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2012 AA [PREMIUM PRIZE] Round 04 of 22 - [Rescued]

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2012 AA [PREMIUM PRIZE] Round 04 of 22 - [Rescued]

Postby OliverFA on Mon Oct 31, 2011 7:07 pm

edit: mc29. This Tournament has been rescued by cookie0117

New Thread: viewtopic.php?f=91&t=183825&p=4014395#p4014395

The tournament is starting. Please watch your inbox for invites

As we have more than 64 players, this means I will gift premium to the winner of the 1st round and the winner of the full tournament

The tournament duration has been shortened to be in line with new requirements. Same structure, but two rounds with half the players making into the second round.


Highlights
  • This tournament is the 2012 edition of the Adjacent Attacks series.
  • Depending on how many players join the tournament there can be up to 1 Premium prize per month (described below at the bottom of this post)
  • Tournament Structure is Swiss Style. Instead of puting players in groups, there is one big league, and each player plays against other players that have had similar perfomance in the tournament. (explained below).
  • This means that high ranked players don't risk losing lots of CC points in the first games by being forced to play low ranked players. They will eventually play low ranked players if they are good enough to reach the last stages of the tournament.
  • Games are 2, 4 and 8 players with settings choosen by the players.
  • Only one game will be played at a time.
  • Each game counts towards the final score. There are no filler or useless games.
  • Pretty, complete and easy to understand score tables (as all my tournaments).
  • Games can be any setting. The player with lowest score in the game decides game map and settings (by specifying at the moment of joining the tournament).

What means "Adjacent Attacks"?
This tournament is for anyone wanting to play games using the Adjacent Attack Rule (viewtopic.php?f=4&t=51364) If you have never heard of the Adjacent Attacks proposed gameplay, it is very simple:

Newly conquered countries cannot attack (including tapping/slimming a territory) for the duration of the turn they are conquered on.

This means no kill-runs, but a lot of strategy about what your best moves should be and planning for the future.

Resetting neutral territories (missile launch in Arms Race!, Parade Deck in The Citadel, etc) are exempt from this rule, they can be attacked out of when captured.

Since this is not yet coded into the website, this is an HONOR-BASED RULE and means that you should pay attention to your moves carefully to not break the rules.

This tournament is inspired by the 2010 Adjacent Attacks Tournament (viewtopic.php?f=91&t=103112&start=0) run by jakewilliams

Tournament Structure
This tournament structure is inspired by the Swiss Style used in chess tournaments. It is a sort of "fast league" designed for big groups. Instead of each player playing all the other players in round robin style, the matches are decided depending on how each player has performed during the tournament. However, all players form part of the same big league instead of being divided in groups.

Deciding who plays against who
At any given time, players are ranked acording to their score at the tournament and, in case of a tie, CC score. Then, games are created following that rule:

  • For 2 players games: 1st ranked player plays against 2nd ranked player. 3rd against 4th, 5th against 6th, etc.
  • For 4 player games: 1st, 2nd, 3rd and 4th play a game. 5th to 8th player another game, 9th to 12th another game, and so on.
  • For 8 player games: 1st to 8th play a game. 9th to 16th play another game. 17th to 24th another game, etc.
After games are finished, points are awarded and the score table is updated, resulting in a new ranking. Players are matched again for the next game and the process is repeated until the end of the round.

Players who tend to win will float over the top of the table. Players who lose will go down. The rest will be something in the middle. At any given time, each player meets other players that have shown similar skill during the tournament.

The bottom player in a game is the one deciding which map and settings will be played (decided at the moment of joining the tournament). This will help keeping the tournament more even.

Scoring
Points are awarded following that table:
Code: Select all
2 PLAYER GAMES:
1st 5 points
2nd 0 points

Code: Select all
4 PLAYER GAMES:
1st 10 points
2nd  5 points
3rd  2 points
4th  0 points

Code: Select all
8 PLAYER GAMES:
1st 15 points
2nd 10 points
3rd  7 points
4th  5 points
5th  3 points
6th  2 points
7th  1 point
8th  0 points


In the case of objective games, when a player captures the objective the rest of players score according to the number of remaining players. As an example, if there are 3 players left and one wins, the other 2 players both get the 3rd place.

