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Doc_Brown wrote:4771
It almost seems as though the bottom dropped out once we dropped below 5000. Though this may be typical of the summer slump.
CivProBlows wrote:It is the lack of a mobile platform, IMO (as stated numerous times by others over the many years this thread has progressed). People do everything on their phones these days, which pretty much started the same year this site was launched and has increased each year since. However, CC has made basically 0 strides re: launching a successful mobile site during that same time period. Playing CC on our phones has actually gotten WORSE over the years.
I have a Samsung, and it sucks playing on my phone. I will usually wait until I get back to a computer unless I am absolutely certain that I will miss a turn before I can get to one. It gives me great pains to have to zoom in to make the 'i' larger, slide to the right, slide down, and click the 'i' just to get to an overview of stats, much less every other aspect of the panel interface. Then, I have to refresh the page just to see the map again while I make a move (which also requires zooming in and out and other non-mobile-interfaced techniques). If I want to see the stats again, rinse and repeat the whole damn process.
Apply the above to a practical hypothetical: a player waits to take a turn (later on a computer) because doing so on his or her mobile phone is so much more difficult than doing so on a computer. That player subsequently misses a turn, loses the game, and gets pissed off because of it. This causes the player to either quit or slowly play less games (as he or she becomes busier with life), and generally makes them less interested in CC as a whole.
The goal should be to make it as easy as possible for players to take their turns, as well as interact with other aspects of the site. This site/game requires you to log on every single day to take a turn if you are in an active game(s). It isn't rocket science that this important never-changing feature should go hand-in-hand with being able to play easily on one's mobile phone.
rockfist wrote:CivProBlows wrote:It is the lack of a mobile platform, IMO (as stated numerous times by others over the many years this thread has progressed). People do everything on their phones these days, which pretty much started the same year this site was launched and has increased each year since. However, CC has made basically 0 strides re: launching a successful mobile site during that same time period. Playing CC on our phones has actually gotten WORSE over the years.
I have a Samsung, and it sucks playing on my phone. I will usually wait until I get back to a computer unless I am absolutely certain that I will miss a turn before I can get to one. It gives me great pains to have to zoom in to make the 'i' larger, slide to the right, slide down, and click the 'i' just to get to an overview of stats, much less every other aspect of the panel interface. Then, I have to refresh the page just to see the map again while I make a move (which also requires zooming in and out and other non-mobile-interfaced techniques). If I want to see the stats again, rinse and repeat the whole damn process.
Apply the above to a practical hypothetical: a player waits to take a turn (later on a computer) because doing so on his or her mobile phone is so much more difficult than doing so on a computer. That player subsequently misses a turn, loses the game, and gets pissed off because of it. This causes the player to either quit or slowly play less games (as he or she becomes busier with life), and generally makes them less interested in CC as a whole.
The goal should be to make it as easy as possible for players to take their turns, as well as interact with other aspects of the site. This site/game requires you to log on every single day to take a turn if you are in an active game(s). It isn't rocket science that this important never-changing feature should go hand-in-hand with being able to play easily on one's mobile phone.
I agree with this...I don't mind playing individual games on my phone but I had to do a full board sweep in a clan game on Rail Europe once on my phone...I needed almost an hour to calm my nerves after it was over and the turn itself took close to 45 minutes to complete (yes I might have gone faster but I was making sure I got it right and that is the point).
mrswdk wrote:Pretty sure every time a mobile interface gets proposed the response is that BigWhim would rather just let CC die than invest in one.
Aba wrote:Mobile app is a good idea, but another good idea is simply running an advertising campaign, CC could hire someone to market the company and grow new player base, based on commission it's a win win
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