Moderator: Cartographers
nolefan5311 wrote:So you won't have Brno coded as neutral then?
nolefan5311 wrote:With 33 starting regions the amount of the initial drop will be:
2 & 3 player games - 11 per player (the only change from the 32 starting regions you had previously)
4 players - 8 per player
5 players - 6 per player
6 players - 5 per player
7 players - 4 per player
8 players - 4 per player
Oneyed wrote:3 playes game:
11 territories for each player, 2 neutrals (Praha, Bratislava, Brno).
Oneyed wrote:Brno - Bratislava to Brno - Trenčín - Bratislava?
Oneyed wrote:Plzeň - Praha to Plzeň - Kladno - Praha?
iancanton wrote:if there are 3 players, then brno will not be neutral.
iancanton wrote:i suggest Žilina - Trenčín - Bratislava instead, which creates a real-looking railway network that has interchange stations; to hold kraj ZSK, a player will have to secure 3 territories.
iancanton wrote:Plzeň - Beroun - Praha is better than Plzeň - Kladno - Praha because the railway from Plzeň to Praha really does go through Beroun; to hold kraj StČK, a player will have to secure 2 territories.
ian.
Oneyed wrote:iancanton wrote:i suggest Žilina - Trenčín - Bratislava instead, which creates a real-looking railway network that has interchange stations; to hold kraj ZSK, a player will have to secure 3 territories.
but then Žilina become as crossroad - it has connection to Olomouc and Poprad. Trenčín will be the third connection while all towns have two connections via railway.
Oneyed wrote:what about to change town Trenčín to town Kúty and made railway Bratislava - Kúty - Brno?
iancanton wrote:there's nothing wrong with that, unless u want perfect symmetry.
iancanton wrote:Bratislava - Kúty - Brno is fine. Trenčín is an important town, so perhaps Komarno can disappear instead?
ian.
Oneyed wrote:iancanton wrote:Bratislava - Kúty - Brno is fine. Trenčín is an important town, so perhaps Komarno can disappear instead?
I agreed. you have good knowledge about Slovakia
Oneyed wrote:iancanton wrote:there's nothing wrong with that, unless u want perfect symmetry.
this is the question which I have in head this is small map without any impassables, so I think perfect symmetry would be fine. what do you think?
or maybe I could do more crossroads - Žilina, Brno, Ústí n/Labem?
iancanton wrote:u can thank DiM's map for that!
iancanton wrote:symmetry works reasonably well on this map. simply add Kúty and remove Komarno, following which u can clean up the graphics to advance to final forge. if, during beta, we discover that holding the capital bonuses is too easy (this is unlikely), then u can add the extra railways so that more towns can attack the capitals.
ian.
Oneyed wrote:I also changed bonus for Towns from +1 for 3 towns with capital to +1 for 4 towns with capital.
Oneyed wrote:btw, why you are not blue?
Oneyed wrote:here are new versions of map. I did some little graphics edits and new railway connection. thanks to iancanton for big help.
iancanton wrote:during beta, if the capitals are unpopular, then prepare to change back to +1 for 3 towns with capital.
x-raider wrote:Development's looking good. I'm glad to see that Oneeyed is determined to make the best of this.
x-raider wrote:1. The stroke (or whatever it's called. sorry. edge?) on the region rectangles should be made heavier to fit in with the stroke/edges on the towns, railway, borders.
x-raider wrote:2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?
x-raider wrote:3. I've been finding the capitals looking a bit too rough on the pixels... Maybe get rid of the stroke/edge?
Oneyed wrote:x-raider wrote:2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?
not sure what do you think here...
Oneyed
x-raider wrote:2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?
Oneyed wrote:x-raider wrote:2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?
on the borders were font bad visible, especialy on the small version so therefore I added outer glow there.
Oneyed
x-raider wrote::o ... Reactionary thread coming soon...
Oneyed wrote:at the firts I would say sorry to everybody who helped me with this map, to everybody who was interested and to everybody who like it.
I will not continue on any of my maps (maybe forever), I can not work where censorship is so important and I can not hear advices from somebody who ignore my and also I can not pray for stamp.
Oneyed
nolefan5311 wrote:Thanks for the update Oneyed. We'll get you moved back to the Main Foundry Workshop. Welcome back.
Users browsing this forum: No registered users