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MapStarter: Pi-School

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MapStarter: Pi-School

Postby HitRed on Thu Jun 08, 2017 7:00 pm

Map Name: Pi-School
Mapmaker(s): HitRed for Concept/XML, EBConquer for Graphics
Number of Territories: 42
Goal: Capture Pi
Slogan: Invitingly Easy, Amazingly Hard...Can You Capture Pi?
Special Features: 48 unique ways to assault Pi. Killer Neutrals, one-way attacks, dead ends and bombardment.
What Makes This Map Worthy of Being Made: Designed to be different. A conquest style thinking players map.
Popularity: Pi is always cool. International Pi Day is March 14th.

Image
Pi.V1.12 art Large Map

http://indigo-post.com/cc/misc/pi/Pi-School_v12.xml
Pi.V1.12 XML

Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<map>
<minreinforcement>3</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>42</upper>
<divisor>3</divisor>
</reinforcement>
</reinforcements>
<!-- GAME STARTING POSITIONS -->
<positions>
<position>
<territory>Circumference</territory>
</position>
<position>
<territory>Concentric</territory>
</position>
<position>
<territory>Radius</territory>
</position>
<position>
<territory>Circle</territory>
</position>
<position>
<territory>Diameter</territory>
</position>
<position>
<territory>Tangent</territory>
</position>
<position>
<territory>Curve</territory>
</position>
<position>
<territory>Arc</territory>
</position>
</positions>
<!-- WINNING CONDITION -->
<objective>
<name>CAPTURE PI</name>
<components>
<territory>pi3</territory>
<territory>Pi.</territory>
<territory>Pi1A</territory>
<territory>Pi4</territory>
<territory>Pi1B</territory>
<territory>Pi5A</territory>
<territory>Pi9</territory>
<territory>Pi2</territory>
<territory>Pi6</territory>
<territory>Pi5B</territory>
</components>
</objective>
<!-- TERMS TERRITORY POSITIONS -->
<territory>
<name>Circumference</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>19</smallx>
<smally>87</smally>
<largex>30</largex>
<largey>107</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Concentric</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>181</smallx>
<smally>59</smally>
<largex>246</largex>
<largey>71</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Radius</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>30</smallx>
<smally>116</smally>
<largex>44</largex>
<largey>145</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Circle</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>121</smallx>
<smally>100</smally>
<largex>165</largex>
<largey>125</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Diameter</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>210</smallx>
<smally>84</smally>
<largex>285</largex>
<largey>104</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Tangent</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>46</smallx>
<smally>147</smally>
<largex>64</largex>
<largey>187</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Curve</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>149</smallx>
<smally>128</smally>
<largex>200</largex>
<largey>164</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Arc</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>237</smallx>
<smally>113</smally>
<largex>319</largex>
<largey>144</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<!-- GREEN CALCULATOR TERRITORY BUTTONS -->
<territory>
<name>0</name>
<borders>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>102</smallx>
<smally>559</smally>
<largex>139</largex>
<largey>738</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>00</name>
<borders>
<border>0</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>160</smallx>
<smally>544</smally>
<largex>216</largex>
<largey>719</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>.</name>
<borders>
<border>0</border>
<border>00</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi.</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>218</smallx>
<smally>530</smally>
<largex>294</largex>
<largey>698</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>1</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
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<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi1A</border>
<border>Pi1B</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>91</smallx>
<smally>513</smally>
<largex>124</largex>
<largey>676</largey>
</coordinates>
<neutral>4</neutral>
</territory>
<territory>
<name>2</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi2</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>149</smallx>
<smally>498</smally>
<largex>201</largex>
<largey>657</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>3</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
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<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi3</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>207</smallx>
<smally>484</smally>
<largex>278</largex>
<largey>638</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>4</name>
<borders>
<border>0</border>
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<border>EVEN</border>
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<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi4</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
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<border>+</border>
<border>=</border>
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<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
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<border>Pi5B</border>
<border>ON/AC</border>
<border>OFF</border>
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<border>x</border>
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<largex>186</largex>
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<neutral>4</neutral>
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<name>6</name>
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<border>EVEN</border>
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<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi6</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
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<largex>263</largex>
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<name>7</name>
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<coordinates>
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</territory>
<territory>
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<largex>171</largex>
