Conquer Club

Feudal War [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Feudal War [Quenched]

Postby mightymars on Tue Jan 17, 2012 8:06 pm

Nice work with the natural & simple map; can you remove the ???????????????????????? marks?
Private mightymars
 
Posts: 1
Joined: Mon Jan 02, 2012 9:23 pm

Re: Feudal War [Quenched]

Postby thenobodies80 on Wed Jan 18, 2012 11:28 am

It's simple: don't play Fog of War games.
It's not the map but the options of that game the reason for the question marks on it http://www.conquerclub.com/public.php?m ... tructions3
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Feudal War [Quenched]

Postby SiriusCowKing on Mon Aug 12, 2013 10:29 am

There is a problem with the balancing of the map when playing 1v1. One of the players will start with both top castles, the other one will start with both middle castles. That makes all the bottom part of the map free to take for the middle starting player. I did a game with trench in this map, I had simply no chance what so ever.
User avatar
Captain SiriusCowKing
 
Posts: 213
Joined: Thu Aug 01, 2013 10:29 pm
Location: Montreal

Re: Feudal War [Quenched]

Postby ManBungalow on Mon Aug 12, 2013 10:37 am

The castle(s) you start on are determined randomly and independently each game.
Image
Colonel ManBungalow
 
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Previous

Return to The Atlas

Who is online

Users browsing this forum: No registered users

cron