Games Schedule
Each round with 8 or more players left will be formed by 11 games:

  • Game 1: 2 players - 0 to 5 points
  • Game 2: 4 players - 0 to 10 points
  • Game 3: 2 players - 0 to 5 points
  • Game 4: 8 players - 0 to 15 points
  • Game 5: 2 players - 0 to 5 points
  • Game 6: 4 players - 0 to 10 points
  • Game 7: 2 players - 0 to 5 points
  • Game 8: 8 players - 0 to 15 points
  • Game 9: 2 players - 0 to 5 points
  • Game 10: 4 players - 0 to 10 points
  • Game 11: 2 players - 0 to 5 points
Semi-final (4 players left) will be formed by:

  • Game 1: 2 players - 0 to 5 points
  • Game 2: 4 players - 0 to 10 points
  • Game 3: 2 players - 0 to 5 points
  • Game 4: 2 players - 0 to 5 points
  • Game 5: 4 players - 0 to 10 points
  • Game 6: 2 players - 0 to 5 points
  • Game 7: 2 players - 0 to 5 points
  • Game 8: 4 players - 0 to 10 points
  • Game 9: 2 players - 0 to 5 points
Final Round will be formed by 6 1v1 games.

Advancing to the next round
When a round is finished, the top half of the table advances to the next round. The bottom half gets eliminated. Scores are not reset.

Becoming eliminated before the end of a round
If at any time during the round, a player can no mathematically advance to the next round, he gets instant-eliminated. This helps to keep interest in the tournament. No filler game is played. Notice that if the bottom half of the table gets eliminated early, this could lead to a round shorter than anticipated.

Winning before the end of the tournament
If at any time during the tournament the second player can no mathematically get more points than the first player, the first player is declared winner and the tournament is over.

Round Limit
Games will have 50 turns limit to avoid getting stalled

Game Invitations and games with less players than intended
A maximum of three invitations will be sent for each game. After failing to answer the third invitation, the player will be declared loser of that particular game.

If a game has less players than intended (because a player has failed to join or is already eliminated) points will be awarded like if he had played.

Solving ties
In case of a tie of two or more players having the same score, CC score will be used. If both players have the same CC score, the one with most games won will also be declared the winner of the tie. If both have the same number of wins, then the number of 2nd places will decide, then by number of 3rd places, etc. If the tie still exists, a tie breaker 1v1 game will be played.

Violation of Adjacent Attacks rule
I will NOT be monitoring these games for rule violations, so players should feel free to PM me if there is a rule violation that needs to be addressed. I have chosen to make all of these games sunny in order to make it easier to track movements. Minor rule violations should be addressed by the players in the game and a consensus should be formed on how to proceed with correcting the error. You can always PM me to give suggestions on fixing the rule violation, and I reserve the right to make a final ruling if the players cannot agree. If the violation affects gameplay (takes away a bonus or otherwise majorly impacts a player), then 1 point will be deducted from the violator's final score. Major rule violations (such as a kill run or serial rule violation) will lead to removal from the tournament and your tournament ranking will be removed. I reserve the right to make the final ruling on all rules violations, regardless of the guidelines listed here.

Freemium policy
Freemiums are welcome, but they have to commit one slot permanently to the tournament once the tournament has been declared oficcially opened. There is no need to reserve the slot in advance.

Prizes Policy
Depending on how many players join there will be one or more prizes:

  • 63 players or less no premium prize.
  • 64 players - Premium prize to the winner of the 1st round and to the tournament winner
  • 128 players - Premium prize to the winners of 1st and 2nd round, and to tournament winner and sub-champion.
  • 256 players - Premium Prize to the winner of each round.
  • 512 players - Premium Prize to the top player of the scoreboard at the end of each month during the 1st round. Then Premium Prize to the winner of each round.
If a player gets eligible for a premium prize two consecutive times, the prize goes to the next player in the scoreboard.

