon Mar 23, 2009 10:23 am

It still doesn't work (see Game 4462102 for more details). I placed armies on desert and still got credit.

-hendrr
Corporal 1st Class hendrr
 
Posts: 66
Joined: Mon Dec 29, 2008 12:01 pm

Re: Oasis [Quenched]

Postby n00blet on Mon Mar 23, 2009 11:21 am

Reaadddddd when someone replies to you!

That is how it's supposed to work.
User avatar
Captain n00blet
 
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Oasis [Quenched]

Postby hendrr on Mon Mar 23, 2009 1:53 pm

n00blet wrote:Reaadddddd when someone replies to you!

That is how it's supposed to work.


I am saying in Game 4462102, the armies any player placed in the desert AND at the Grand Oasis (1, 2 or 3) never declined. I placed a barrier of 4 armies in each desert spot around the Grand Oasis and there was still 4 left where the other players hadn't attacked my armies.

-hendrr
Corporal 1st Class hendrr
 
Posts: 66
Joined: Mon Dec 29, 2008 12:01 pm

Re: Oasis [Quenched]

Postby Timminz on Mon Mar 23, 2009 2:09 pm

the troops get taken away when you click "Begin turn"
User avatar
Captain Timminz
 
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store

Re: Oasis [Quenched]

Postby Thezzaruz on Tue Mar 24, 2009 3:34 pm

Timminz wrote:the troops get taken away when you click "Begin turn"


Unless you obtain the objective when clicking "Begin turn" ofc.
User avatar
Lieutenant Thezzaruz
 
Posts: 1093
Joined: Mon Feb 04, 2008 2:10 pm
Location: OTF most of the time.

Previous

Return to The Atlas

Who is online

Users browsing this forum: No registered users