Conquer Club

[PC] Kill Ratio to Replace Percent Won

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Thoughts?

a) I agree with the suggestion
1
6%
c) I disagree with the suggestion
1
6%
c) I agree with the suggestion, and further agree that bot games should be excluded.
12
67%
d) I disagree with the suggestion, but agree that bot games should be excluded.
1
6%
d) I am positive, but the suggestions need work
2
11%
e) I am against this. I would like Win Ratio to remain as it is
1
6%
 
Total votes : 18

Re: winning rate

Postby Arama86n on Tue May 12, 2015 1:33 pm

Kaskavel wrote:Concise description:
  • Create an extra stat in player's profile, offering a percentage of won games, including adjustment for how many players participate

Specifics/Details:
  • If a player wins a 6 player game, his percentage will adjust, just like he won 5 different games. If a player loses 7 games with 7 players, his score adjusts like he lost 1 game with one opponent, etc.

How this will benefit the site and/or other comments:
  • The idea is that currently, the percentage victory scores on player profiles mean absolute nothing. They are random numbers that cannot get a meaning and create comparisons without studying what kind of games the player is participating. This way, the number, which will naturaly be around 40-60 % for most players, will have a definite objective meaning and 2 players can immediately be compared


I am in full agreement, and further stipulate that I'd like to see bot games removed from the statistic.
I have approached a moderator about editing the first post of this merged thread to replace the New Recruits post with Kaskeval's more tidy presentation, and more importantly include a POLL. If we can get that done, I am going to try and get the word out about this and see if we can't get a few hundred votes on the subject. It should be a very easy change for team CC to make, and one that will definitely improve the profile page. Furthermore, it would seem everyone in this thread, with one or two less serious exceptions, is in agreement about this.

The poll could be something along the lines of:

a) I agree with the suggestion
c) I disagree with the suggestion
c) I agree with the suggestion, and further agree that bot games should be excluded.
d) I disagree with the suggestion, but agree that bot games should be excluded.
d) I am positive, but the suggestions need work
e) I am against this. I would like Win Ratio to remain as it is
Major Arama86n
 
Posts: 2271
Joined: Thu Jul 23, 2009 1:32 pm
Location: Gothenburg, Sweden

Re: [PC] Kill Ratio to Replace Percent Won

Postby betiko on Tue May 12, 2015 6:46 pm

yes, the problem is that kaskavel's suggestion is the good one, not the one from the OP.

I'm not sure kaskavel has worded it clearly enough though, and it might need further explanation.
Basically, adjust the win rate to the expected win rate depending on the amount of opponent you have.

1 opponent = 50% expected win rate -> no readjustment
2 opponents= 33% expected win rate -> readjust it to 50% on this 33% basis for 2 opponents game

so on up to 11 opponents games. For BRs... maybe don't include them at all. And as arama said... remove the bot games.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: [PC] Kill Ratio to Replace Percent Won

Postby iAmCaffeine on Tue May 12, 2015 7:41 pm

I find Kaskavel's description easier to understand than betiko's..
Image
User avatar
Cook iAmCaffeine
 
Posts: 11700
Joined: Mon Apr 01, 2013 5:38 pm

Re: [PC] Kill Ratio to Replace Percent Won

Postby Metsfanmax on Tue May 12, 2015 10:27 pm

If we are really talking about "kill ratio," then we should be talking about number of opponents killed, not number of games won.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: [PC] Kill Ratio to Replace Percent Won

Postby macbone on Wed May 13, 2015 3:48 am

I agree that bot games should be removed from the equation, too.
User avatar
Colonel macbone
 
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Location: Running from a cliff racer

Re: winning rate

Postby betiko on Wed May 13, 2015 4:53 am

Metsfanmax wrote:If we are really talking about "kill ratio," then we should be talking about number of opponents killed, not number of games won.


we don't really want to talk about kill ratio, but since suggestions are always merged on this forum even when they are not the same thing, kaskavel's suggestion was the one we wanted to bump with arama. Forget about the OP, and let's get the title changed by a mod.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: winning rate

Postby Arama86n on Wed May 13, 2015 4:55 am

betiko wrote:
Metsfanmax wrote:If we are really talking about "kill ratio," then we should be talking about number of opponents killed, not number of games won.


we don't really want to talk about kill ratio, but since suggestions are always merged on this forum even when they are not the same thing, kaskavel's suggestion was the one we wanted to bump with arama. Forget about the OP, and let's get the title changed by a mod.


