PLAYER57832 wrote:Now, most people only use tags when something extraordinary happens.
Would you say that the good strategy, quick and friendly tags you received mostly (on your first page) were given because of extraordinary circumstances, and they are wrongly describing your behaviour?
PLAYER57832 wrote:The real problem is that ratings themselves don't tell much -- with or without tags, in part because they are so changeable. I can play 20 games with someone, then if I play another game where something happens.. maybe we are both in a bad mood, maybe I wind up deadbeating ( I usually don't rate people poorly just for deadbeating).. whatever, but I get a bad rating.
I don't think it is too much of a problem. Ratings and tags can be updated to be better or worse as well. If you are in a bad mood or deadbeat then you should not expect perfect rating with nice tags. However, if you play with the rater next time and behave differently then I think you could mutually agree to withdraw the prevous ratings at least. As most people improve over time, ratings (and tags) should usually be improved, in my opinion.
PLAYER57832 wrote:Also, I think the tags, as they exist right now, are just not all that informative. This might be a decent idea, but I would first like to see the ratings averaged, the tags improved, then this might make sense.
If by having the 'ratings averaged', you mean that ratings are generally too good then I totally agree with you. Unfortunately this will probably not change in the foreseeable future, so I would not delay any other improvements because of this.
There is another thread about the review of explanatory tags, but I don't think that we should wait for the outcome of that idea either. If there will be new tags, fine. This idea could work with any tags.