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</territory>
<territory>
<name>9</name>
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<border>ON/AC</border>
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<territory>
<name>+</name>
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</borders>
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</territory>
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<border>COMPOSIT</border>
<border>UNITY</border>
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<border>+</border>
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</borders>
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<smally>404</smally>
<largex>338</largex>
<largey>535</largey>
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<bonus>1</bonus>
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<territory>
<name>÷</name>
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<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi9</border>
<border>ON/AC</border>
<border>OFF</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
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<smally>368</smally>
<largex>325</largex>
<largey>484</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<!-- WHITE CALCULATOR BUTTONS -->
<territory>
<name>EVEN</name>
<borders>
<border>Pi4</border>
<border>Pi2</border>
<border>Pi6</border>
</borders>
<coordinates>
<smallx>61</smallx>
<smally>375</smally>
<largex>82</largex>
<largey>493</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>ODD</name>
<borders>
<border>Pi3</border>
<border>Pi1A</border>
<border>Pi1B</border>
<border>Pi5A</border>
<border>Pi9</border>
<border>Pi5B</border>
</borders>
<coordinates>
<smallx>119</smallx>
<smally>361</smally>
<largex>156</largex>
<largey>474</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>PRIME</name>
<borders>
<border>Pi3</border>
<border>Pi5A</border>
<border>Pi2</border>
<border>Pi5B</border>
</borders>
<coordinates>
<smallx>176</smallx>
<smally>346</smally>
<largex>239</largex>
<largey>453</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>COMPOSIT</name>
<borders>
<border>Pi4</border>
<border>Pi9</border>
<border>Pi6</border>
</borders>
<coordinates>
<smallx>235</smallx>
<smally>333</smally>
<largex>312</largex>
<largey>435</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>UNITY</name>
<borders>
<border>Pi1A</border>
<border>Pi1B</border>
</borders>
<coordinates>
<smallx>306</smallx>
<smally>353</smally>
<largex>403</largex>
<largey>471</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>ALT-L</name>
<borders>
<border>Pi3</border>
<border>Pi1A</border>
<border>Pi1B</border>
<border>Pi9</border>
<border>Pi6</border>
</borders>
<coordinates>
<smallx>316</smallx>
<smally>390</smally>
<largex>416</largex>
<largey>520</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>ALT-R</name>
<borders>
<border>Pi.</border>
<border>Pi4</border>
<border>Pi5A</border>
<border>Pi2</border>
<border>Pi5B</border>
</borders>
<coordinates>
<smallx>326</smallx>
<smally>427</smally>
<largex>428</largex>
<largey>568</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>=</name>
<borders>
<border>Pi3</border>
<border>Pi.</border>
<border>Pi1A</border>
<border>Pi4</border>
<border>Pi1B</border>
<border>Pi5A</border>
<border>Pi9</border>
<border>Pi2</border>
<border>Pi6</border>
<border>Pi5B</border>
</borders>
<coordinates>
<smallx>343</smallx>
<smally>494</smally>
<largex>450</largex>
<largey>657</largey>
</coordinates>
<neutral killer="yes">2</neutral>
</territory>
<!-- CALCULATOR DISPLAY NUMBER TERRITORIES -->
<territory>
<name>Pi3</name>
<borders>
</borders>
<coordinates>
<smallx>16</smallx>
<smally>279</smally>
<largex>33</largex>
<largey>361</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi.</name>
<borders>
</borders>
<coordinates>
<smallx>42</smallx>
<smally>272</smally>
<largex>64</largex>
<largey>353</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi1A</name>
<borders>
</borders>
<coordinates>
<smallx>68</smallx>
<smally>266</smally>
<largex>95</largex>
<largey>345</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi4</name>
<borders>
</borders>
<coordinates>
<smallx>94</smallx>
<smally>259</smally>
<largex>125</largex>
<largey>337</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi1B</name>
<borders>
</borders>
<coordinates>
<smallx>121</smallx>
<smally>252</smally>
<largex>158</largex>
<largey>329</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi5A</name>
<borders>
</borders>
<coordinates>
<smallx>148</smallx>
<smally>245</smally>
<largex>190</largex>
<largey>321</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi9</name>
<borders>
</borders>
<coordinates>
<smallx>175</smallx>
<smally>238</smally>
<largex>226</largex>
<largey>312</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi2</name>
<borders>
</borders>
<coordinates>
<smallx>201</smallx>
<smally>232</smally>
<largex>261</largex>
<largey>304</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi6</name>
<borders>
</borders>
<coordinates>
<smallx>227</smallx>
<smally>225</smally>
<largex>296</largex>
<largey>295</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi5B</name>
<borders>
</borders>
<coordinates>
<smallx>253</smallx>
<smally>219</smally>
<largex>332</largex>
<largey>286</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<!-- BOMBARDMENT OF DISPLAY NUMBERS BY YELLOW BUTTON-->
<territory>
<name>ON/AC</name>
<borders></borders>
<bombardments>
<bombardment>Pi3</bombardment>
<bombardment>Pi.</bombardment>
<bombardment>Pi1A</bombardment>
<bombardment>Pi4</bombardment>
<bombardment>Pi1B</bombardment>
<bombardment>Pi5A</bombardment>
<bombardment>Pi9</bombardment>
<bombardment>Pi2</bombardment>
<bombardment>Pi6</bombardment>
<bombardment>Pi5</bombardment>
</bombardments>
<coordinates>
<smallx>287</smallx>
<smally>279</smally>
<largex>376</largex>
<largey>371</largey>
</coordinates>
<neutral killer="yes">2</neutral>
</territory>
<!-- BOMBARDMENT OF STARTING POSITIONS BY RED BUTTON -->
<territory>
<name>OFF</name>
<borders></borders>
<bombardments>
<bombardment>Circumference</bombardment>
<bombardment>Concentric</bombardment>
<bombardment>Radius</bombardment>
<bombardment>Circle</bombardment>
<bombardment>Diameter</bombardment>
<bombardment>Tangent</bombardment>
<bombardment>Curve</bombardment>
<bombardment>Arc</bombardment>
</bombardments>
<coordinates>
<smallx>296</smallx>
<smally>316</smally>
<largex>388</largex>
<largey>414</largey>
</coordinates>
<neutral killer="yes">20</neutral>
</territory>
</map>



