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Fractured China - [Quenched]

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Re: Fractured China - NOW LIVE!!!

Postby isaiah40 on Mon Oct 10, 2011 5:00 pm

Okay so if I move the one way attack to Mongolia, leave the bonus value the same but increase the value on Manchuria would that work?
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Re: Fractured China - NOW LIVE!!!

Postby thenobodies80 on Mon Oct 17, 2011 8:32 am

If it was my map, I would increase Machuria to +4 only. After all Mongolia has lot of different continents around it and a half central position on the map, so it's worth +4 imo.
The one way attack, I think it works fine as it is now, it gives something to think (be worried about) to the player who holds Manchuria, being Korea an easy target.
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Re: Fractured China - NOW LIVE!!!

Postby The Bison King on Mon Oct 17, 2011 9:08 am

3 thumbs up. Perfect as is!
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Re: Fractured China - NOW LIVE!!!

Postby talonz on Wed Oct 19, 2011 1:26 pm

Looking at the map for the first time, joined a game withit.

Immediate concern is all the +2 autodeploys in the south east...someone gets ahold of those and they will be nealry impossible to dislodge.

And why no +1 for a single capital?

Change the autos to 1 and add the +1 for 1 capital and you may have a more mainland centric game, my first thoughts anyways.
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Re: Fractured China - NOW LIVE!!!

Postby AndyDufresne on Wed Oct 19, 2011 1:38 pm

I feel like adding a +1 for capitals would imbalance the play. From my own experience, autodeploys weren't a factor until a few rounds into the game, and even when they did come into play, there were held by a number of players and no single person managed to hold all or most of them.


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Re: Fractured China - NOW LIVE!!!

Postby isaiah40 on Wed Oct 19, 2011 1:58 pm

AndyDufresne wrote:I feel like adding a +1 for capitals would imbalance the play. From my own experience, autodeploys weren't a factor until a few rounds into the game, and even when they did come into play, there were held by a number of players and no single person managed to hold all or most of them.


--Andy


This is true, I haven't seen a single person hold any more than 2 at a time in the games I've played. SO they bonuses will stay as they are. AS for the Manchuria/Mongolia bonuses, I have decided to just increase Manchuria from 3 to 4. The one way attack will stay where it is and Mongolia will stay as it is. I'll post the updates later today.
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Re: Fractured China - NOW LIVE!!!

Postby isaiah40 on Wed Oct 19, 2011 7:36 pm

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Re: Fractured China - NOW LIVE!!!

Postby Gilligan on Wed Oct 19, 2011 8:06 pm

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Re: Fractured China - NOW LIVE!!!

Postby jaytorade on Thu Oct 20, 2011 2:59 pm

Can you please make an arrow showing that Taiwan and fujian bombard each other.

It is not apparent from looking at the map layout. Thank you.
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Re: Fractured China - NOW LIVE!!!

Postby isaiah40 on Thu Oct 20, 2011 5:23 pm

jaytorade wrote:Can you please make an arrow showing that Taiwan and fujian bombard each other.

It is not apparent from looking at the map layout. Thank you.


Here:
Image
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Re: Fractured China - NOW LIVE!!!

Postby thenobodies80 on Fri Oct 21, 2011 4:06 pm




I've sent them yesterday, but I forgot to post here. Sorry :oops:
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Re: Fractured China - NOW LIVE!!!

Postby Pirlo on Sat Oct 29, 2011 9:16 am

the font is not clear enough, especially with such unfamiliar names.
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Re: Fractured China - NOW LIVE!!!

Postby isaiah40 on Sat Oct 29, 2011 1:53 pm

Pirlo wrote:the font is not clear enough, especially with such unfamiliar names.


Which font and where? As far as I know you're the only one who has complained about it so I will wait to see if anyone else has the same complaint.
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Re: Fractured China - NOW LIVE!!!

Postby DiM on Sat Oct 29, 2011 1:56 pm

isaiah40 wrote:
Pirlo wrote:the font is not clear enough, especially with such unfamiliar names.


Which font and where? As far as I know you're the only one who has complained about it so I will wait to see if anyone else has the same complaint.


i think he's talking about the terit names. i do have some problems distinguishing "a" and "o" on the small map but it's nothing to worry about. i think the font fits the style very well and i would not change it.
also even if i misread an "a" for an "o" i doubt this hinders the gameplay in any way whatsoever.
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: Fractured China - NOW LIVE!!!

Postby Pirlo on Sat Oct 29, 2011 6:27 pm

isaiah40 wrote:
Pirlo wrote:the font is not clear enough, especially with such unfamiliar names.


Which font and where? As far as I know you're the only one who has complained about it so I will wait to see if anyone else has the same complaint.


terr names are unfamiliar, so I just think their font should be very clear?
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Re: Fractured China - NOW LIVE!!!

Postby thenobodies80 on Mon Oct 31, 2011 7:53 am

The map was (finally :-# 8-[ ) updated!
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Re: Fractured China - NOW LIVE!!!

Postby The Bison King on Mon Oct 31, 2011 8:35 am

Uhhh... I think ou need to take a look at it. the coordinates are messed up
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Re: Fractured China - NOW LIVE!!!

Postby Gilligan on Mon Oct 31, 2011 8:46 am

It seems as though the images were inverted...Small as large, large as small.
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Re: Fractured China - NOW LIVE!!!

Postby Gilligan on Mon Oct 31, 2011 8:52 am

It's fixed now.
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Re: Fractured China - NOW LIVE!!!

Postby osujacket on Mon Oct 31, 2011 12:47 pm

isaiah40 wrote:
jaytorade wrote:Can you please make an arrow showing that Taiwan and fujian bombard each other.

It is not apparent from looking at the map layout. Thank you.


Here:
Image


FYI

I just found out they bombarded each other and looked through the map and couldnt find the explanation for why they bombarded each other. Now you can argue I didnt look close enough but it was difficult to find. I only found it from looking at this thread.

You really may want to make it more obvious on the map..

Thanks
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Re: Fractured China - NOW LIVE!!!

Postby AndyDufresne on Mon Oct 31, 2011 12:58 pm

People may write off the bombarding because glancing at the text, without reading it, looks like it could be all about impassables. Not much you can do, since there is not much more room for extra space. The only thing you could do is alter the text color, or the highlight fog/cloud around it to offset the information more.


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Re: Fractured China - NOW LIVE!!!

Postby osujacket on Mon Oct 31, 2011 1:49 pm

changing the text color of the bombard statement would certainly help :)
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Re: Fractured China - NOW LIVE!!!

Postby isaiah40 on Sat Nov 05, 2011 9:47 am

Okay, I have rearranged the legend a bit and colored the text for the Bombardments and Impassables, hopefully this is easier to understand now.

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Version 3x
Click image to enlarge.
image


Small
Version 3x
Image
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Re: Fractured China - NOW LIVE!!!

Postby osujacket on Sat Nov 05, 2011 7:38 pm

looks better thanks... =D> =D>
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Re: Fractured China - NOW LIVE!!!

Postby koontz1973 on Sun Nov 06, 2011 3:32 am

You having a laugh with that red on impassables. It is the brightest thing on the map, in fact it is so bright I cannot see the map from all of the glare coming of it. ;)

Please tone it down some.

EDIT: bombards, not impassables. :oops:
Last edited by koontz1973 on Sun Nov 06, 2011 1:06 pm, edited 1 time in total.
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