How to join:
Post in this thread saying:
- Your name
- Your chosen map for 2 players games
- Your spoils choice for 2 players games
- Your reinforcements choice for 2 players games
- Your chosen map for 4 players games
- Your spoils choice for 4 players games
- Your reinforcements choice for 4 players games
- Your chosen map for 8 players games
- Your spoils choice for 8 players games
- Your reinforcements choice for 8 players games

All games will be sunny, casual, automatic deploy, sequential
Last edited by OliverFA on Sun Jun 17, 2012 3:46 pm, edited 47 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Players List

Postby OliverFA on Mon Oct 31, 2011 7:07 pm

Click image to enlarge.
image
Last edited by OliverFA on Sun Dec 11, 2011 1:42 pm, edited 2 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
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Posts: 2295
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Location: Somewhere in Spain

Games Results

Postby OliverFA on Mon Oct 31, 2011 7:08 pm

Due to the big size of the table, games results are shared in Skydrive as a public document. You can browse the document here https://skydrive.live.com/redir?resid=E ... CZKmzEVrt4
Last edited by OliverFA on Sun Jun 17, 2012 3:44 pm, edited 6 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Scores

Postby OliverFA on Mon Oct 31, 2011 7:08 pm

Click image to enlarge.
image
Last edited by OliverFA on Mon Dec 19, 2011 6:59 pm, edited 3 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
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Re: 2012 Adjacent Attacks[PREMIUM PRIZES]Closes 2nd/Dec

Postby OliverFA on Mon Oct 31, 2011 7:11 pm

I want to join
2 players map: Arms Race, No Spoils, Chained
4 players map: New World, No Spoils, Chained
8 players map: Feudal Epic, No Spoils, Chained
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
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Re: 2012 Adjacent Attacks[PREMIUM PRIZES]Closes 2nd/Dec[1/??

Postby Araldite on Mon Oct 31, 2011 7:25 pm

Count me in please:-

2 players map: Supermax, Nuclear, Unlimited
4 players map: Draknor, Nuclear, Adjascent
8 players map: Circus Maximus, Nuclear, Adjascent
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Re: 2012 Adjacent Attacks[PREMIUM PRIZES]Closes 2nd/Dec[2/??

Postby Gillipig on Tue Nov 01, 2011 4:10 pm

Sign me up!

Random map for all games

Adjacent reinforcements for all games

No spoils for all games
AoG for President of the World!!
I promise he will put George W. Bush to shame!
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Re: 2012 Adjacent Attacks[PREMIUM PRIZES]Closes 2nd/Dec[3/??

Postby cookie0117 on Tue Nov 01, 2011 5:05 pm

In please with:

2 player: Fractured China, No spoils, Chained

4 player: Atlantis, No spoils, Chained

8 player: Feudal Epic, Esc, Chained
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [4/???]

Postby Soldier4Christ on Tue Nov 01, 2011 6:11 pm

in please
2P: feudal war, no spoils, chained
4P: Supermax: Prison Riot!, flat, ulim
8P: Doodle Earth, Flat, ulim
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [4/???]

Postby uckuki on Tue Nov 01, 2011 6:12 pm

in

- uckuki
- Your chosen map for 2 players games: Poison Rome
- Your spoils choice for 2 players games: Nuclear
- Your reinforcements choice for 2 players games: Adjacent
- Your chosen map for 4 players games: Cricket
- Your spoils choice for 4 players games: Nuclear
- Your reinforcements choice for 4 players games: Adjacent
- Your chosen map for 8 players games: Atlantis
- Your spoils choice for 8 players games: Nuclear
- Your reinforcements choice for 8 players games: Adjacent

tx
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [4/???]

