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Ragnarök (Updated Midgard Pg 9) [Abandoned]

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What style of map

 
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Postby DiM on Sun Jul 01, 2007 11:31 am

overhead & blurred.
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Postby riggable on Sun Jul 01, 2007 12:04 pm

You only blurred the road - or at least thats the only difference i can see. My biggest problem is with the overhead fence, It looks awkward to me.
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Postby snufkin on Sun Jul 01, 2007 1:18 pm

nah he blurred it all and I think it looks better.
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Postby Telvannia on Sun Jul 01, 2007 1:43 pm

riggable wrote:My biggest problem is with the overhead fence, It looks awkward to me.


What is wrong with the fence?

i will get to work on the shadows and general improvements
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Postby draglin3 on Sun Jul 01, 2007 2:47 pm

Blurred and overhead gets my vote as well
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Postby gimil on Sun Jul 01, 2007 3:15 pm

Telvannia wrote:
(mind you im not much of a democrat)


lol

ps Telvannia what software are you using?
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Postby Telvannia on Sun Jul 01, 2007 3:44 pm

gimil wrote:Telvannia what software are you using?


I use the gimp.

in other news i have a new update of the my blurred overhead view of Asgard:
Image

suggestions, come on chaps, suggestions this way.
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Postby DiM on Sun Jul 01, 2007 3:50 pm

the image looks nice but more suggestions could be made if we saw at least a rough sketch of the map. so far we have just bits. :?
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Postby gimil on Sun Jul 01, 2007 4:39 pm

your shading isnt consitant with some of it facing the wrong direction
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Postby Unit_2 on Sun Jul 01, 2007 11:27 pm

its too small, you need to make it alot bigger....
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Postby riggable on Sun Jul 01, 2007 11:30 pm

gimil wrote:your shading isnt consitant with some of it facing the wrong direction


thats not true, while there is some shading at slightly awkward angles, none of it is the wrong direction (assuming the suns too the north)
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Postby gimil on Mon Jul 02, 2007 2:23 am

riggable wrote:
gimil wrote:your shading isnt consitant with some of it facing the wrong direction


thats not true, while there is some shading at slightly awkward angles, none of it is the wrong direction (assuming the suns too the north)


ok i see where its coming from now. sorry of the confusion
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Postby DiM on Mon Jul 02, 2007 3:19 am

actually gimil is right there should be more shades:

Image
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Postby Telvannia on Mon Jul 02, 2007 3:29 am

DiM wrote:the image looks nice but more suggestions could be made if we saw at least a rough sketch of the map. so far we have just bits. :?

yeah i will draw one as soon as i can.
but i have not fully planed the rest of the map though, so it will be nowhere near a final copy.

Unit_2 wrote:its too small, you need to make it alot bigger....

that is only one eighth of the image.

DiM wrote:actually gimil is right there should be more shades:

Image

cheers for pointing out where they need to be improved only one i think it is wrong is the one on the top left building because the bit you highlighted would be in the shadow of the wall anyway.
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Postby gimil on Mon Jul 02, 2007 3:30 am

never mind DiMs right lol.

Telvannia please post a rough draft of the full image so we can give you some real feedback.
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Postby Telvannia on Mon Jul 02, 2007 6:02 am

here is a very rough draft of the final idea, (i have not added territories to each section yet because i dont know where they will be, it depends how each section looks after i have finished the graphics.)
For example Asgaror (Asgard) in my plan was only going to have 6 territories but after drawing it i found i could fit in 8!

The Map
Image
each section:
    Vanaheimr: will look a lot like Asgaror.
    Alfheimr: Will be mostly forests
    Muspelhim: will be volcanos
    Jotunheimr: will be ice and snow
    Migogaror: will look like earth (not in shape just in textures)
    Niflheimr: will look dark and evil
    Nioavellir: Will be mostly mountains.


(i have not fixed Asgaror yet)
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Postby gimil on Mon Jul 02, 2007 6:03 am

you should start by having the entire background as teh grass texture and build on top of it etc
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Postby Kaplowitz on Mon Jul 02, 2007 9:08 am

Wow, i thnk that it is gonna be really good!
Image
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Postby snufkin on Mon Jul 02, 2007 9:57 am

Alfheimr was also a real kingdom...

I have a house and spent most of my childhood in what used to be Alfheimr (later Raniriki -> Båhus len -> north Bohuslän) :D

Sweden stole it from Norway/Denmark about 340 years ago..

sry for the slightly OT

http://en.wikipedia.org/wiki/%C3%81lfheim
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Postby Telvannia on Mon Jul 02, 2007 3:12 pm

gimil wrote:you should start by having the entire background as teh grass texture and build on top of it etc

might be a idea, im not sure what the background will be, because nothing seems right. cant be white, cant just be ground, so that i will have to think about.

Kaplowitz wrote:Wow, i thnk that it is gonna be really good!

hopefully it will be, but it need to be graphically improved first.
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Postby Telvannia on Mon Jul 02, 2007 4:35 pm

here is a map with names and army circle and corrected shadows.

Image
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Postby gimil on Mon Jul 02, 2007 5:02 pm

looking much better but the terr names are pixalated and hard to read.
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Postby Telvannia on Mon Jul 02, 2007 5:13 pm

gimil wrote:looking much better but the terr names are pixalated and hard to read.


that because i had to use a small type font in order to make it fit.

might use a different font in the final image.
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Postby gimil on Mon Jul 02, 2007 5:15 pm

can we have some little people walking around :)
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Postby DiM on Mon Jul 02, 2007 7:04 pm

the map looks good and has potential. i'll post more when i see the terits so i can get a good look at the gameplay
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