I've spoken to jamesker1. He's going to do it within the next few days when he has time. We'll take it from there.

No idea what we should change the thread name too, "Refinement of win-ratio calculation"? :ugeek: :roll:
I'll reflect on that matter over a few ale.
Major Arama86n
 
Posts: 2271
Joined: Thu Jul 23, 2009 1:32 pm
Location: Gothenburg, Sweden

Re: winning rate

Postby betiko on Wed May 13, 2015 4:59 am

iAmCaffeine wrote:I find Kaskavel's description easier to understand than betiko's..


actually my idea might not be exactly the same as kaskavel's... I'd like the win rate we currently have to be replaced by a formula that readjusts to 50% all game types that have more than one opponent based on each of their expected win rate. It's kind of hard to word is simply...
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: winning rate

Postby betiko on Wed May 13, 2015 5:01 am

Arama86n wrote:
betiko wrote:
Metsfanmax wrote:If we are really talking about "kill ratio," then we should be talking about number of opponents killed, not number of games won.


we don't really want to talk about kill ratio, but since suggestions are always merged on this forum even when they are not the same thing, kaskavel's suggestion was the one we wanted to bump with arama. Forget about the OP, and let's get the title changed by a mod.


I've spoken to jamesker1. He's going to do it within the next few days when he has time. We'll take it from there.

No idea what we should change the thread name too, "Refinement of win-ratio calculation"? :ugeek: :roll:
I'll reflect on that matter over a few ale.


lol I think the "winning rate" title kaskavel used is just fine. the current one and the OP are definitely something completely different.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: winning rate

Postby iAmCaffeine on Wed May 13, 2015 10:40 am

betiko wrote:
iAmCaffeine wrote:I find Kaskavel's description easier to understand than betiko's..


actually my idea might not be exactly the same as kaskavel's... I'd like the win rate we currently have to be replaced by a formula that readjusts to 50% all game types that have more than one opponent based on each of their expected win rate. It's kind of hard to word is simply...


I'm honestly finding it all pretty confusing. Just as soon as I think I've grasped the concept I try and work it out in a practical manner and get stuck. If, like Kaskavel's suggestion, winning a 5 player game counted towards your percentage as though you'd won the same as 5 x 1v1s, it won't correspond with the amount of games won/played. Is that an issue? Maybe not.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11700
Joined: Mon Apr 01, 2013 5:38 pm

Re: winning rate

Postby betiko on Wed May 13, 2015 11:17 am

iAmCaffeine wrote:
betiko wrote:
iAmCaffeine wrote:I find Kaskavel's description easier to understand than betiko's..


actually my idea might not be exactly the same as kaskavel's... I'd like the win rate we currently have to be replaced by a formula that readjusts to 50% all game types that have more than one opponent based on each of their expected win rate. It's kind of hard to word is simply...


I'm honestly finding it all pretty confusing. Just as soon as I think I've grasped the concept I try and work it out in a practical manner and get stuck. If, like Kaskavel's suggestion, winning a 5 player game counted towards your percentage as though you'd won the same as 5 x 1v1s, it won't correspond with the amount of games won/played. Is that an issue? Maybe not.


well his concept basically would bring in too much weight in those multiplayer games on the game total, so I think mine would give a more accurate result. winning 5 1v1 games should still have more weight towards your win% than winning 1 5 player game. What I'd like to see, is that 5 player game win % readjusted to your expected win rate. Supposing each win/loss gives 20pts, you need 1/5 to break even on those 5 player games. so you need to win 20% of them. In a 1v1 you'd need to win 50%.
That means that you need 2,5 times less wins to break even on 5 player games, therefore your win rate in 5 player games should be multiplied by 2,5 to make sense if you aggregate everything the way it's currently done.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: winning rate

Postby Metsfanmax on Wed May 13, 2015 11:46 am

betiko wrote:
Metsfanmax wrote:If we are really talking about "kill ratio," then we should be talking about number of opponents killed, not number of games won.


we don't really want to talk about kill ratio


I think you should want to. The current and proposed metric hurts people who play a lot of Terminator games and eliminate lots of opponents but end up losing overall.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: winning rate

Postby betiko on Wed May 13, 2015 12:40 pm

Metsfanmax wrote:
betiko wrote:
Metsfanmax wrote:If we are really talking about "kill ratio," then we should be talking about number of opponents killed, not number of games won.


we don't really want to talk about kill ratio


I think you should want to. The current and proposed metric hurts people who play a lot of Terminator games and eliminate lots of opponents but end up losing overall.


