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WWII: Battle of Gazala [Quenched]

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Postby Coleman on Wed Dec 12, 2007 4:23 am

cairnswk wrote:
Coleman wrote:Actually I think you might want to drop this one. :(


Ah...I'm not in favour of that Coleman, but i'd be interested to hear your reasoning behind your statement...afterall one of the requriements for making some of these statements is that we must provide reasoning behind them. Sorry. but i love playing devils advocate. :twisted:


The reasoning is that you don't seem to have a lot of support as of late. It's very difficult to follow. Nobody has any suggestions for making it easier to follow that wouldn't change the whole map. If we're going to change the whole map we might as well start over in Map Ideas.
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Postby cairnswk on Wed Dec 12, 2007 4:59 am

Coleman wrote:
cairnswk wrote:
Coleman wrote:Actually I think you might want to drop this one. :(


Ah...I'm not in favour of that Coleman, but i'd be interested to hear your reasoning behind your statement...afterall one of the requriements for making some of these statements is that we must provide reasoning behind them. Sorry. but i love playing devils advocate. :twisted:


The reasoning is that you don't seem to have a lot of support as of late. It's very difficult to follow. Nobody has any suggestions for making it easier to follow that wouldn't change the whole map. If we're going to change the whole map we might as well start over in Map Ideas.


Coleman...thanks for that. I appreciate your concern.
I am beginning to wonder the same thing.
Perhaps I am not llonged to continue making these map on CC as people can't seem and don't seem to want to follow them and changed their thinking from the Classic model.
I will review the situation shortly.
And yes, i am not in favour of changing the map as it will change the whole concept of what essentially was the Battle of Gazala.
If player aren't interested in these maps then there is nothing i can do, but just role up the paint brushes. :cry:
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Postby Incandenza on Wed Dec 12, 2007 5:08 am

Dude, you make difficult, technical maps. They fill an important niche here. Let not the paucity of public feedback dissuade you. I've had some great games on CCC, and I have an advanced flat rate game going on actium that kicks ass.
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Postby Coleman on Wed Dec 12, 2007 6:14 am

I agree with Incandenza, but I don't think this map is working. I think a lot of the problem is the weird layout for this one. The connections are hard to see and confusing. Not sure if they still overlap or not, that's how confusing they are.
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Postby asl80 on Thu Dec 13, 2007 9:40 am

would be sad to see this one go. i like it, it's not that confusing. I've been away for a while so haven't checked up on it. It's really not that confusing, the only thing (from last memory) was getting the bonuses right. Keep it afloat!
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Postby bryguy on Thu Dec 13, 2007 9:44 am

이것은 위대한지도! dont를 종료합니다! 이 항목은 최고입니다!

Dit is een geweldige kaart! Dont stoppen! Het ziet er geweldig uit!

Este es un gran mapa! No salga! Se ve genial!

Dies ist eine groƟe Karte! Dont beenden! Es sieht toll aus

uesta ĆØ una grande mappa! Non smettere! Sembra grande!

これは、偉大な地図! dont終了!すごい!



Note: all these say: This is a great map! Dont quit! it looks great!
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Postby cairnswk on Thu Dec 13, 2007 10:14 am

bryguy wrote:이것은 위대한지도! dont를 종료합니다! 이 항목은 최고입니다!

Dit is een geweldige kaart! Dont stoppen! Het ziet er geweldig uit!

Este es un gran mapa! No salga! Se ve genial!

Dies ist eine groƟe Karte! Dont beenden! Es sieht toll aus

uesta ĆØ una grande mappa! Non smettere! Sembra grande!

これは、偉大な地図! dont終了!すごい!



Note: all these say: This is a great map! Dont quit! it looks great!


:lol: :lol: :) :) :) :)
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Postby cairnswk on Thu Dec 13, 2007 10:15 am

asl80 wrote:would be sad to see this one go. i like it, it's not that confusing. I've been away for a while so haven't checked up on it. It's really not that confusing, the only thing (from last memory) was getting the bonuses right. Keep it afloat!


Appreciation asl80! :wink: :)
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Postby unriggable on Fri Dec 14, 2007 7:48 am

I have a really hard time with it.
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Postby cairnswk on Fri Dec 14, 2007 1:30 pm

unriggable wrote:I have a really hard time with it.


