Page 5 of 15
Posted: Wed Oct 17, 2007 7:23 am
by yeti_c
Cheers Benji...
Fixed Redemption values now... download new version...
Yeah I know about the numbers - I will endeavour to get that fixed when I get Map Inspect fixed!!
C.
Posted: Wed Oct 17, 2007 7:48 am
by jiminski
Sorry i am not particularly technically competent:
The new BoB seems to do nothing? When i go back to the old version i can not see some maps due to the Map fade being more than 100%.
Posted: Wed Oct 17, 2007 8:21 am
by yeti_c
jiminski wrote:Sorry i am not particularly technically competent:
The new BoB seems to do nothing? When i go back to the old version i can not see some maps due to the Map fade being more than 100%.
OK - first things first - you need to turn AJAX back on in your settings -> IT's not backwards compatible...
The map fade is now swapped to map opacity as it works the opposite way round. Click on the map opacity option on the BOB menu until you can see the map.
C.
Posted: Wed Oct 17, 2007 8:26 am
by benjikat
yeti_c wrote:Fixed Redemption values now... download new version...
Cool - but when I took my turn and cashed a set in, my card count (in BOB) stayed as it was, as did the redemption value - is this meant to reset or only calculate on a whole page refresh?
Posted: Wed Oct 17, 2007 8:32 am
by gimil
In terminator games the bob script seems to be carrying out hte points summary alot more than it used to.
Posted: Wed Oct 17, 2007 8:34 am
by jiminski
yeti_c wrote:
OK - first things first - you need to turn AJAX back on in your settings -> IT's not backwards compatible...
C.
thank you mate.
Posted: Wed Oct 17, 2007 9:02 am
by yeti_c
gimil wrote:In terminator games the bob script seems to be carrying out hte points summary alot more than it used to.
Log Tweaking -> At the moment the Terminator Summary gets printed out each time the log is refreshed...
C.
Posted: Wed Oct 17, 2007 9:04 am
by yeti_c
benjikat wrote:yeti_c wrote:Fixed Redemption values now... download new version...
Cool - but when I took my turn and cashed a set in, my card count (in BOB) stayed as it was, as did the redemption value - is this meant to reset or only calculate on a whole page refresh?
Ah yes - at the moment it is whole page refresh - I'll code it to be AJAX refresh reliant...
Card Count? Which one? in the stats? Hmmm - OK I'll take a look at that too.
C.
Posted: Wed Oct 17, 2007 9:12 am
by benjikat
yeti_c wrote:Card Count? Which one? in the stats?
Yes the one in the BOB stats - although you could lose it entirely now it has been added to the site proper.
BTW - many many thanks for this effort - you've certainly made a lot of people's days with this...
Posted: Wed Oct 17, 2007 9:17 am
by yeti_c
Ah Righto - I see where you mean now...
Like you say - I might strip that out.
C.
Posted: Wed Oct 17, 2007 9:33 am
by yeti_c
OK then - Fixed Card counter in the BOB table...
Possibly fixed Redemption calculation... it may go a bit screwy as my log processing isn't quite right just yet...
C.
Posted: Wed Oct 17, 2007 1:09 pm
by adul
maps dont appear to refresh for me after moves have been made.
Posted: Wed Oct 17, 2007 1:09 pm
by crzyblue
noticed map inspect doesn't work, nor when you mouse over on the lands it doesn't tell you who you can attack
Posted: Wed Oct 17, 2007 1:24 pm
by CrabNebula
Great job yeti_c!
Also can you rename the script file to anything other than "Conquer Club - Bob"? Because when I install it, it replaces the BOb script that I already have and I don't know where I got the current one, so its difficult to get it back.
Thanks!
Posted: Wed Oct 17, 2007 1:34 pm
by jennifermarie
i've noticed that it started out w/ 0% map opacity so i had to go through each map i was playing and change it to 100%....is there any way to make 100% standard? thanks
Posted: Wed Oct 17, 2007 1:38 pm
by crzyblue
open gm, edit the script and look for fademap=1 and change it to 0
Posted: Wed Oct 17, 2007 1:56 pm
by crzyblue
the redemption value keeps going up turn after turn... game is only in round 4 and says value is 25
http://www.conquerclub.com/game.php?game=1035357
Posted: Wed Oct 17, 2007 2:10 pm
by Aerial Attack
crzy,
your game looked fine to me. Maybe you have an older/newer version (I downloaded mine around 13:00 (US Eastern time) and the code was 4 or 5 hours old then (it's 15:00 now - so my code version is 6 or 7 hours old). There was also an 8 hour and 9 hour version. If you downloaded more than 6 hours ago, that could be it. Or if a new version has been posted in the last 2 hours.
NOTE: I Uninstalled non-AJAX BOB (1.2), before installing the new version
Posted: Wed Oct 17, 2007 2:19 pm
by orion_
i have seen this crop up to, but i havent figured out what triggers it.
Posted: Wed Oct 17, 2007 2:26 pm
by Aerial Attack
If I remember correctly, there was an earlier issue with refreshing when it's actually YOUR turn vs when it's someone else's turn.
It could be that the redemption value JUMPS when it's your turn, whilst during others play (the way it would look to someone not in the game too) the figures are correct.
That is just my guess.
new bob
Posted: Wed Oct 17, 2007 2:32 pm
by Begbie
just downloaded it however my map inspect is not working now? Any ideas out there?
Posted: Wed Oct 17, 2007 2:49 pm
by Syzygy
Everything works with the new script, except for one weird problem - the map sometimes doesn't appear at all.
Posted: Wed Oct 17, 2007 2:50 pm
by benjikat
crzyblue wrote:the redemption value keeps going up turn after turn... game is only in round 4 and says value is 25
It is currently triggering every time you attack on your turn. - I just had it jump up to 380 on a long attack run!
Posted: Wed Oct 17, 2007 2:59 pm
by crzyblue
what seems to trigger it is if you stay in the game and watch it... turn by turn it creeps up, but if you leave the game and come back in it's correct.
Posted: Wed Oct 17, 2007 3:00 pm
by crzyblue
Syzygy wrote:Everything works with the new script, except for one weird problem - the map sometimes doesn't appear at all.
i posted the fix to that a page back
look for fademap=1 and change it to 0