Moderator: Cartographers
Evil DIMwit wrote:1) I'm not really loving these rifts, but for gameplay purposes I can assume that you'll have some way of keeping these constellations separate by the time you get to graphics.
2) Do the wormholes have the same troop decay as the other territories next to the black holes?
3) You've still got to come up with some neutral scheme or reinforcement scheme that you like, that's fair, and that works with the current XML capabilities (See this thread for an inventory of usable XML tags).
For the last one, I still recommend putting down 1- or 2- troop neutrals on every other territory; that would make it so the huge bonus areas are easier to take, and it would make each player start with a smaller territory bonus.
rsacheli wrote:I would think the wormholes should have the same decay, because they are technically connected to the BH...
I do like the idea of set neutrals... but those wouldnt be able to be randomized, so they would have to be set ahead of time... and if not set right, then one constelation bonus might be easier to take than another... however it would give a much more fair start to the games...
ender516 wrote:Are you suggesting a conquest-style map, with 12 starting points and the rest of the map starting neutral?
Evil DIMwit wrote:2) Do the wormholes have the same troop decay as the other territories next to the black holes?
rsacheli wrote:I would think the wormholes should have the same decay, because they are technically connected to the BH...
iancanton wrote:try increasing scorpio to +10, since it's connected directly to 5 other constellations (maximum elsewhere is 3), as well as having to be defended at 7 points (the most elsewhere is 5).
to create some space for improving the layout of the legend, u can ditch the bonuses for fire, air, water and earth. they're unlikely to be targetted by anyone in any game.
iancanton wrote:aquarius, taurus and leo look a bit undervalued at +5. i'd raise the latter two to +6, with aquarius being +7 (it's the only bonus where a wormhole is attached to a star that wasn't previously a border star).
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
ender516 wrote:Perhaps the wording should be "Locations adjacent to the black hole decay by 1 each turn."
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