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Re: Monsters! [D] - GP Stamp?? (P16)

Posted: Thu Oct 08, 2009 10:16 pm
by dolomite13
OK I made every change that was asked for... how about that GP stamp?

SMALL

http://farm4.static.flickr.com/3513/399 ... e262_o.png

Image

LARGE

http://farm4.static.flickr.com/3497/399 ... c41c_o.png
Click image to enlarge.
image

Re: Monsters! [D] - GP Stamp?? (P16)

Posted: Fri Oct 09, 2009 6:26 am
by Teflon Kris
Sorry for the dealy.
Rant at my employer to explain delay
IT fascism by my employer (wireless and LAN connections firewalled and no admin rights to install modem router drivers - they provide the laptop to connect remotely to their network for work - idiots)
Ok, so,

"Standard territory bonus only applied to monsters".

Does this mean players get 4 for 12 monsters, 5 for 15 etc? I assume there is either no standard deploy, or a standard deploy of 3 and 1 for 12 monsters, 2 for 15 monsters plus?

I'm sure you have it figured out xml-wise, so here is the stamp:

Image

Congrats =D> =D> =D>

Re: Monsters! [D] - GP Stamp?? (P16)

Posted: Fri Oct 09, 2009 9:38 am
by dolomite13
DJ Teflon wrote:Sorry for the dealy.

Ok, so,

"Standard territory bonus only applied to monsters".

Does this mean players get 4 for 12 monsters, 5 for 15 etc? I assume there is either no standard deploy, or a standard deploy of 3 and 1 for 12 monsters, 2 for 15 monsters plus?

I'm sure you have it figured out xml-wise, so here is the stamp:

Congrats =D> =D> =D>
Thanx...

The xml works out to create the same bonus as the standard deploy of 3 and +1 at 12 +2 at 15 etc... =) ... now its time to set my eyes on the next stamp :)

=D=

Re: Monsters! [D,GP] - Graphics Review?? (P17)

Posted: Fri Oct 23, 2009 1:32 pm
by dolomite13
Just wondering when someone might stop by for a Graphics Review I would love to get the last two stamps and get this baby into Beta =)

==D==

Re: Monsters! [D,GP] - Graphics Review?? (P17)

Posted: Thu Oct 29, 2009 6:24 am
by gimil
I think how this map looks is fab. However could we see an image of the small with army numbers on top? I have a sneaking suspicion that the circles on the small may be to..small for the army numbers.

Cheers,
gimil

Re: Monsters! [D,GP] - Graphics Review?? (P17)

Posted: Thu Oct 29, 2009 10:37 am
by dolomite13
gimil wrote:I think how this map looks is fab. However could we see an image of the small with army numbers on top? I have a sneaking suspicion that the circles on the small may be to..small for the army numbers.

Cheers,
gimil
Here are maps a few versions ago with 88 and 888 applied the circles on the existing map are the same size.

=D=

88's Applied

small - http://farm3.static.flickr.com/2591/367 ... ed13_o.png

Image

large - http://farm3.static.flickr.com/2508/367 ... 5398_o.png
Click image to enlarge.
image
888's Applied

small - http://farm3.static.flickr.com/2471/367 ... e6f7_o.png

Image

large - http://farm3.static.flickr.com/2561/367 ... 0fdf_o.png
Click image to enlarge.
image

Re: Monsters! [D,GP] - Graphics Review?? (P17)

Posted: Thu Oct 29, 2009 1:05 pm
by gimil
looks good to me mate.

Re: Monsters! [D,GP] - Graphics Review?? (P17)

Posted: Sat Oct 31, 2009 3:46 pm
by MrBenn
It pains me to say it again, but I still don't get the impression that there is a great deal of support for this map.... :-k

Re: Monsters! [D,GP] - Graphics Review?? (P17)

Posted: Sat Oct 31, 2009 5:39 pm
by dolomite13
MrBenn wrote:It pains me to say it again, but I still don't get the impression that there is a great deal of support for this map.... :-k
I have been working on the map for more than a year. I have been very patient and made every change asked of me. I believe the map is ready for the final forge.

I would be happy if people would stop by and say that they want to play this map it would make the past year of effort seem like it was all worth it.

==D==

Re: Monsters! [D,GP] - Needs Your Support!!!!

Posted: Sat Oct 31, 2009 6:04 pm
by HollyElizabeth
i would love to play on this map. i think it would be a great one to put through. it looks like so much fun! :D

Re: Monsters! [D,GP] - Needs Your Support!!!!

Posted: Sat Oct 31, 2009 6:07 pm
by monster10
it seems childish to me if this map makes it i will be surprised

Re: Monsters! [D,GP] - Needs Your Support!!!!

Posted: Sat Oct 31, 2009 6:13 pm
by dolomite13
monster10 wrote:it seems childish to me if this map makes it i will be surprised
I know what ya mean, I have struggled with how realistic vs how cartoon like to make the map from the beginning. I think this map mixes just enough silly fun with crazy monsters and a fantasy theme to make it worth seeing through. There are other odd or childish themed maps out there like Doodle, Conquer Man, Poker Club, and Halloween Hollow and each has their fans and detractors. =)

==D==

Re: Monsters! [D,GP] - Needs Your Support!!!!

Posted: Sat Oct 31, 2009 6:43 pm
by natty dread
IMO there are worse maps at play currently, I see no reason why this one wouldn't make it. Keep up the good work.

