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rocksolid wrote:Floor pattern is meant to be tiles? [...] Maybe stone flags (not a grid, but irregular rectangles) with a stone texture?
Maybe give the walls a thick and impenetrable feel.
And I know you were tempted to make the room of locked doors have no routes out...
Haydena wrote:Just a question Jota, how? How do you do it?
Jota wrote:(Note that the fact that you can't get from the South Corridor to the Vestibule without going through another continent is intentional: it's part of why the Halls have such a high bonus.)
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
AndyDufresne wrote:As for the map this reminds me of your idea to make a Text Adventure map into a graphic map...
Really you've pushed yourself pretty far in this first draft. There isn't a whole lot for people to comment on, visual wise.
Are you thinking of doing some sort of image work below the legend?
[Stealth] has 2 borders that it can't attack from [Bed Chambers & Poison Chamber] but in order to actually do anything productive you'd atleast have troops in the Hall of Locked Doors (if you don't make it inescapable) or the Trap Room.
qeee1 wrote:*cough*stolen idea*cough*
I like it. I think this is one map in particular that could use an offline playthrough, as there are many potential pitfalls are strongpoints that you might not realise exist, due to the confusing nature of it.
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