Image
Pi.V1.11 art Large Map

show

Pi.V1.10 art Large Map


show

Pi.V1.9 Large Map

show

Pi.V1.9 Small Map


show

Pi.V1.8 art

show

Pi.V1.7 art

show

Pi.V1.6 art

show

Pi.V1.5 art

show

Pi.V1.4 art

show

Pi.V1.3 art

show

Pi.V1.concept art

Pi is the ratio of a circle's circumference to its diameter, commonly approximated as 3.14159265

VICTORY CONDITION
Control all of the components of Pi 3.14159265 IN THE DISPLAY.

STARTING POSITIONS
There are 8 starting positions (Terms) at the top of the map. They one-way assault into the green buttons (numbers 00 thru 9 and ".") and (+-x÷).

GREEN BUTTONS
Green buttons can attack each other. Green buttons can also can one-way dead end attack its corresponding number IN THE DISPLAY. Examples: The 3 can attack the 3. The 1 can attack both of the 1's. The 4 can attack the 4. Etc. The green buttons and (+-x÷) also one-way attack the Yellow, Red, and White buttons.

YELLOW BUTTONS
ON/AC button bombard all numbers 3,".",1,4,1,5,9,2,6,5 in Pi.
"=" button one-way attack all of the numbers 3,".",1,4,1,5,9,2,6,5.

RED BUTTON BOMBARDS THE TERMS
OFF button would bombard the starting positions. Circumference, Concentric, Radius, Circle, Diameter, Tangent, Curve and Arc

WHITE BUTTONS HAVE UNIQUE ONE WAY DEAD END ATTACKS INTO THE DISPLAY
EVEN one-way attacks the EVEN numbers. 4,2,6
ODD one-way attacks the ODD numbers. 3,1,1,5,9,5
PRIME one-way attacks the PRIME numbers. 3,5,2,5
COMPOSITE one-way attacks the COMPOSITE numbers. 4,9,6
UNITY (1 is UNITY in math) one-way attacks both 1s. 1,1
ALT-L (alternation numbers from the left) one-way attacks 3,1,1,9,6.
ALT-R (alternation numbers from the right) one-way attacks 5,2,5,4 and ".".

STARTING NEUTRALS
Green Buttons 0, 00, ".", 7, 8,+,-,x,÷ start neutral 2
Green Buttons 2, 3, 4, 6, 9, start neutral 3
Green Buttons 1 and 5 start at neutral 4
Display numbers 3.14159265 will start neutral 3.

KILLER NEUTRALS
White buttons would start Neutral 1
The ON/AC button and "=" would start 2
The OFF button (being the most powerful) would start 20

BONUS
Standard 1 troop per 3 terr. with 3 troop minimum.
Each TERM will auto deploy +1.
Each component of 3.14159265 IN THE DISPLAY would + 3 bonus.
Green buttons 0, 00, 7, 8,+,-,x,÷ auto deploy +1.

CREATIVE IDEA
A π Achievement Award Medal would be cool. As part of the rollout the medal would only be available to any winner in the first 314 days. After that no more would be given. Ever! Making them a status symbol.

ART IDEAS
Bright and cheerful. Green chalk board with white chalk game instructions. To the left is a calculator. Starting positions above calculator would be math terms.

Keyboard Art. Number buttons and +-x÷ would be green with white text. EVEN, ODD, PRIME, COMPOSITE, UNITY, ALT-R and ALT-L would be white with black text. ON/AC and "=" would be yellow with black text. OFF button would be red with white text.

Thanks for reading!

HitRed
Last edited by HitRed on Tue Jul 24, 2018 7:39 pm, edited 240 times in total.
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Re: CAPTURE PI 3.14

Postby riskllama on Thu Jun 08, 2017 7:40 pm

interesting.
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Re: Pi-School

Postby PunkRocker on Fri Jun 09, 2017 1:37 pm

nice one hitred
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Re: Pi-School

Postby iancanton on Sun Jun 11, 2017 5:09 pm

i've moved this thread to map ideas, as there is neither an image nor a mapmaker yet.

u've linked to a page that has lots of calculators. it'll be helpful if u post a picture of the particular calculator that u have in mind, as many calculators have different layouts from each other.

ian. :)
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Re: Pi-School

Postby riskllama on Sun Jun 11, 2017 5:52 pm

but, they've got a clever thread title... :-s
OP's been edited 24 times, too - this map IS happening.
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Re: Pi-School

Postby Thorthoth on Sun Jun 11, 2017 10:01 pm

I'm thinking ''Pie School'', it will be sort-of a mash up between mathematics and a pastry-oriented culinary academy. The basic layout could be arranged as a ... wait for it... pie chart.
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Re: Pi-School

Postby iancanton on Tue Jun 13, 2017 4:54 pm

if u're searching for an artist, then a first step might be to ask ur clanmates.

ian. :)
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Re: Pi-School

Postby Symmetry on Tue Jun 13, 2017 7:54 pm

it might be a good idea to sketch a rough outline of how you think the map would look, scan it and post it here.

I've got to be honest though, although I like the basic inspiration, I think you'll have to make some big changes to make it a playable CC map.
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
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Re: Pi-School

Postby Thorthoth on Tue Jun 13, 2017 10:08 pm

Big changes to make it playable by Sym. Yea, I bet...

Thanks for your terminal NON-player feedback... NEXT!
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Re: Pi-School

Postby grifftron on Sun Jun 18, 2017 8:00 pm

iancanton wrote:i've moved this thread to map ideas, as there is neither an image nor a mapmaker yet.

u've linked to a page that has lots of calculators. it'll be helpful if u post a picture of the particular calculator that u have in mind, as many calculators have different layouts from each other.

ian. :)


He's got an image and a mapmaker. :)
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Re: Pi-School

Postby Thorthoth on Tue Jun 20, 2017 3:00 am

Great map image, but gameplay remains a black box.

Mascots: 4 cats, 2 raptors, 1 canine, 1 equine.
Last edited by Thorthoth on Tue Jun 20, 2017 3:04 am, edited 1 time in total.
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Re: Pi-School

Postby grifftron on Tue Jun 20, 2017 3:03 am

Thorthoth wrote:I saw the image yesterday on GC, but where is it on the forum?


First post.
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Re: Pi-School

Postby Hooch on Wed Jun 21, 2017 1:17 am

What about a Bull?
Go the Wildcats!
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Re: Pi-School

Postby HitRed on Wed Jun 21, 2017 6:37 am

We might consider a bull in the future. I had already asked the artist to update the mascots. Thorthoth thought we had too many felines. The updated list is...

Eagles, Tigers, Bulldogs, Knights, Wildcats, Mustangs, Falcons and either (Vikings, Warriors or Chiefs). I'm using a most popular HS mascots list to appeal to the majority of CC players. Go Wildcats!

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Re: MapStarter: Pi-School

Postby cpusurfer on Thu Jun 22, 2017 1:02 am

This map looks interesting.
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Re: MapStarter: Pi-School

Postby Dukasaur on Thu Jun 22, 2017 9:03 pm

I'm starting to think this has potential.
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Re: MapStarter: Pi-School

Postby iancanton on Sun Jul 09, 2017 5:34 pm

pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

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players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)
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Re: MapStarter: Pi-School

Postby subtleknifewield on Tue Jul 11, 2017 6:11 pm

Sure, I'll pledge 63 credits
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Re: MapStarter: Pi-School

Postby Ltrain on Wed Jul 12, 2017 2:05 pm

iancanton wrote:pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

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players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)


Why do we have to pay for the development of a site that we pay for?
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Re: MapStarter: Pi-School

Postby IcePack on Wed Jul 12, 2017 2:35 pm

Ltrain wrote:
iancanton wrote:pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

Image

players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)


Why do we have to pay for the development of a site that we pay for?


Its voluntary? It's to encourage map makers and if the community really is interested in a project can tally more than what the site used to offer map makers previously
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Re: MapStarter: Pi-School

Postby Seafoam on Wed Jul 12, 2017 3:19 pm

Looks good , have you thought of a type of pie within a pi calculater
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Re: MapStarter: Pi-School

Postby sbbonk on Wed Jul 12, 2017 3:43 pm

I give 161 credits
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Re: MapStarter: Pi-School

Postby PunkRocker on Wed Jul 12, 2017 3:57 pm

I would like to donate 100 credits to this map :) keep up the good work all!
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Re: MapStarter: Pi-School

Postby TDJ-D on Wed Jul 12, 2017 4:33 pm

50 credits to this map
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