630*600 for the small and 840*800 for the large
I'm using Publisher to creat my map. I have no other programs I can afford right now. So if you can guide me with this size info for that program that would be great. Thanks.
Moderator: Cartographers
DiM wrote:more thoughts on the map.
mainly i'm gonna relate to the texan spirit.
i'm far far away from texas and i may be completely wrong about this but here goes.
i always envisioned texas to have wide open spaces large herds of cattle, mustangs saloons cowboys chew tobacco sheriffs and of course mexicans with big hats and big mustaches.
now when i look at this map i see none of that. i see a bright and colorful map with trees and mountains and a silly goofy cowboy. i want clint eastwood type of cowboy, i want to see a cow skull on the map. i want to see a cactus and a rolling bush and dust loads of dust.
i think that's the theme that best fits texas.
perhaps a place where you have a vast open space with important places like small towns mines railroads and stuff like that.
and you can get bonuses for holding the robbers' den and the railroad station or for holding a town and the cattle ranch and stuff like that.
i think that would make it a better map but that would mean a total redesign of both the map and the gameplay.
owenshooter wrote:i just don't think the map does texas justice... where are the resources and the deserts? imagine seizing oil fields in houston, off the coast, etc... how about cattle? how about ag fields? texas is a huge and varied state with amazing climate changes and resources and natural boundaries. why not be able to attack down the rio grande or blow up austin going through the colorado river? i just think a map with territories and some varied borders is played out and boring on this site. again, i appreciate your efforts, but it just seems like you want a map of where you live to play, and it just isn't that good, yet. i like the idea of holding resource pairs like on merchants... think of the cotton, the grain, the oil, the PORTS, the rivers... sigh... oh texas, my texas...-0
rgbubba wrote:unriggable wrote:Problem with texas is that awkward erection coming on the left side that makes it impossible to make an efficient map out of.
Can you explain what you had said?
Elijah S wrote:I like it better with the warmer colors. (map 11)
The color scheme's more appealing and seems to suit the theme better.
Good-looking map btw... looking forward to playing this...
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