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n00blet wrote:AndyDufresne wrote:We've noticed this suggestion---it's one of the larger and more dedicated ones out there (along with infecting neutrals). But only Lack can really comment on this suggestion, and its impact vs coding time. However, he is aware of it.
Best thing to do as always---make sure there are a couple of posts that summarize everything. He'd much rather look over a couple summation posts, than through a topic with lots of wandering!
--Andy![]()
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Official comment dance![]()
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That excites me![]()
I'll once over that first post to make absolutely sure it's all there. And then patiently await further word from the head turtle himself, of course. *edit* And I did indeed make a change, as the Killer Neutral exception was not mentioned. Now for that patient waiting thing...
The Adjacent Attacks Callout Thread
What is it:
Adjacent Attacks (AA) is a new rule currently being suggested and discussed in the Suggestions forum. Because we can't wait for this feature to be implemented, and also because we want to provide a big base of test games, we started playing AA games between a core group of supporters for this idea. Those games proved to be so entertaining and interesting that eventually we have decided to start a callouts thread for the sole purpose of playing this kind of games.
The rules:
Instead of being able to conquer from one country, advance, conquer another country, advance, and so on, I thought it would be a cool to only be able to from the countries one starts the turn with.
Meaning, Newly conquered countries cannot attack for the duration of the turn they are conquered on.
Specifics:
At the start of a turn, you can deploy as normal. Once the attacks start though, a country can only conquer adjacent (or, for bombarding territories, countries within their range) territories for the entire turn. More than one country can attack per turn. So, no country that has been conquered during any given turn can attack during that turn...e.g. if Country A attacks Country B during Turn X, Country B cannot attack until the next turn.
There is one adopted exception to the rule: the "killer neutral" territories. These are territories that automatically revert back to neutral armies if owned by a player at the start of their turn (ex. the Missile Launch territory of Arms Race!). For these territories, it has been decided that the most logical solution is to enable those territories to be attacked through, but only to adjacent (or bombardment) territories. To continue the Missile Launch example, this would mean that players who own the Warhead at the start of their turn can conquer the Missile Launch territory and then bombard from it as normal. On maps like The Citadel, where the killer neutral borders regular territories, one would be able to attack through it. This means that if one started on Grimsley Hall, they could conquer The Parade Deck, and then attack any and all of the adjoining territories on that same turn, but not being allowed to attack from those until the next turn. This exception is to avoid unwinnable games and stalemates.
How to play AA games:
Create a private game and post it in this thread, or look for games with open slots also in this thread.
Please bear in mind that the Adjacent Attacks rule is not implemented, so you will have to enforce it manually. Offenders will be listed in this thread so they can be kept out of future AA games.
After the game:
Once the game is finished, the winner is encouraged to update the scoretable in our brother thread.
Getting AA implemented:
We hope that in addition to having fun, all those AA games will show public support to this rule and help it getting implemented in CC.
Don't forget the formatting, because that's really the most important part for people to readInstead of being able to conquer from one country, advance, conquer another country, advance, and so on, one can only attack from the countries they start the turn with.
Meaning, Newly conquered countries cannot attack for the duration of the turn they are conquered on.
The Adjacent Attacks Callout Thread
What is it:
Adjacent Attacks (AA) is a new rule currently being suggested and discussed in the Suggestions forum. Because we can't wait for this feature to be implemented, and also because we want to provide a big base of test games, we started playing AA games between a core group of supporters for this idea. Those games proved to be so entertaining and interesting that eventually we have decided to start a callouts thread for the sole purpose of playing this kind of games.
If you are looking for a game in which long term strategy has higher importance, or just for a different type of game, Adjacent Attacks is your game.
Getting AA implemented:
We hope that in addition to having fun, all those AA games will show public support to this rule and help it getting implemented in CC.
Timminz wrote:That sounds like it would make a kill-run, almost impossible to make. I wouldn't play it.
Queen_Herpes wrote:Timminz wrote:That sounds like it would make a kill-run, almost impossible to make. I wouldn't play it.
Good point, further, how would you eliminate a player who has one army on every territory when you just cashed an escalating 30 army set...and your opponent has 5 cards? Seems like the end of the game would be difficult, because your opponent (in said situation) could just deply his set on your borders and blow your big armies out.
Still, though, I think it is a good idea, will make for some VERY LONG games, which I support wholeheartedly.
Queen_Herpes wrote:Timminz wrote:That sounds like it would make a kill-run, almost impossible to make. I wouldn't play it.
Good point, further, how would you eliminate a player who has one army on every territory when you just cashed an escalating 30 army set...and your opponent has 5 cards? Seems like the end of the game would be difficult, because your opponent (in said situation) could just deply his set on your borders and blow your big armies out.
Still, though, I think it is a good idea, will make for some VERY LONG games, which I support wholeheartedly.
I have a lot of gun with them tooOliverFA wrote:Queen_Herpes wrote:Timminz wrote:That sounds like it would make a kill-run, almost impossible to make. I wouldn't play it.
Good point, further, how would you eliminate a player who has one army on every territory when you just cashed an escalating 30 army set...and your opponent has 5 cards? Seems like the end of the game would be difficult, because your opponent (in said situation) could just deply his set on your borders and blow your big armies out.
Still, though, I think it is a good idea, will make for some VERY LONG games, which I support wholeheartedly.
That's a choice to make. Will you attack him knowing he will cash 35 armies on next turn? Or will you fort one territory behind the border in order to have the attacker's advantage when he comes?
Escalating have necer been my favourite games, but I am having a lot more gun with our Conquer Man AA escalating game than I had with all my previous escalating games,
sully800 wrote:For those not involved in the game, Adjacent Attacks Assassin (call it AAA) is an AMAZING setting. Right now we all know each other's assassins, but it's very hard to eliminate a person because they can always run away from you. So we are currently working on chasing/cornering/trapping. This could possibly lead to a never ending game (especially if all the players are quite good and don't miss turns) but it's more fun than typical stalemates since we are always chasing and the map is always changing.
Best Adjacent Attack settings in my opinion: Assassin, and Escalating on a large map (especially if there are bottlenecks, like ConquerMan
Worst settings: Objective maps. The Oasis games were interesting in theory, but it's way too easy to steam roll the game and assure victory if you are just one step ahead of your opponents. If AA is implemented, I think farmers will embrace this fact
sully800 wrote:
That's an assclassic but I'm in.
a.sub wrote:and speaking of, would anyone be up for an AA dubs match? my usual partner and i want to try one.
yeti_c wrote:I'll be in for some Dubs... or more.
C.
As soon as someone with the time and will to keep a first post updated, Oliver's revised one looks good to me (Although it does need a link to this threadslowreactor wrote:Any chance we can move this to callouts?
jakewilliams wrote:
Well none of my regular partners wants to do AA. Anybody interested in joining, please hop on my team. If you have a teammate already, PM me and I'll drop the game to make room for you.
Jake
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