Well it s their choice. They go for the points instead of going for the win. You go for the win to get terminator kills for your medal. No one cares to dammage his win rate by playing terminators and not being the last one standing if they went for points... The win rate is a complete crap stat. Just play millions of bot games if you want to inflate it.

I mean, i don t care if we have a kill ratio stat on top of the win rate, why not. But it s less of a priority comparing to fix what we already have.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: [PC] Kill Ratio to Replace Percent Won

Postby iAmCaffeine on Wed May 13, 2015 2:10 pm

I think it'd be quite nice to see people's different win rates for different size games. You could count 2v2 as 1v1, 2v2v2 as a 3 player and so on.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11700
Joined: Mon Apr 01, 2013 5:38 pm

Re: [PC] Kill Ratio to Replace Percent Won

Postby betiko on Wed May 13, 2015 5:37 pm

iAmCaffeine wrote:I think it'd be quite nice to see people's different win rates for different size games. You could count 2v2 as 1v1, 2v2v2 as a 3 player and so on.


Well, this could be kind of a drop down menu with the detail of all game types, but it would still be interesting to see an aggregated figure... One that shows how much above or bellow the expected win rate a player is.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: [PC] Kill Ratio to Replace Percent Won

Postby iAmCaffeine on Thu May 14, 2015 7:35 am

betiko wrote:
iAmCaffeine wrote:I think it'd be quite nice to see people's different win rates for different size games. You could count 2v2 as 1v1, 2v2v2 as a 3 player and so on.


Well, this could be kind of a drop down menu with the detail of all game types, but it would still be interesting to see an aggregated figure... One that shows how much above or bellow the expected win rate a player is.


Agreed x2.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11700
Joined: Mon Apr 01, 2013 5:38 pm

Re: [PC] Kill Ratio to Replace Percent Won

Postby Swifte on Thu May 14, 2015 4:27 pm

In aggregate, call this "adjusted win ratio" or "normalized win ratio". A neat number that can sit on the profile.

Then give us integrated maprank and we can calculate anyone's win ratio on anything.
User avatar
Colonel Swifte
 
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
3

Re: winning rate

Postby JamesKer1 on Sat May 16, 2015 7:28 am

betiko wrote:
Metsfanmax wrote:If we are really talking about "kill ratio," then we should be talking about number of opponents killed, not number of games won.


we don't really want to talk about kill ratio, but since suggestions are always merged on this forum even when they are not the same thing, kaskavel's suggestion was the one we wanted to bump with arama. Forget about the OP, and let's get the title changed by a mod.


If you believe there has been a mistake made in merging, please just PM me... I'd rather fix it than it be passively criticized. It's very possible I or another mod made a mistake, but we don't go around merging everything in sight, if there is a difference then they stay separate threads.
Join CrossMapAHolics!

Stephan Wayne wrote:Every day is Fool's Day on CC.




A new era of monthly challenges has begun...
User avatar
Private JamesKer1
 
Posts: 1338
Joined: Fri Jun 24, 2011 9:47 am
Location: Good ol' Kentucky

Re: [PC] Kill Ratio to Replace Percent Won

Postby Arama86n on Sat May 16, 2015 8:19 am

Thanks for your help JamesKer1.
Major Arama86n
 
Posts: 2271
Joined: Thu Jul 23, 2009 1:32 pm
Location: Gothenburg, Sweden

Re: [PC] Kill Ratio to Replace Percent Won

Postby Arama86n on Sat May 16, 2015 8:27 am

And if anyone is doubting that they include bot games in the win Ratio, they do. I was looking at a player last week with 89% Win Ratio, that I assure you he shouldn't have had :)
Major Arama86n
 
Posts: 2271
Joined: Thu Jul 23, 2009 1:32 pm
Location: Gothenburg, Sweden

Re: winning rate

Postby loutil on Sat May 16, 2015 9:25 am

betiko wrote:
iAmCaffeine wrote:
betiko wrote:
iAmCaffeine wrote:I find Kaskavel's description easier to understand than betiko's..


actually my idea might not be exactly the same as kaskavel's... I'd like the win rate we currently have to be replaced by a formula that readjusts to 50% all game types that have more than one opponent based on each of their expected win rate. It's kind of hard to word is simply...


