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Official: Centerscape Competition - Round 2!

The arena for official Foundry competitions: the War of Art!

Moderator: Cartographers

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Vote for which map you wish to see in full production!

Poll ended at Fri Jan 16, 2009 9:33 am

Entry 1
59
22%
Entry 2
67
25%
Entry 4
143
53%
 
Total votes : 269

Re: Official: Centerscape Competition - Round 2!

Postby musteriuz on Wed Jan 14, 2009 4:51 pm

I still prefer number 4. The only thing I miss from the original is the Ank-Mor 2-terit with a +1 bonus. Would that be possible somewhere on this map?
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Re: Official: Centerscape Competition - Round 2!

Postby Gilligan on Wed Jan 14, 2009 4:52 pm

musteriuz wrote:I still prefer number 4. The only thing I miss from the original is the Ank-Mor 2-terit with a +1 bonus. Would that be possible somewhere on this map?


That would be Discworld, not the old 'Centerscape' ;)
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Re: Official: Centerscape Competition - Round 2!

Postby SuicidalSnowman on Wed Jan 14, 2009 7:01 pm

WidowMakers wrote:
oaktown wrote:.... Widow and co. will work with the gameplay a bit to give this Pirate idea some fun twists and turns.
You can bet on it. Edbeard and I are mulling over GP changes right now. Pirates will live on so you all can kill each other.

WM


Amazing!

Out of the ugly copyright debacle, we instead get beautiful new graphics for one map, and a second awesome map as well.
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Re: Official: Centerscape Competition - Round 2!

Postby oaktown on Thu Jan 15, 2009 4:50 pm

SuicidalSnowman wrote:Amazing!

Out of the ugly copyright debacle, we instead get beautiful new graphics for one map, and a second awesome map as well.

we aim to please. 8-)

wait, what about the third map that this will produce? not awesome? :-s
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Re: Official: Centerscape Competition - Round 2!

Postby whitestazn88 on Thu Jan 15, 2009 7:25 pm

oaktown wrote:
SuicidalSnowman wrote:Amazing!

Out of the ugly copyright debacle, we instead get beautiful new graphics for one map, and a second awesome map as well.

we aim to please. 8-)

wait, what about the third map that this will produce? not awesome? :-s


if you're fishing for compliments on gilgamesh, i suppose i'll oblige by saying that i think it's quite awesome
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Re: Official: Centerscape Competition - Round 2!

Postby saaimen on Fri Jan 16, 2009 9:55 pm

whitestazn88 wrote:if you're fishing for compliments on gilgamesh, i suppose i'll oblige by saying that i think it's quite awesome

Seconded.




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Re: Official: Centerscape Competition - Round 2!

Postby oaktown on Sat Jan 17, 2009 3:18 am

whitestazn88 wrote:if you're fishing for compliments on gilgamesh, i suppose i'll oblige by saying that i think it's quite awesome

Aw, gee, thanks guys.

But in all seriousness, congrats to rjbeals for yet another fantastic competition entry. A couple of dragons, and this map is perfect. ;)
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Re: Official: Centerscape Competition - Round 2!

Postby RjBeals on Sat Jan 17, 2009 8:34 am

Because of other projects that sort of all happened at once, WidowMakers has agreed to finish this map for me. I don't want a second revamp falling into the foundry furnace (Brazil will get done one day). He's already been working on it for over a week. I know he's already taken out at least one of those center lakes and made another mountain range. He's going to complete all the finishing touches (ie. border errors, legend, territory names, map title?).. I'm not sure if the development thread will continue here, or gimil will start a new thread.

Anyway - thanks for the compliments from everyone in this thread so far.
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Re: Official: Centerscape Competition - Round 2!

Postby MrBenn on Sat Jan 17, 2009 8:45 am

=D> Congratulations RJ ;-)
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Re: Official: Centerscape Competition - Round 2!

Postby e_i_pi on Sat Jan 17, 2009 9:02 am

Grats everyone. Every entry was fantastic, and showed the promise that this community has to thrive.
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Re: Official: Centerscape Competition - Round 2!

Postby WidowMakers on Tue Jan 20, 2009 10:36 pm

Please go here, OFFICIAL Centerscape REVAMP for the map development thread.

Thanks
WM

modedit: [locked]
Last edited by MrBenn on Wed Jan 21, 2009 2:36 am, edited 1 time in total.
Reason: locked thread
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