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What is your problem.Mr_Adams wrote:I hate you.
JJM wrote:What is your problem.Mr_Adams wrote:I hate you.
LFAW wrote:JJM wrote:What is your problem.Mr_Adams wrote:I hate you.
Wrong time of the month
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
this will never get approved. Freestyle players will set up turns to auto play their turn when they are not around so they will get all their bonuses as soon as the other player clicks "begin"...cough cough king herpes cough cough.JJM wrote:I think there should be a option in which at the end of a turn you can click something to Automaticly take your next turn If you know you will be going somewhere and will have to miss it. It would simple just Randomly place your reinforcements and not do any attacking or any Fortifying. That way you can still git your reinforcements and not have to worry about going deadbeat.
It wounld not work to have it attack because if you made a truce with someone it would not work. A way to let the game know you will be gone and have just skip your turn would work to just so you don't go deadbeat.JJM wrote:I think there should be a option in which at the end of a turn you can click something to Automaticly take your next turn If you know you will be going somewhere and will have to miss it. It would simple just Randomly place your reinforcements and not do any attacking or any Fortifying. That way you can still git your reinforcements and not have to worry about going deadbeat.
JJM wrote:It wounld not work to have it attack because if you made a truce with someone it would not work. A way to let the game know you will be gone and have just skip your turn would work to just so you don't go deadbeat.JJM wrote:I think there should be a option in which at the end of a turn you can click something to Automaticly take your next turn If you know you will be going somewhere and will have to miss it. It would simple just Randomly place your reinforcements and not do any attacking or any Fortifying. That way you can still git your reinforcements and not have to worry about going deadbeat.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
The Fuzzy Pengui wrote:It won't happen. There was a thread about a plugin for this before (I don't remember exactly where it was, and it's too early in the morning for me to search for it), and the people who were suspected to be using it were told to stop. The reason being that lack doesn't want a human to have to play against a computer, but only human vs human. It would create something extremely unfair, especially if you are playing an objective based game...all you have to do is take the objective and set it to auto take your next turn. Bam! The second it's your turn, the computer would start and you would win...no chance of anybody else being able to stop you.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
JJM wrote:That way you can still git your reinforcements and not have to worry about going deadbeat.
blakebowling wrote:What if, (and I'm sorry if I didn't see it earlier in the thread) it only took your turn the minute before it was supposed to expire, and then, still only deployed your troops, I'm sure there isn't an unfair advantage in that.
Thezzaruz wrote:blakebowling wrote:What if, (and I'm sorry if I didn't see it earlier in the thread) it only took your turn the minute before it was supposed to expire, and then, still only deployed your troops, I'm sure there isn't an unfair advantage in that.
Then what's the use??? Sure you don't get the missed turn marker (still deserve it IMO) but other than that?
Certain maps have "objectives" that if you hold when you begin your turn you automatically win. So if you are in a freestyle game and you this AutoTurn begin button worked the following could happen:4myGod wrote:I too am quite curious how this helps at all, let alone wins the game. I am certain you guys have a reason for saying that, but please explain for people slow like me.
jakejakejakejake wrote:Thezzaruz wrote:blakebowling wrote:What if, (and I'm sorry if I didn't see it earlier in the thread) it only took your turn the minute before it was supposed to expire, and then, still only deployed your troops, I'm sure there isn't an unfair advantage in that.
Then what's the use??? Sure you don't get the missed turn marker (still deserve it IMO) but other than that?
You'd have those troops at the beginning of your next turn, rather then the end, and more defenses for your territories during your opponents turns.
I'm not saying it's a good idea, just trying to help them explain. I think it's a terrible idea. If you're having trouble meeting a 24 hour deadline...you really do deserve to miss your turn.
lancehoch wrote:
Unless you have proof that someone is using a script that automates a turn, please do not make up rumors. If you do have proof, please PM either AndyDufresne, king achilles, or myself with that proof and we will take the appropriate action from there.
Unless you have proof that someone is using a script that automates a turn, please do not make up rumors. If you do have proof, please PM either AndyDufresne, king achilles, or myself with that proof and we will take the appropriate action from there.
lancehoch wrote:Unless you have proof that someone is using a script that automates a turn, please do not make up rumors. If you do have proof, please PM either AndyDufresne, king achilles, or myself with that proof and we will take the appropriate action from there.
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