I'm honestly finding it all pretty confusing. Just as soon as I think I've grasped the concept I try and work it out in a practical manner and get stuck. If, like Kaskavel's suggestion, winning a 5 player game counted towards your percentage as though you'd won the same as 5 x 1v1s, it won't correspond with the amount of games won/played. Is that an issue? Maybe not.


well his concept basically would bring in too much weight in those multiplayer games on the game total, so I think mine would give a more accurate result. winning 5 1v1 games should still have more weight towards your win% than winning 1 5 player game. What I'd like to see, is that 5 player game win % readjusted to your expected win rate. Supposing each win/loss gives 20pts, you need 1/5 to break even on those 5 player games. so you need to win 20% of them. In a 1v1 you'd need to win 50%.
That means that you need 2,5 times less wins to break even on 5 player games, therefore your win rate in 5 player games should be multiplied by 2,5 to make sense if you aggregate everything the way it's currently done.

This intuitively makes more sense but I am struggling with how you would apply it using that formula. If I play 10 1v1 games and win 6 my win % is 60%. If I then play an 8 player standard game and win, what is my overall win % ?. Is my multiplier 4? Would that mean I now have 10 wins in 11 games for a win % of 91%? Or, are you saying I would have 10 wins in 14 games or 71% ? With the proposed formula from Kaskaval would my wins now be 17 - 4 or 81%?
Image
User avatar
Brigadier loutil
Team Leader
Team Leader
 
Posts: 769
Joined: Fri Feb 11, 2011 2:40 pm

Re: [PC] Kill Ratio to Replace Percent Won

Postby hopalong on Sat May 16, 2015 10:12 am

seems like the proposal needs refinement, or that several proposals need to be considered.

for starters, it would be great to just remove bot games from current win%.
Image
User avatar
Major hopalong
 
Posts: 1240
Joined: Thu Apr 28, 2011 9:15 am
Location: not sure ... but it feels kindof good.

Re: winning rate

Postby betiko on Sat May 16, 2015 10:13 am

loutil wrote:
betiko wrote:
iAmCaffeine wrote:
betiko wrote:
iAmCaffeine wrote:I find Kaskavel's description easier to understand than betiko's..


actually my idea might not be exactly the same as kaskavel's... I'd like the win rate we currently have to be replaced by a formula that readjusts to 50% all game types that have more than one opponent based on each of their expected win rate. It's kind of hard to word is simply...


I'm honestly finding it all pretty confusing. Just as soon as I think I've grasped the concept I try and work it out in a practical manner and get stuck. If, like Kaskavel's suggestion, winning a 5 player game counted towards your percentage as though you'd won the same as 5 x 1v1s, it won't correspond with the amount of games won/played. Is that an issue? Maybe not.


well his concept basically would bring in too much weight in those multiplayer games on the game total, so I think mine would give a more accurate result. winning 5 1v1 games should still have more weight towards your win% than winning 1 5 player game. What I'd like to see, is that 5 player game win % readjusted to your expected win rate. Supposing each win/loss gives 20pts, you need 1/5 to break even on those 5 player games. so you need to win 20% of them. In a 1v1 you'd need to win 50%.
That means that you need 2,5 times less wins to break even on 5 player games, therefore your win rate in 5 player games should be multiplied by 2,5 to make sense if you aggregate everything the way it's currently done.

This intuitively makes more sense but I am struggling with how you would apply it using that formula. If I play 10 1v1 games and win 6 my win % is 60%. If I then play an 8 player standard game and win, what is my overall win % ?. Is my multiplier 4? Would that mean I now have 10 wins in 11 games for a win % of 91%? Or, are you saying I would have 10 wins in 14 games or 71% ? With the proposed formula from Kaskaval would my wins now be 17 - 4 or 81%?


I am not certain I understood your example but I will take it the way I understood.

so you would have played a total of 11 games and would have won 7, so with the actual count that would make 64% on your wall
with the count I'm suggesting:
6/10 games won in 1v1 with no mutiplier
1/1 game won in 8 player games. your expected win rate there is 12,5%, normally a x4 multiplier should apply, but given that you are already at 100% your 8 player games should remain with a 100% win rate.
I guess the multiplier should apply only up till 100% (let's face it, this example is based on way too little games)
with my suggestion, if you have played 7 games, well the win rate will always be calcuated on 7 games; multi single games don't hold more weight. The win rate would remain 64% in your example.

