AAFitz wrote:stahrgazer wrote:Concise description:Return the old settings where someone who has a foelist can be sure that they will be ASKED to unfoe rather than unknowingly end up in a tourney or royale game with someone they have foed.
Specifics:A recent change makes foelist invalid for tournament games.
Each player should have a right to determine who he/she will or will not play with.
If the player is unwilling to unfoe someone, then that person should be given notification in advance and allowed to leave a tournament rather than be forced automatically/blindly into a game with someone he/she does not wish to play with.
This will improve the following aspects of the site:Personal choice.
Keeps an individual's foelist intact.
You still have a choice, you can not join tourney's with people on foe, and can resign if one joins tourney with you, if you really want.
It is possible that some may try to take advantage of other players, by joining every tourney they join, but im sure they will get warned for that when if it happens too often.
The reason why it was changed, is it gave a player too much power over someone they foed. They could block them from tourneys, and block them from battle royales, and theres nothing to say they deserved to be foed in the first place. Now however, you have a choice of who to play still. Further, in a tourney, the rules are typically more strict, so there is no real chance that someone is going to hassle you too much, without being thrown out anyways, and suiciding into you is already against the rules, so really, this is the lesser of the two evils, and more fair than the old system generally speaking.
Your point about, "there's nothing to say the player deserved to be foed in the first place," is nonsense while foelists are still allowed anywhere. It means a player can foelist for any reason he or she believes merits the foelist. Some reasons are a bit lame to some, but perfectly reasonable to others.
It was easy enough for the tourney leader to discount and redo games if someone refuses to unfoe. It was also much easier, because he has warning, than any player who is concerned having to scrutinize the tourney players who joined after he/she did.
It's certainly NOT the lesser of two evils to eliminate an option that enabled personal choice in favor of dictatorial automations; and it's certainly NOT more fair to give zero option when the prior system had several options even if it required the minor additional step of the director having to pm a player to unfoe or leave the tournament. Worst case scenario is the player refuses to unfoe or leave, so the tourney director has to pm those who joined the game to abandon that game; create a new game; and report the player for abuse of the game.
This new system still removes players having options, so should be restored to the old way. With the old way, instead of just dropping foelists, players had the opportunity to choose whether to unfoe or leave the tournament BEFORE a game with an undesired player began. With this new way, the player who misses that someone on his foelist joined the same tourney, is forced to play the person or deadbeat because the foelist is now auto-dropped for all tourney games.
I guess your opinion is that those players who use foelists now have the option of never joining tournaments.
I can't see how people prefer a system that removes personal choice that enabled options to satisfy everyone, and replaces it with computer dictatorship because it might take an extra day to have a pm responded to so the tourney can continue.