Page 45 of 46

Posted: Sun Nov 25, 2007 4:09 pm
by nagerous
Good work on the Avron kill. Another town victory for me. YAY!

Posted: Sun Nov 25, 2007 4:56 pm
by diddle
Sierra_Leon wrote:We won! =D>

Not thanks to me by the way: I killed Diddle and Avron. At least I took spin with me the night I died.
Well, as you can see I had an extremely influential role.....

Posted: Sun Nov 25, 2007 6:21 pm
by kwanton
Bah! The fact that skittles! gave out roles with investigations totally killed me.

No one but koesen suspected me......

Posted: Sun Nov 25, 2007 6:58 pm
by mandalorian2298
Go town!

P.S. I told you that Cena's scum (in advance! :D ).

Posted: Sun Nov 25, 2007 7:48 pm
by Skittles!
Alright.

Some roles that I put in this game were new, and I know that one person (ga7) liked one of them.
Firstly -
= Instead of having one doctor working by himself (I also had it, but it wasn't the main doctor-type role), I put two roles to be doctors, who worked together to see who they wanted to protect, and if one of them died, they got a 50% chance of protecting the person who they chose to protect against night kills.
= The psychic role. It was created a few months ago by Iliad and I, and was first implemented via me in this game. The psychic role got the chance of seeing all the night actions that happened, but only got one choice to see who sent on of the night actions. I'm sorry to these people who had the role as I was sometimes too lazy to send it to everyone :oops:. It also didn't exactly work the way I wanted, so I'll be improving it.

There was also the mildly insane day killer, who had the chance to choose who they want to kill. Sometimes they got that, but sometimes they didn't. Wasn't that much of a big tweak to a day killer, but nevertheless.

I admit that I fucked this game up somewhat behind the scenes, like having random.org choose cena-rules as the Librarian. I somewhat muddled up with the Orks, to who I apologise to now.

Thanks again everyone that played my game, and if you liked the new roles then just use them, I'm not having any copyright or any shit like that on it.
My question to the players though - did you like the game overall? Was it fun, enjoyable? Did it keep interest?

Posted: Sun Nov 25, 2007 8:05 pm
by Skoffin
The orks were made specifically to be fodder, is it coincidence that I ended up one?

Posted: Sun Nov 25, 2007 8:19 pm
by Skittles!
Skoffin wrote:The orks were made specifically to be fodder, is it coincidence that I ended up one?
Blame random.org, not I. :lol:

Posted: Sun Nov 25, 2007 8:21 pm
by Koesen
The one game I was hoping to get nightkilled is the one game where I made it to the end :)

With what was essentially a vanilla role, it took me a long time to get a clue, but when I got it, is was mean 8)

Posted: Sun Nov 25, 2007 8:23 pm
by Koesen
kwanton wrote:Bah! The fact that skittles! gave out roles with investigations totally killed me.
That and the very late arrival of three brand new townies :)

Posted: Mon Nov 26, 2007 12:50 am
by Iliad
kwanton wrote:Bah! The fact that skittles! gave out roles with investigations totally killed me.

No one but koesen suspected me......
I suspected you

Posted: Mon Nov 26, 2007 1:03 am
by Iliad
Skittles! wrote:Alright.

Some roles that I put in this game were new, and I know that one person (ga7) liked one of them.
Firstly -
= Instead of having one doctor working by himself (I also had it, but it wasn't the main doctor-type role), I put two roles to be doctors, who worked together to see who they wanted to protect, and if one of them died, they got a 50% chance of protecting the person who they chose to protect against night kills.
= The psychic role. It was created a few months ago by Iliad and I, and was first implemented via me in this game. The psychic role got the chance of seeing all the night actions that happened, but only got one choice to see who sent on of the night actions. I'm sorry to these people who had the role as I was sometimes too lazy to send it to everyone :oops:. It also didn't exactly work the way I wanted, so I'll be improving it.

There was also the mildly insane day killer, who had the chance to choose who they want to kill. Sometimes they got that, but sometimes they didn't. Wasn't that much of a big tweak to a day killer, but nevertheless.

I admit that I fucked this game up somewhat behind the scenes, like having random.org choose cena-rules as the Librarian. I somewhat muddled up with the Orks, to who I apologise to now.