Let's take an example with a larger amount of games to make more sense:

player A has played 100 games and has won 35:
-50 games in 1v1/team/poly and has won 20 (40% win rate which is bellow the expected 50% win rate)
-25 games involving 2 opponents and has won 10 (40% "normal" win rate, which is above the 33% expected win rate in 3 player games; a 1,5 multiplier would apply to that win rate; this would be equivalent to 60% win rate)
-25 games involving 3 opponents and has won 5 (20% "normal" win rate, which is below the 25% expected win rate in 4 player games; a 2 multiplier would apply to this win rate, this would be equivalent to a 40% win rate)

player B has played 100 games and has won 40:
-100 games in 1v1/team/poly and has won 40 (40% win rate which is bellow the expected 50% win rate)


Player A for conquer club has a 35% win rate; which is below player B's 40%

With my calculation player A would have the following aggregated win rate: (40%*(50/100)+60%*(25/100)+40%*(25/100)=45%

so player A's win rate would become higher than player B; and assuming they've only faced players of the same level (giving them or taking them 20 points each) player A would have a higher score anyways. he would indeed have a better game record...
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: winning rate

Postby Metsfanmax on Sat May 16, 2015 1:27 pm

betiko wrote:Let's take an example with a larger amount of games to make more sense:

player A has played 100 games and has won 35:
-50 games in 1v1/team/poly and has won 20 (40% win rate which is bellow the expected 50% win rate)
-25 games involving 2 opponents and has won 10 (40% "normal" win rate, which is above the 33% expected win rate in 3 player games; a 1,5 multiplier would apply to that win rate; this would be equivalent to 60% win rate)
-25 games involving 3 opponents and has won 5 (20% "normal" win rate, which is below the 25% expected win rate in 4 player games; a 2 multiplier would apply to this win rate, this would be equivalent to a 40% win rate)

...

With my calculation player A would have the following aggregated win rate: (40%*(50/100)+60%*(25/100)+40%*(25/100)=45%


If Player A had won all of their games, their win rate would be above 100%. This formula therefore makes no sense. You can't just hide behind "well if you play enough games my formula gets a number below 100% in practice." That doesn't magically make it valid. It's obviously wrong because someone who has lost only a few games will have a displayed win rate of 100% or greater even though their actual is below that.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: winning rate

Postby betiko on Sat May 16, 2015 7:16 pm

Metsfanmax wrote:
betiko wrote:Let's take an example with a larger amount of games to make more sense:

player A has played 100 games and has won 35:
-50 games in 1v1/team/poly and has won 20 (40% win rate which is bellow the expected 50% win rate)
-25 games involving 2 opponents and has won 10 (40% "normal" win rate, which is above the 33% expected win rate in 3 player games; a 1,5 multiplier would apply to that win rate; this would be equivalent to 60% win rate)
-25 games involving 3 opponents and has won 5 (20% "normal" win rate, which is below the 25% expected win rate in 4 player games; a 2 multiplier would apply to this win rate, this would be equivalent to a 40% win rate)

...

With my calculation player A would have the following aggregated win rate: (40%*(50/100)+60%*(25/100)+40%*(25/100)=45%


If Player A had won all of their games, their win rate would be above 100%. This formula therefore makes no sense. You can't just hide behind "well if you play enough games my formula gets a number below 100% in practice." That doesn't magically make it valid. It's obviously wrong because someone who has lost only a few games will have a displayed win rate of 100% or greater even though their actual is below that.


betiko wrote:so you would have played a total of 11 games and would have won 7, so with the actual count that would make 64% on your wall
with the count I'm suggesting:
6/10 games won in 1v1 with no mutiplier
1/1 game won in 8 player games. your expected win rate there is 12,5%, normally a x4 multiplier should apply, but given that you are already at 100% your 8 player games should remain with a 100% win rate.
I guess the multiplier should apply only up till 100% (let's face it, this example is based on way too little games)
with my suggestion, if you have played 7 games, well the win rate will always be calcuated on 7 games; multi single games don't hold more weight. The win rate would remain 64% in your example.

Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users