Thanks for the feedback unriggable...i guess you'd represent most people!?
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Postby Unit_2 on Fri Dec 14, 2007 2:00 pm

No offence...but i don't like the layout of this map..its too confusing..
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Postby Rictus on Fri Dec 14, 2007 2:45 pm

You know what? This one reminds me of the Rail USA map - couldn't fathom it at all at first, is now one of my favourite maps. My vote is you keep plugging away, I don't think it's that difficult to follow - focus on the people who will enjoy it, listen to any comments they have, but the people who think it's too complex aren't going to play it anyway, so they shouldn't be your target audience...

PS Coral coast is my personal fav ever map, just FYI - so thanks for that.
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Postby cairnswk on Fri Dec 14, 2007 4:28 pm

Version 8 Update

Changes have been made to the attack routes and several positions in the bottom right corner and the Cauldron to space things out a bit more and clarify some of the attack lines.

Hope this makes this a lot better to follow.

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Postby yeti_c on Fri Dec 14, 2007 5:12 pm

Couple of things...

1) Can you post up some fake neutrals to help us understand which ones are neutral to start?

2) Can you explain the Mortars a bit better... I'm not sure what you mean by a "surrounding territory"

Cheers,

C.
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Postby cairnswk on Fri Dec 14, 2007 7:48 pm

yeti_c wrote:Couple of things...

1) Can you post up some fake neutrals to help us understand which ones are neutral to start?


Done in maps below

2) Can you explain the Mortars a bit better... I'm not sure what you mean by a "surrounding territory"
Cheers,
C.


well, the indian 7/7th wo-uld be able to attack
Bir el Gobi
German 90 Panzers O
German 90 Panzers P
German 90 Panzers J

Version 9

No changes except for the placement of the armies and neutral started as requested by Yeti_C

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Postby yeti_c on Sat Dec 15, 2007 4:10 am

cairnswk wrote:
well, the indian 7/7th wo-uld be able to attack
Bir el Gobi
German 90 Panzers O
German 90 Panzers P
German 90 Panzers J



I just don't think that's very clear... is there a way we can make this clearer?

Maps shouldn't necessarily rely on Bob!!

C.
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Postby cairnswk on Sat Dec 15, 2007 5:24 am

yeti_c wrote:
cairnswk wrote:
well, the indian 7/7th wo-uld be able to attack
Bir el Gobi
German 90 Panzers O
German 90 Panzers P
German 90 Panzers J



I just don't think that's very clear... is there a way we can make this clearer?

Maps shouldn't necessarily rely on Bob!!

C.


Well C...those are the terts that surround the Indian 7/7th....
I use Ajax drop down to determine on some maps what things are where they are unclear to me. I don't use Bob.
However, having said that, i don't know if there is any other way of explaining it....unless someone else can think of something. :)
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Postby cairnswk on Sat Dec 15, 2007 4:22 pm

Comments anyone?

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Postby yeti_c on Sat Dec 15, 2007 5:26 pm

cairnswk wrote:I use Ajax drop down to determine on some maps what things are where they are unclear to me.


Good point...

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Postby edbeard on Sat Dec 15, 2007 5:52 pm

yes, but shouldn't I be able to know what can attack ME without using BOB?

many people wouldn't be able to know which mortars could attack them without using BOB. You can't use the drop down on ajax to see that

maybe do something with targets? Each mortar could have different target symbols?
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Postby cairnswk on Sat Dec 15, 2007 5:54 pm

edbeard wrote:yes, but shouldn't I be able to know what can attack ME without using BOB?

many people wouldn't be able to know which mortars could attack them without using BOB. You can't use the drop down on ajax to see that

maybe do something with targets? Each mortar could have different target symbols?


Good idea edbeard....thanks
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Postby cairnswk on Sat Dec 15, 2007 6:14 pm

Version 10.

What about something like this?

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Postby edbeard on Sat Dec 15, 2007 6:17 pm

that works, except the Indian 7th looks orange to me whilst the targets for it look red?
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Postby Qwert on Sat Dec 15, 2007 6:58 pm

why you have two diferent army numbers Size?
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Postby cairnswk on Sat Dec 15, 2007 7:06 pm

qwert wrote:why you have two diferent army numbers Size?


qwert...hello...haven't seen you in a while..... :)

these are only temporary number so that one could see where the actual play starts and what positions would be neutral.
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