Re: Monsters! [D,GP] - Graphics Stamp???

Posted: Mon Nov 02, 2009 7:44 pm
by Unit_2
I like the map overall, but there is a little bit I'd like to suggest to fix the Graphics.

The monsters in the south-west are a little hard to tell from another, I would suggest darkening the Yellow monster and brightening the Orange. The army circles also look a bit too transparent.

Other than that, it looks fine to me. Good luck dolomite13.

Re: Monsters! [D,GP] - Graphics Stamp???

Posted: Mon Nov 02, 2009 10:00 pm
by RedBaron0
Certainly looks like a fun map, and fun-looking/cartoonish maps I don't have any problem with and could be a niche that needs to be filled here. I like the look, the monster remind me of the brownie monsters from ATHF. :lol: ;) I think other maps have gotten into the Forge looking far worse than this one. If the community can show some love for the map I think this map is easily quenchable.

Re: Monsters! [D,GP] - Graphics Stamp???

Posted: Tue Nov 03, 2009 12:42 am
by Zivel
I would be interested to see how this map plays out... It looks solid at the moment and dont see any reason why it cant enter the map selection. Looks like it would be one to put alongside arms race as a tactical race to the powerstones... could be one dimensional but there are a lot of maps that are very popular that are one track maps... I would play it and think as a speed game could be a lot of fun.

Re: Monsters! [D,GP] - Graphics Stamp???

Posted: Tue Nov 03, 2009 12:52 am
by paulk
I personally have trouble understanding how all the rules and attack routes work, I would probably have to try it out a couple of times (and loose big, lol) before I got a grip of it, but the map itself looks solid.
I hope it gets the final stamps so it can get into Beta. (send me an invite) ;)

Re: Monsters! [D,GP] - Graphics Stamp???

Posted: Tue Nov 03, 2009 10:33 am
by Industrial Helix
Been keeping my eye on this map for a while, as far as the graphics are concerned I would have said it was worthy of a stamp long ago; though I can see why gameplay took so long. Tbh, this should be well into beta testing as that's where the issues are going to arise with this style of gameplay.

Out of curiosity, do you have the XML written yet? Might as well do it while you're waiting.

Re: Monsters! [D,GP] - Graphics Stamp???

Posted: Tue Nov 03, 2009 10:58 am
by Kabanellas
Dolomite, this is looking good. Hope your project gets to a new stage in the foundry.

Re: Monsters! [D,GP] - Graphics Stamp???

Posted: Tue Nov 03, 2009 12:17 pm
by dolomite13
Industrial Helix wrote:Out of curiosity, do you have the XML written yet? Might as well do it while you're waiting.
I do but I learned some stuff about the xml while doing the Jamaica xml for cairn that might be the better way to do some of the things I am trying to do with this map. =)

Thanx

=D=

Re: Monsters! [D,GP] - Graphics Stamp???

Posted: Wed Nov 04, 2009 6:16 pm
by number five
i like it man you got a fan right here

Re: Monsters! [D,GP] - Graphics Stamp???

Posted: Wed Nov 11, 2009 4:45 am
by cairnswk
dolomite13.
I still have small issues with the font size on the small map legend, but i won't complain.
i have issues with The Hive also on WM's small map,
so perhaps i am getting old and my eyes don't see as well as you younger folk, and i well understand the pressures of packing in the instructions.
Apart from that, this needs graphic stamping.
Good luck. :)

Re: Monsters! [D,GP] - Graphics Stamp???

Posted: Fri Nov 13, 2009 11:29 am
by dolomite13
cairnswk wrote:dolomite13.
I still have small issues with the font size on the small map legend, but i won't complain.
i have issues with The Hive also on WM's small map,
so perhaps i am getting old and my eyes don't see as well as you younger folk, and i well understand the pressures of packing in the instructions.
Apart from that, this needs graphic stamping.
Good luck. :)


I will be revisiting the legend again later today to see if I can make the small map any more readable ... its hard at that size and the natural 72dpi of web based graphics. Too bad HD web is still a few years away and may not even get support in css3.0 or html5. The good thing about CC is that they can switch to the large map at any time and read the instructions and switch back for ease of play. =)

The Hive creeps me out with the bees so I have trouble looking at it in any size (i had a traumatic experience with bees as a child). But I love non standard maps like Hive and Poker Club and cant wait to play on it. Bzzzzzzzzz

I really hope this map makes it into play and is popular with the CC players. I would love to carry on the "Monsters!" theme into other maps as part of a series. I have an idea for a classic style map that would involve the homeland of the wizards. But I am leaving all of my other map ideas in limbo or in my head until Monsters! has moved to the Final Forge.

=D=

Re: Monsters! [D,GP] - Graphics Stamp???

Posted: Sat Nov 14, 2009 11:19 pm
by Blitzaholic
The wizards are looking kool 8-)

Re: Monsters! [D,GP] - Graphics Stamp???

Posted: Sun Nov 15, 2009 8:12 pm
by dolomite13
I fiddled and fiddled with fonts and the small map is as clear as I can get the text. I could make all monsters slightly smaller and create a larger area for the key but that's a serious redo of the map. Unless the key is what is stopping if from getting a stamp I am reluctant to do that much work at this point.

How about some constructive feedback from the foundry crew... Otherwise lets stamp this baby so I can get on to the XML.

=D=