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Posted: Sun Feb 10, 2008 1:33 pm
by cairnswk
Version 7

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Posted: Sun Feb 10, 2008 1:37 pm
by cairnswk
DiM wrote:
cairnswk wrote:
DiM wrote:
edbeard wrote:I think there was some talk in the XML thread about a thing that makes territories become neutral at the start of a turn.

that doesn't really help here though



you're right. the killer neutrals. but as you said they don't work here.



well...looks as though this is finsihed for now then...ON VACATION.



what? don't be crazy. why vacation?


perhaps vacation would be appropriate until we can achieve neutralisation by decay with the xml.

ps...DiM, thanks for removing the animated sig, it has made the world of difference to the performance of my computer. :)

Posted: Sun Feb 10, 2008 8:07 pm
by Hooverball
Thanks for making changes that reflect Galapagos a lil better.

Having lived there I can not wait to play this map.
Thanks for all the work.

Posted: Sun Feb 10, 2008 8:14 pm
by edbeard
cairnswk wrote:perhaps vacation would be appropriate until we can achieve neutralisation by decay with the xml.


as far as I know, this isn't even on the radar for potential XML changes so perhaps it's better to ask if it even has potential of being accepted before going on vacation.

Posted: Mon Feb 11, 2008 2:10 pm
by cairnswk
edbeard wrote:
cairnswk wrote:perhaps vacation would be appropriate until we can achieve neutralisation by decay with the xml.


as far as I know, this isn't even on the radar for potential XML changes so perhaps it's better to ask if it even has potential of being accepted before going on vacation.


question asked in xml modifications
http://www.conquerclub.com/forum/viewto ... 20#1118920 :)

Posted: Mon Feb 11, 2008 4:25 pm
by cairnswk
Version 9...attack routes.

I put some lines on this version and moved some terts around....unfortunately i have to go to work shortly....if anyone has time they might like to analyse this and see if these can be improved upon to create more balanced routes to get at least one water and one treasure bonuses.

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Posted: Mon Feb 11, 2008 4:27 pm
by Kaplowitz
What happened to the green land?

Posted: Mon Feb 11, 2008 4:27 pm
by cairnswk
Kaplowitz wrote:What happened to the green land?
Its a layer and i turned it off.

Posted: Mon Feb 11, 2008 4:29 pm
by militant
cairnswk wrote:
Kaplowitz wrote:What happened to the green land?
Its a layer and i turned it off.


I prefer the brown land rather than green, the green was too dark

Posted: Mon Feb 11, 2008 4:30 pm
by Kaplowitz
militant wrote:
cairnswk wrote:
Kaplowitz wrote:What happened to the green land?
Its a layer and i turned it off.


I prefer the brown land rather than green, the green was too dark


I liked the green land better.

Posted: Mon Feb 11, 2008 4:33 pm
by cairnswk
Kaplowitz wrote:
militant wrote:
cairnswk wrote:
Kaplowitz wrote:What happened to the green land?
Its a layer and i turned it off.


I prefer the brown land rather than green, the green was too dark


I liked the green land better.


Thanks for comments on land colour, but does anyone want to comment on gameplay and attack routes please.
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Posted: Wed Feb 13, 2008 4:05 pm
by cairnswk
No-one discussing these attack routes???

Posted: Wed Feb 13, 2008 4:35 pm
by FreeMan10
Reef 1 still has an advantage in its isolation, and it's only 4 territs to occupy all bonus types. Reefs 2&3 are still gonna be duking it out for Macharana, err, Marchena. Otherwise, it does look much more balanced.

Posted: Wed Feb 13, 2008 7:23 pm
by I GOT SERVED
I really like the progress this map is making. However, I think there are some minor issues.

The biggest one I see is that a few reefs are only 1-2 territories away from each other. This makes it really easy for people to be eliminated. I'd suggest breaking a few territories up, like the Isla Marchena.

Also, does Reef 6 only border F1?

Posted: Tue Feb 19, 2008 11:03 pm
by oaktown
glad to see there is a lot of discussion around the mechanics... you guys sort it all out and tell me when I should stamp it, ok? :wink:

From reading the legend I'm uncertain as to what the Luggers connect with... each other? If so, it'd be simpler to just say so.

Posted: Wed Feb 20, 2008 6:27 am
by cairnswk
oaktown wrote:glad to see there is a lot of discussion around the mechanics... you guys sort it all out and tell me when I should stamp it, ok? :wink:

From reading the legend I'm uncertain as to what the Luggers connect with... each other? If so, it'd be simpler to just say so.


yes it is a bit confusing...sorry oaktown...i'll fix that up. :wink:

Posted: Fri Feb 22, 2008 10:18 pm
by gimil
Interested in Trasures of Galapogas?

Yes 57% [ 20 ]
No 14% [ 5 ]
Maybe with some work ! 28% [ 10 ]

Total Votes : 35

Posted: Sat Feb 23, 2008 6:18 am
by militant
When is the next update cairns, i am looking forward to playing this map.

Posted: Sat Feb 23, 2008 6:41 am
by cairnswk
militant wrote:When is the next update cairns, i am looking forward to playing this map.


militant...probably next weekend...unfortunately, this has slipped on my list as i am going to have to wait until we can get some xml function going to play the reduce to neutral on the reefs.

Posted: Thu Mar 20, 2008 3:53 pm
by cairnswk
edbeard wrote:
cairnswk wrote:perhaps vacation would be appropriate until we can achieve neutralisation by decay with the xml.


as far as I know, this isn't even on the radar for potential XML changes so perhaps it's better to ask if it even has potential of being accepted before going on vacation.


OK...i'd like to get this map moving again.

I'm considering if we could have the killer neutrals working on this map.
Perahps Yeti...C would like to comment.

Current version 8
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Posted: Thu Mar 20, 2008 4:17 pm
by I GOT SERVED
A few questions on this:

1) Does Isla Marchena border G2, S1, and S2? It currently looks like it doesn't, however, I would suggest that you make this more defined.

2) Reef 6 & Reef 7, in addition to Reef 7 & Reef 8, only have 2 territories separating them. Is there any way to could remedy this? Because if you left it as is, the players on reef 6, 7, & 8 are very vulnerable to being knocked out early, and that's no good.

Posted: Thu Mar 20, 2008 4:33 pm
by cairnswk
Apologies, but this is the current Version 10. I had changed the layout of some terts. so i will answer you questions below in relation to this latest version......


I GOT SERVED wrote:A few questions on this:

1) Does Isla Marchena border G2, S1, and S2? It currently looks like it doesn't, however, I would suggest that you make this more defined.

2) Reef 6 & Reef 7, in addition to Reef 7 & Reef 8, only have 2 territories separating them. Is there any way to could remedy this? Because if you left it as is, the players on reef 6, 7, & 8 are very vulnerable to being knocked out early, and that's no good.


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Posted: Thu Mar 20, 2008 4:36 pm
by cairnswk
I GOT SERVED wrote:A few questions on this:

1) Does Isla Marchena border G2, S1, and S2? It currently looks like it doesn't, however, I would suggest that you make this more defined.

2) Reef 6 & Reef 7, in addition to Reef 7 & Reef 8, only have 2 territories separating them. Is there any way to could remedy this? Because if you left it as is, the players on reef 6, 7, & 8 are very vulnerable to being knocked out early, and that's no good.


1. G2...yes S1 and S2 no. i think that is quite clear as there is open sea in that area.

2. you have mentioned Reef 7 twice there, so i don't quite get the gist of your ??

Could you re-examine that in light of the change in the map, please.

Posted: Thu Mar 20, 2008 4:50 pm
by TaCktiX
The description of Luggers is very unclear. Do they act as an attack-only teleport to divers? Attack and defend? Or do they not do any of those?

Posted: Thu Mar 20, 2008 5:02 pm
by cairnswk
TaCktiX wrote:The description of Luggers is very unclear. Do they act as an attack-only teleport to divers? Attack and defend? Or do they not do any of those?


hi TaCKtix...thanks for the comment...i've change it in the map below to "Dive luggers connect between each other" that should be clearer.
Please refresh your browser to see the change on V10.

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