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[07-May-2006] A Community Manager and various improvements.

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Postby wicked on Mon May 08, 2006 9:55 am

OK, this new red when you can't take a double turn indicator is screwing me up already... can we please use a different color or go back to the way it was?

I almost lost a game to Panzey because I thought by glancing at the "my games" page that he still had to go to complete the round, not start the round. :evil:
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Postby lackattack on Mon May 08, 2006 10:06 am

Darkfire001 wrote:Good move Lack, although hopefully not too much discipline in store for all of us.


Don't worry, we'll instruct the moderators to be more like guides rather than police.
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Postby Twill on Mon May 08, 2006 11:37 am

Indeed, With the exception of posts by Wicked, the new mod team will keep with the general feel of the current forum, promise. Wicked's posts, however, will all be shut down on principle ;)

I will be building guidelines, a team and all the other gubbins that we need this week, then everything will be run by lack and then the community. I have no intention of being the anal-retentive control freak that we all know I can be ;)

Have a great day guys, thanks for the kind notes.

Twill
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Postby wicked on Mon May 08, 2006 11:41 am

that's OK Twill, I expected that.... I'll just post from one of my other accounts. :wink:
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Postby Twill on Mon May 08, 2006 11:47 am

alright, that will be ok then ;)
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Nice work, again.

Postby VanCleef on Mon May 08, 2006 12:28 pm

The technical changes esp the picklist is very good. That Twill have become moderator is great, and if its the same Twill that was ladderopp on cases ladder for zone he will be a true asset for all.
Will you please, when you have time do some tourneys? They used to be fun and a nice change from regular playing.
Keep up the good work guys, and hope you have fun doing it :)


___________________________________________________________
marvbladdering wanted to ¨help¨ lmaoooooooooooooooooo.
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Postby Twill on Mon May 08, 2006 12:33 pm

Sadly the person doing the laderop over on the zone was merely an imposter of me, however, we do intend on having someone establish regular tournaments.

Keep your eyes open this week for what's happening on my end of the team.

Twill
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Postby Hoff on Mon May 08, 2006 4:06 pm

When will you be announcing mods? Please pick me, i'm almost always on. :D
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Postby Twill on Mon May 08, 2006 5:11 pm

LOL, You will know more later this week :)
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Postby Pedronicus on Mon May 08, 2006 6:16 pm

I'll moderate any mud hut issues
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Postby PaperPlunger on Mon May 08, 2006 7:06 pm

hahahahaha... pedro :lol:
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Postby Scarus on Mon May 08, 2006 7:37 pm

Good work Lack. I especially applaud your choice of Twill as the community manager. I never liked him very much anyway. Now I can be assured that he will rapidly become the least popular member of C Club....lol
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Postby Twill on Mon May 08, 2006 7:42 pm

lol, you can count on it scarus.

Now that I come to think of it, perhaps my first official act should be to ban xi....hmmmmmmmmmmmmmmmm....the possibilities are endless ;)
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Postby MrConfigT on Mon May 08, 2006 8:27 pm

PS, I totally want a cool status name now
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Postby SMITH197 on Mon May 08, 2006 8:35 pm

me too!
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Postby Jota on Mon May 08, 2006 8:47 pm

I guess you just have to be special.
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Postby SMITH197 on Tue May 09, 2006 5:51 am

damn it jota...
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Postby max is gr8 on Tue May 09, 2006 12:34 pm

I know the title is called new mod and other improvements

Twill being community manager isn't really an imrprovement :lol:
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Postby HighBorn on Tue May 09, 2006 2:20 pm

twill is good hes doing a good job and doing it well :)....
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yo

Postby wolfman on Tue May 09, 2006 7:45 pm

Yo lack if you need Another one just look me up :wink:
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Postby Banana Stomper on Thu May 11, 2006 1:04 am

Pick me as a mod, it shall make my hours spent on conquerclub a noble deed instead of wasted time
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Postby reverend_kyle on Sun May 14, 2006 11:06 pm

i wont upgrade to premium until i get to pick where to deploy my armies like a certain hasbro game that will remain nameless.
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Re: A Community Manager and various improvements.

Postby Mjolnirs on Mon May 15, 2006 8:07 am

lackattack wrote:* In Freestyle (no double turns) games, double turns count for the whole team and not just individual players (as suggested by zorba_ca, RLeary06, kingwaffles, nhulbert and wicked)

Could someone explain this one to me? I haven't played a Freestyle game since my work site blocked my access, but I'm curious as to what is happening here.

I have played 'double, freestyle, no double turn' before. The way it worked for me was Team 1 (players a & b) v Team 2 (players c & d):
Turn 1 - a plays, b plays .... much later c plays then d plays
Turn 2 - after d plays in Turn 1 then c plays immediately allowing d to play again as soon as c starts. Is this what you are eliminating? If I understand then Turn 2 would have to be started by either a or b. Correct?
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Postby PaperPlunger on Mon May 15, 2006 8:43 pm

before the new rule in a no double turns game you could end last, then your teammate could go, then you could go, just like a regular no double turns game (where somone needs to start their turn before you can go) Now, your whole team has to wait until somone on another team starts their turn. Just like a regular no double turns game, but now it effects your entire team.
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Postby onbekende on Sat May 20, 2006 12:38 pm

I hereby post my regards and congratulate Twill for handeling the "alliance"-case.

CONGRATULATIONS TWILL
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