Thanks again everyone that played my game, and if you liked the new roles then just use them, I'm not having any copyright or any shit like that on it.
My question to the players though - did you like the game overall? Was it fun, enjoyable? Did it keep interest?
It was fun except the orks were fucked over and you made a mistake and we were set to die but it was fun to slaughter 2 people

Posted: Mon Nov 26, 2007 1:08 am
by The1exile
psychic sounded like an OK role. Chaos looked way over powered though. Orks, I wouldn't complain, rather like an SK with a greater chance of winning (and no-one really ever complains that an SK didn't have enough chance to win).

Posted: Mon Nov 26, 2007 1:17 am
by Fircoal
Skoffin wrote:The orks were made specifically to be fodder, is it coincidence that I ended up one?
It's SKittles! way of saying he loves you back. ;)

Posted: Mon Nov 26, 2007 1:23 am
by Iliad
The1exile wrote:psychic sounded like an OK role. Chaos looked way over powered though. Orks, I wouldn't complain, rather like an SK with a greater chance of winning (and no-one really ever complains that an SK didn't have enough chance to win).
but we were fodder and the mod/s told us that

Posted: Mon Nov 26, 2007 2:46 am
by diddle
It was a good game, until I died......

Posted: Mon Nov 26, 2007 2:56 am
by ga7
Meh, the orks' demise was mostly player-based I thought... :P
I'd have agreed about chaos being overpowered if it wasn't for the reinforcements, and not cult-like recruitment. Nice twist IMO :wink:

Posted: Mon Nov 26, 2007 3:03 am
by Iliad
ga7 wrote:Meh, the orks' demise was mostly player-based I thought... :P
I'd have agreed about chaos being overpowered if it wasn't for the reinforcements, and not cult-like recruitment. Nice twist IMO :wink:
not really. The only way I could get kills is for an ork to be lynched. A ork is lynched I get 2 kills. Actually it was an ork is lynched and an ork is nke'd and town kills so as you see the orks didn't have much of a chance. And it was supposed to be 3 kills for 2 orks but reed changed it at the last second

Posted: Mon Nov 26, 2007 3:06 am
by ga7
Ah ok, didn't think it worked like that. Yeah then I guess it would have been fairer to let them have one NK all along.

Posted: Mon Nov 26, 2007 3:08 am
by Skittles!
Yeah yeah, sorry about that Iliad.

Posted: Mon Nov 26, 2007 3:09 am
by Iliad
ga7 wrote:Ah ok, didn't think it worked like that. Yeah then I guess it would have been fairer to let them have one NK all along.
I liked the idea except I didn't know about the second ork

Posted: Mon Nov 26, 2007 3:10 am
by Skittles!
Iliad wrote:
ga7 wrote:Ah ok, didn't think it worked like that. Yeah then I guess it would have been fairer to let them have one NK all along.
I liked the idea except I didn't know about the second ork
And then you turned into an SK.. Got to kill, what, how many people?

Posted: Mon Nov 26, 2007 3:10 am
by Iliad
Skittles! wrote:
Iliad wrote:
ga7 wrote:Ah ok, didn't think it worked like that. Yeah then I guess it would have been fairer to let them have one NK all along.
I liked the idea except I didn't know about the second ork
And then you turned into an SK.. Got to kill, what, how many people?
1

Posted: Mon Nov 26, 2007 3:13 am
by Skittles!
Exactly. And another, but I got to choose who it was.

Meh. I bet you, who have joined, can't wait till my pornography mafia! It'll start straight after I get off my break.

Posted: Mon Nov 26, 2007 4:01 am
by Iliad
Skittles! wrote:Exactly. And another, but I got to choose who it was.

Meh. I bet you, who have joined, can't wait till my pornography mafia! It'll start straight after I get off my break.
what? How can the mod choose who to kill? That's a bit....stupid

Posted: Mon Nov 26, 2007 4:09 am
by Skittles!
Iliad wrote:
Skittles! wrote:Exactly. And another, but I got to choose who it was.

Meh. I bet you, who have joined, can't wait till my pornography mafia! It'll start straight after I get off my break.
what? How can the mod choose who to kill? That's a bit....stupid
It's like a modkill, but through the work of a player :wink: