Conquer Club

[Special Edition] Trafalaxy - Cr@w Map [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

[Special Edition] Trafalaxy - Cr@w Map [Quenched]

Postby iancanton on Sun Jan 28, 2018 11:59 am

as this is a "special edition map" that was developed behind the scenes for Cr@w 2.0 Homeworld, this topic has been created to provide to you a place where you can make suggestions or comments, or report problems with the map. please use it only for these purposes.

map name: trafalaxy
mapmaker - concept: IcePack
mapmaker - graphics and xml: EBConquer
mapmaker - gameplay: cairnswk has kindly agreed for the trafalgar gameplay to be replicated

show: Small Map v4.2

show: Large Map v4.2


ian. :)
Image
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2415
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby riskllama on Sun Jan 28, 2018 4:11 pm

when do we get to see it, ian?
Image
User avatar
Lieutenant riskllama
 
Posts: 8873
Joined: Thu Jan 30, 2014 9:50 pm
Location: deep inside Queen Charlotte.

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby HitRed on Sun Jan 28, 2018 4:39 pm

I just started a game. The Bata are at the bottom of the game choices.
User avatar
Captain HitRed
 
Posts: 4406
Joined: Fri Jun 26, 2015 12:16 pm

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby riskllama on Sun Jan 28, 2018 4:59 pm

lol, that was quick...
Image
User avatar
Lieutenant riskllama
 
Posts: 8873
Joined: Thu Jan 30, 2014 9:50 pm
Location: deep inside Queen Charlotte.

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby thelord on Sun Jan 28, 2018 5:18 pm

Just played a game. all good. map bonus coding still lists as Spanish though?
User avatar
Lieutenant thelord
 
Posts: 453
Joined: Tue May 29, 2007 1:55 am
Location: winton NZ

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby IcePack on Sun Jan 28, 2018 5:19 pm

thelord wrote:Just played a game. all good. map bonus coding still lists as Spanish though?


That will get addressed shortly :) We are aware I just don't think the new XML is loaded yet removing "spanish"
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16524
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby HitRed on Sun Jan 28, 2018 6:48 pm

2 player random start. The initial deployment is a blessing. I can see just enough Greens that I feel safe to attack NEUTALS and go for bonus. Perfect balance. =D> :D =D>

Please rework Pearl Harbor, LOL.

HitRed
User avatar
Captain HitRed
 
Posts: 4406
Joined: Fri Jun 26, 2015 12:16 pm

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby IcePack on Sun Jan 28, 2018 6:54 pm

HitRed wrote:2 player random start. The initial deployment is a blessing. I can see just enough Greens that I feel safe to attack NEUTALS and go for bonus. Perfect. =D> :D =D>

Please rework Pearl Harbor, LOL.

HitRed


We didn't change gameplay at all, so even if Pearl Harbor got the same reskin treatment it wouldn't change the gameplay or how things drop etc.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16524
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby HitRed on Sun Jan 28, 2018 7:04 pm

Beautiful art. User friendly. Easy to recognize the spaceship teams and understand the connections.

HitRed
User avatar
Captain HitRed
 
Posts: 4406
Joined: Fri Jun 26, 2015 12:16 pm

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby Thorthoth on Tue Jan 30, 2018 7:03 pm

Welll... I guess reskinning old maps is better than no new maps at all...
THORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTH
Click image to enlarge.
image
User avatar
Corporal Thorthoth
 
Posts: 3273
Joined: Mon Dec 26, 2011 1:36 pm
Location: My pyramid in Asgard, beside the glaciated Nile.

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby IcePack on Tue Jan 30, 2018 9:42 pm

Thorthoth wrote:Welll... I guess reskinning old maps is better than no new maps at all...


The goal for CR@W was a new map and a reskin, but unfortunately we didn't have the time for what I wanted.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16524
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby Swifte on Wed Jan 31, 2018 6:49 pm

hehe Pyneus hehe
User avatar
Colonel Swifte
 
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
3

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby Bart-Jan on Thu Feb 08, 2018 12:03 pm

Just playing this map right now. Nice gameplay and very clear graphics.
However somethings seems wrong with the Volaurus Chrononaut Line (6) bonus. It is assigned to me t hough I don't hold Danirel. (Game 18022006)
Major Bart-Jan
 
Posts: 8
Joined: Wed Jun 09, 2010 9:58 am

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby IcePack on Thu Feb 08, 2018 12:08 pm

Bart-Jan wrote:Just playing this map right now. Nice gameplay and very clear graphics.
However somethings seems wrong with the Volaurus Chrononaut Line (6) bonus. It is assigned to me t hough I don't hold Danirel. (Game 18022006)


You don’t need Danirel. You currently have 10 volaurus ships on the chrono side of the line. You only need 9, so you’ve earned the bonus. Look on the left menu / legends and it tells you how many of each color ship you need for what bonus on the chrono side
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16524
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby Bart-Jan on Thu Feb 08, 2018 12:14 pm

Sorry. My bad. Thought you needed the complete line.
Thinks for the quick reply
Major Bart-Jan
 
Posts: 8
Joined: Wed Jun 09, 2010 9:58 am

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby iancanton on Sun Feb 25, 2018 4:50 pm

IcePack wrote:
thelord wrote:Just played a game. all good. map bonus coding still lists as Spanish though?


That will get addressed shortly :) We are aware I just don't think the new XML is loaded yet removing "spanish"

i forgot to mention that this was fixed on the same day. thanks for nudging us!

ian. :)
Image
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2415
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby iAmCaffeine on Sun Feb 25, 2018 6:05 pm

I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11700
Joined: Mon Apr 01, 2013 5:38 pm

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby IcePack on Sun Feb 25, 2018 8:42 pm

iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.


Really? Honestly I never really understood trafalgar and steered clear of it. This version to me is soooo much easier to understand and play it’s actually become something I’ve started to enjoy

The easy to identify colors and different arrows etc miles clearer (to me) on the game play and bonus structure then the old one is / was.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16524
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby CatchersMitt14 on Sun Feb 25, 2018 10:35 pm

iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.

I agree. As someone with shit night vision I find this map extremely difficult to read. Playing it makes me feel the same way I do when I try to drive at night without my glasses. It's not about the focus, it's about the stark contrast of the bright arrows on the dark background. I think just lightening the shades of the background colors would do wonders so they're not as bold a contrast and taxing on my eyes.
11:36:19 ‹Swifte› #RazYouUselessTwit
User avatar
Captain CatchersMitt14
 
Posts: 1855
Joined: Tue Jun 19, 2007 1:30 pm
23

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby Donelladan on Wed Feb 28, 2018 3:48 am

IcePack wrote:
iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.


Really? Honestly I never really understood trafalgar and steered clear of it. This version to me is soooo much easier to understand and play it’s actually become something I’ve started to enjoy

The easy to identify colors and different arrows etc miles clearer (to me) on the game play and bonus structure then the old one is / was.


I am like IcePack. Never enjoyed Trafalgar, having some fun with Trafalaxy.
Image
User avatar
Colonel Donelladan
 
Posts: 3508
Joined: Tue Mar 03, 2009 8:48 am
4521739

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby iAmCaffeine on Thu Mar 01, 2018 5:01 pm

Donelladan wrote:
IcePack wrote:
iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.


Really? Honestly I never really understood trafalgar and steered clear of it. This version to me is soooo much easier to understand and play it’s actually become something I’ve started to enjoy

The easy to identify colors and different arrows etc miles clearer (to me) on the game play and bonus structure then the old one is / was.


I am like IcePack. Never enjoyed Trafalgar, having some fun with Trafalaxy.

I'm the other way around. I find Trafalgar easy to read whereas I don't even want to try on this map because it's so frustrating. I'm with CM14 on this one. Obviously it's personal opinion but in this sample size (granted it's small) we're completely divided. Is it too late to try and find a compromise?
Image
User avatar
Cook iAmCaffeine
 
Posts: 11700
Joined: Mon Apr 01, 2013 5:38 pm

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby JEDSTRONG on Tue Sep 04, 2018 5:17 am

I played a 1v1 game on this map and enjoyed it. I do not have the best eyesight and also play on mobile (iOS) but I was able to see clearly enough. I will say the parts with the blue glow we’re the easiest on the eyes, so I agree that lighter contrast is better.

My real complaint is the names. Reading the log and trying to find the action on the map was frustrating. The homeworlds are linearly named and easy to find but there is no order to the fighter names. I’m sure someone had fun naming them all but it’s really difficult and detracts from the gameplay. Is it too late to rename them Epsilon, Omicron, Zeta 1-12 or similar?
User avatar
Major JEDSTRONG
 
Posts: 7
Joined: Tue Jul 13, 2010 7:29 pm

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby Symmetry on Thu Sep 06, 2018 11:30 pm

Craw? Cratw? Cr at W? Ctratwa? Cur at war?

I'm not going mad, am I? Nobody can knows how to pronounce this map, right? That's a pretty big flaw right there in the title, map forum testers.
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
User avatar
Sergeant Symmetry
 
Posts: 9255
Joined: Sat Feb 24, 2007 5:49 am

Re: [Special Edition] Trafalaxy - Cr@w Map

Postby LiveLoveTeach on Thu Sep 06, 2018 11:36 pm

Symmetry wrote:Craw? Cratw? Cr at W? Ctratwa? Cur at war?

I'm not going mad, am I? Nobody can knows how to pronounce this map, right? That's a pretty big flaw right there in the title, map forum testers.


CR@W was an event that IcePack had been running for clans. It stands for Clan Realms at War.
User avatar
Major LiveLoveTeach
 
Posts: 375
Joined: Tue Oct 27, 2015 8:35 am

Next

Return to The Atlas

Who is online

Users browsing this forum: No registered users