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Colour Committee 2013 & A Sneak Peek

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Colour Committee 2013 & A Sneak Peek

Postby blakebowling on Fri Aug 02, 2013 1:14 am

That's right folks, we're having another colour committee. This committee will be responsible for choosing new army colors with the impending expansion to 12 player games.

That's right, 12 player games are coming! I suppose I spoiled my own sneak peek.

If you are interested in helping to choose the new colors, please send a PM to IcePack or make a post in this thread letting him know of your interests in the colour committee.
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Re: Colour Committee 2013 & A Sneak Peek

Postby IcePack on Fri Aug 02, 2013 1:38 am

You can also post here, I will add you to the group :)
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Re: Colour Committee 2013 & A Sneak Peek

Postby blakebowling on Fri Aug 02, 2013 1:47 am

IcePack wrote:You can also post here, I will add you to the group :)

I've updated the OP to reflect this.
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Re: Colour Committee 2013 & A Sneak Peek

Postby darth emperor on Fri Aug 02, 2013 4:49 am

blakebowling wrote:
IcePack wrote:You can also post here, I will add you to the group :)

I've updated the OP to reflect this.

And I'll be the first to get benefit of posting here :D
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Re: Colour Committee 2013 & A Sneak Peek

Postby NoSurvivors on Fri Aug 02, 2013 6:08 am

I'll be the second :D
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Re: Colour Committee 2013 & A Sneak Peek

Postby tbayjosh on Fri Aug 02, 2013 6:51 am

I'll take a late 3rd place :)

I'm so happy to here this is going to happen
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Re: Colour Committee 2013 & A Sneak Peek

Postby iAmCaffeine on Fri Aug 02, 2013 7:09 am

Can't wait for this! Throw me in.
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Re: Colour Committee 2013 & A Sneak Peek

Postby ender516 on Fri Aug 02, 2013 7:50 am

I'm interested as well.

As a jumping off point, we might want to look at standards for web colour design, and see how what we have now fits into that, and thus where we might go most effectively. Information about workarounds for colour blindness and general standards for distinguishable colours would be welcome.

Props for spelling colour properly as well.
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Re: Colour Committee 2013 & A Sneak Peek

Postby AdamKeith on Fri Aug 02, 2013 9:18 am

I'm interested. It might be useful to have a colour-blind person on board!
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Re: Colour Committee 2013 & A Sneak Peek

Postby crazymilkshake5 on Fri Aug 02, 2013 9:58 am

sure, im in!
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Re: Colour Committee 2013 & A Sneak Peek

Postby Gilligan on Fri Aug 02, 2013 10:27 am

!!!!!!!!!!!!!

Let me in.
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Re: Colour Committee 2013 & A Sneak Peek

Postby MoB Deadly on Fri Aug 02, 2013 10:38 am

YES YES YES YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

I haven't been this excited for a CC update in a long time
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Re: Colour Committee 2013 & A Sneak Peek

Postby IcePack on Fri Aug 02, 2013 10:44 am

AdamKeith wrote:I'm interested. It might be useful to have a colour-blind person on board!


I'm trying to get a CB member to join currently. I've asked if they're interested.
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Re: Colour Committee 2013 & A Sneak Peek

Postby AdamKeith on Fri Aug 02, 2013 11:04 am

IcePack wrote:
AdamKeith wrote:I'm interested. It might be useful to have a colour-blind person on board!


I'm trying to get a CB member to join currently. I've asked if they're interested.


Just FYI: I am partially colour-blind so I can't tell colours that are close apart. Ex. Blue & purple, green & yellow, red & orange, red & green, etc.
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Re: Colour Committee 2013 & A Sneak Peek

Postby patrickaa317 on Fri Aug 02, 2013 11:31 am

willing to help as needed too. definitely excited about this update!

Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.

Thanks Blake.
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Re: Colour Committee 2013 & A Sneak Peek

Postby kuma32478 on Fri Aug 02, 2013 11:52 am

Just curious on a couple things:

1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
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Re: Colour Committee 2013 & A Sneak Peek

Postby blakebowling on Fri Aug 02, 2013 12:38 pm

kuma32478 wrote:Just curious on a couple things:

1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)

We do have the options for 9, 10, and 11.

We haven't added 5 or 6 player teams (yet), but we have increased the number of teams that can be in a game.
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Re: Colour Committee 2013 & A Sneak Peek

Postby Fewnix on Fri Aug 02, 2013 5:27 pm

\:D/ \:D/ \:D/ \:D/ =D> =D> =D> =D> WOW WOW WOW \:D/ \:D/ \:D/ \:D/ =D> =D> =D> =D>

So we could have 12 people in a game with settings like Assassin Terminator or Escalating spoils or Team???


\:D/ \:D/ \:D/ \:D/ =D> =D> =D> =D> WOW WOW WOW \:D/ \:D/ \:D/ \:D/ =D> =D> =D> =D>
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Re: Colour Committee 2013 & A Sneak Peek

Postby Fewnix on Fri Aug 02, 2013 6:15 pm

BOB provides many useful things including a stats table that shows all the terts held by different players.

r:Fewnix 4.9 5 12 3
g umbrellaman 4.9 70 117 12

Hover your mouse over the r: Fewnix (r is for red :D ) or the g: Umbrellaman (g is for green :D ) and Bob will highlight on the Map all terts held by those players - the red Fewnix, the green Umbrellaman. It should be possible for colour challenged people to play any game with about the same access to info as the colour enabled.
;)


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viewtopic.php?f=527&t=161049
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Re: Colour Committee 2013 & A Sneak Peek

Postby greenoaks on Fri Aug 02, 2013 7:04 pm

kuma32478 wrote:Just curious on a couple things:

1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)

5 player teams would be Quints and 6 player teams Sexts

blakebowling wrote:We do have the options for 9, 10, and 11.

We haven't added 5 or 6 player teams (yet), but we have increased the number of teams that can be in a game.

i may have to redo my 4 Dubs R Beta tournament series as

6 Dubs R Awesome
4 Trips R Terrific
3 Quads R Craaaazy

:D
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Re: Colour Committee 2013 & A Sneak Peek

Postby Bruceswar on Fri Aug 02, 2013 10:03 pm

add me for a map makers perspective please
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Re: Colour Committee 2013 & A Sneak Peek

Postby chapcrap on Fri Aug 02, 2013 10:59 pm

greenoaks wrote:
kuma32478 wrote:Just curious on a couple things:

1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)

5 player teams would be Quints and 6 player teams Sexts

Count me in for a few sexts.
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Re: Colour Committee 2013 & A Sneak Peek

Postby denominator on Sat Aug 03, 2013 12:53 am

I would be interested in participating in this.
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Re: Colour Committee 2013 & A Sneak Peek

Postby rdsrds2120 on Sat Aug 03, 2013 2:32 am

patrickaa317 wrote:willing to help as needed too. definitely excited about this update!

Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.

Thanks Blake.


I've started a separate project with the Cartographers to first, set a max player value for all necessary maps, and then as mapmakers want to update them, after the feature, we can do that. All those maps is quite a bit of work, though!

BMO
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Re: Colour Committee 2013 & A Sneak Peek

Postby patrickaa317 on Sat Aug 03, 2013 10:31 am

rdsrds2120 wrote:
patrickaa317 wrote:willing to help as needed too. definitely excited about this update!

Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.

Thanks Blake.


I've started a separate project with the Cartographers to first, set a max player value for all necessary maps, and then as mapmakers want to update them, after the feature, we can do that. All those maps is quite a bit of work, though!

BMO


Thanks rds. I can help with either task if you want to put the appropriate contact in touch with me.
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