Postby danalan on Tue Nov 01, 2011 6:12 pm

Some may call me a masochist, but in please. :)
http://flippingout.tumblr.com http://bitterrootbrakes.blogspot.com Best Score: 2564, Colonel. Ranked #223
Wondering about my Avatar? It's a Bullet Ant.
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [4/???]

Postby Tomahawk22 on Tue Nov 01, 2011 6:18 pm

In please!

2P: Classic, No Spoils, Adjacent

4P: Supermax, No Spoils, Adjacent

8P: World 2.0, Flat, Chained

Thanks!
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [8/???]

Postby OliverFA on Tue Nov 01, 2011 6:24 pm

Thanks for your interest! Remember that prizes are distributed during all the tournament so you don't need to wait forever to win Premium. Also, the more players the more prizes and the more opportunities.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
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Location: Somewhere in Spain

Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [4/???]

Postby Didacus on Tue Nov 01, 2011 6:33 pm

Didacus! Future ruler of the world!

- Classic for 2 players games
- Flat Rate
-Adjacent

- Flanders 1302 for 4 players games
- No Spoils
- Adjacent


- World 2.1for 8 players games
- Escalating
- Chained
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [8/???]

Postby kachiun on Tue Nov 01, 2011 6:34 pm

Allways up for AA tournaments!
- kachiun
- Your chosen map for 2 players games: England
- Your spoils choice for 2 players games: Flat Rate
- Your reinforcements choice for 2 players games: Adjacent
- Your chosen map for 4 players games: Great Lakes
- Your spoils choice for 4 players games: Flat Rate
- Your reinforcements choice for 4 players games: Adjacent
- Your chosen map for 8 players games: Nordic Countries
- Your spoils choice for 8 players games: Flat Rate
- Your reinforcements choice for 8 players games: Adjacent
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [10/???]

Postby Tviorr on Tue Nov 01, 2011 6:52 pm

In please:

2 players: Battle of Iraq, no spoils, Adjacent
4 players: Poison Rome, no spoils, Adjacent
8 players: Conquerman, escalating, unlimited
PM me for an invite to Ikariam, a balanced strategy MMORPG centered on a city-based empire. Help and extra resources from me and an extra tradships and a small science bonus to both of us if you do :-)
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby uk massive on Tue Nov 01, 2011 7:12 pm

in please,

2 player, Arms Race, Flat Rate, Chained
4 player, das scholass, Flat Rate, Chained
8 player, Fuedal Epic, Flat Rate, Chained

Many Thanks Oliver for the invite.
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby Jessamine on Tue Nov 01, 2011 7:18 pm

in please...

Jessamine
- 2 players: Arms Race; No spoils; Foggy; Adjacent
- 4 players: American Civil War; No spoils; Foggy; Adjacent
- 8 players: World Map 2.1; Nuclear, Foggy, Adjacent
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby callmecommander on Tue Nov 01, 2011 7:51 pm

looks interesting. I'll play
SW
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby VaieseMan on Tue Nov 01, 2011 8:25 pm

im in thanks
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby SuicidalSnowman on Tue Nov 01, 2011 8:30 pm

IN!!!!!!!!!!!!!!
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby shoop76 on Tue Nov 01, 2011 8:46 pm

in pls

2 player treasures of galapagos chained, no spoils
4 player 8 thoughts chained no spoils
8 player city mogul chained no spoils
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby rjhankey on Tue Nov 01, 2011 8:51 pm

Count me in on this one please!

2 players: Poker Club, Flat, Adj
4 players: USA, Esc, Adj
8 players: Baseball, Esc, Adj
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby dittoeevee8888 on Tue Nov 01, 2011 9:15 pm

in please! Random, Escalating, Chained for all players.

Just wondering though, what's the difference between major and minor infractions? [like an example of a minor infraction would be helpful]

Thanks!
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby TheTrueNorth on Tue Nov 01, 2011 9:49 pm

2 player - Fractured China- No Spoils, Chained
4 player- D-Day: Omaha Beach! -flat, Chained
8 player - World 2.1 - esc, chained

tkx
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