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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby lostatlimbo on Mon Oct 17, 2011 8:27 pm

DiM wrote:ok so despite what people might think my inspiration source is not LOST. in fact i have never seen a single episode of LOST. maybe they had a dark scary place there but that's not really what i'm aiming for.
in fact my inspiration source is DEAD ISLAND, for those that played the game they surely know it was a bright lush nice place with gorgeous scenery and yet any time you heard a screamer you'd shit your pants not knowing where the freaking zombies would attack from. point is it doesn't have to be dark to be scary.


I was just teasing you, but this actually surprises me. There are so many elements of LOST here, and especially with the winning condition being All temples + Volcano... that's almost the plot. Plus the military base, the antennas, etc.

Perhaps the creators of LOST were also inspired by the Dead Island game.

At any rate, I don't think any semblance to the show is a bad thing. Someone suggested a LOST map in the melting pot a while back and I thought it was a great idea and I like the look of this one on its own too.
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Tue Oct 18, 2011 10:13 am

so, what else needs to be done here?

hit me with feedback people :)
what do you think of the neutrals? the bonuses?

VS said i should "include some nice one-way attacks, like Volcano ---> Netiro, Volcano ---> Polt, Volcano ---> Vuner, Secret Base ---> Jurib"
thoughts?
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby zimmah on Wed Oct 19, 2011 5:08 am

DiM wrote:so, what else needs to be done here?

hit me with feedback people :)
what do you think of the neutrals? the bonuses?

VS said i should "include some nice one-way attacks, like Volcano ---> Netiro, Volcano ---> Polt, Volcano ---> Vuner, Secret Base ---> Jurib"
thoughts?



in the legend you're reffering to military base, however on the map it's named secret base.

also, i like the fact that you have no classic continents in this one. I'd suggest removing the territory count bonus as well (like get 4 armies for 12 territories and 5 for 15) and instead just have everyone get 4 armies regartless of how many territories one has. (or maybe just the standard 3). Also i'd like to have some kind of system like in the England map where you get bonus armies for holding x amount of territories in a certain region, however unlike the england map it would be nice if those regions overlap. so in essense you'd be able to craft your own little continent.

not sure if it fits the theme and style of the map, if it does, implement it, if it doesn't use it in a future map.
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Wed Oct 19, 2011 8:49 am

zimmah wrote:in the legend you're reffering to military base, however on the map it's named secret base.


will change

zimmah wrote:also, i like the fact that you have no classic continents in this one. I'd suggest removing the territory count bonus as well (like get 4 armies for 12 territories and 5 for 15) and instead just have everyone get 4 armies regartless of how many territories one has. (or maybe just the standard 3).


this can be done.

zimmah wrote:Also i'd like to have some kind of system like in the England map where you get bonus armies for holding x amount of territories in a certain region, however unlike the england map it would be nice if those regions overlap. so in essense you'd be able to craft your own little continent.

not sure if it fits the theme and style of the map, if it does, implement it, if it doesn't use it in a future map.


it doesn't quite really fit this style. however i coult try and implement this into knights and warlocks. i'll see.
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby isaiah40 on Wed Oct 19, 2011 7:56 pm

This here is your stamp of Doom!
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Wed Oct 19, 2011 8:42 pm

isaiah40 wrote:This here is your stamp of Doom!
Image

thanks =D>
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby zimmah on Wed Oct 19, 2011 11:43 pm

grats on the 3 stamps lol :)
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Sat Oct 22, 2011 4:17 pm

any gameplay concerns on this one?
should i just go along and do the graphics for the legend?
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Sat Oct 29, 2011 5:24 am

vacation please
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Sun Oct 30, 2011 2:54 pm

pretty please... 8-[
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby isaiah40 on Sun Oct 30, 2011 4:13 pm

isaiah40 wrote:[MOVED] per request.
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby lostatlimbo on Wed Nov 02, 2011 2:42 am

Did I miss something? Did DiM quit again?

I rather liked this one.
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Re: [Vacation - valid untill Apr 2012] - Island of Doom

Postby DiM on Wed Nov 23, 2011 1:42 am

V5:
*added some one way routes
*changed secret base to military base
*started working on the legend
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Re: Island of Doom [23.Nov.11] - V5 - p1&3

Postby thenobodies80 on Wed Nov 23, 2011 4:21 am

Welcome back! :)

[Moved]
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Re: Island of Doom [23.Nov.11] - V5 - p1&3

Postby AndyDufresne on Wed Nov 23, 2011 9:40 am

I know the Foundry has went back and forth on the description of win conditions (such as sometimes including you must hold all these items for 1 turn, etc). You could add "Hold and maintain Volcano and ...."

Like the look of this map. I'd probably give it some play.


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Re: Island of Doom [23.Nov.11] - V5 - p1&3

Postby DiM on Wed Nov 23, 2011 10:03 am

will specify that the objective has to be held for 1 turn.
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Re: Island of Doom [23.Nov.11] - V5 - p1&3

Postby DiM on Thu Nov 24, 2011 4:40 pm

finished legend and added andy's request
V6:
Click image to enlarge.
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby natty dread on Thu Nov 24, 2011 4:47 pm

The land outline looks a bit pixelated for some reason...
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby DiM on Thu Nov 24, 2011 5:08 pm

it's not pixelated, it's exactly how a realistic landscape would look like with tiny gaps and protuberances and stuff. basically most of the land contours found in nature are made of wiggly lines. nature doesn't have straight lines.

here's a satellite photo:
Image
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby natty dread on Thu Nov 24, 2011 5:12 pm

Yeah it's still pixelated. Look at the difference between the land outlines in your map image and that image you posted.

A line can be sharp and detailed without being pixelated.

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Image
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby DiM on Thu Nov 24, 2011 5:18 pm

natty_dread wrote:Yeah it's still pixelated. Look at the difference between the land outlines in your map image and that image you posted.

A line can be sharp and detailed without being pixelated.



add a one px black outline in the image i showed and you'll get an exactly identical result as the one on my map. ;)
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby natty dread on Thu Nov 24, 2011 5:18 pm

No you don't if you draw the line smoothly.

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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby DiM on Thu Nov 24, 2011 5:24 pm

natty_dread wrote:No you don't if you draw the line smoothly.

Image


line is not drawn. it's a stroke. don't know what options you have in gimp for stroke but on photoshop i can't chose to make it a certain way.

anyway, the stroke stays and so does it's style. i like the crispness of it.

PS: between what i have now: Image and a smoother version: Image i prefer the 1st.
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby natty dread on Thu Nov 24, 2011 5:32 pm

DiM wrote:line is not drawn. it's a stroke. don't know what options you have in gimp for stroke but on photoshop i can't chose to make it a certain way.


Really? In GIMP you can make strokes with any painting tool, using any brush you want. I can't see how the expensive, state-of-the-art graphics editor would settle for any less...

Or maybe you're talking about something different? PS has weird names for things sometimes...

It's not a layer style, is it?
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby DiM on Thu Nov 24, 2011 5:33 pm

see my post above
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