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Re: Poker Map (Page 1 & 19) [I]
Posted: Mon Jun 30, 2008 9:06 am
by Lone.prophet
ahh i now checked previous version, think they are better in that point.
Re: Poker Map (Page 1 & 19) [I]
Posted: Mon Jun 30, 2008 9:10 am
by yeti_c
Lone.prophet wrote:ahh i now checked previous version, think they are better in that point.
Don't worry - it'll grow on you.
C.
Re: Poker Map (Page 1 & 19) [I]
Posted: Mon Jun 30, 2008 6:00 pm
by oaktown
I'm running out of witty things to write when I stamp a map, so I'll just

Re: Poker Map (Page 1 & 19) [I]
Posted: Mon Jun 30, 2008 11:19 pm
by WidowMakers
Then I guess it is just up to me to get the images done so yeti can get the armies centered. I hope to have both large and small images done by tomorrow (well today since it is 12:18 am)
I have edited the legend according to the suggestions and tried to tweak the perspective to get rid of as much "rolling off the table" that oaktown sees.
Until next post
WM
Re: Poker Map (Page 1 & 19) [I]
Posted: Tue Jul 01, 2008 4:13 am
by yeti_c
oaktown wrote:I'm running out of witty things to write when I stamp a map, so I'll just

Awesome stuff.
C.
Re: Poker Map (Page 1 & 19) [I] [GP]
Posted: Wed Jul 02, 2008 12:31 am
by WidowMakers
OK Version 9
Changes:
- -Fixed legend wording
-Tweaked angle of table
-Removed all army circles from cards (except J, Q, K)
With the gameplay passed, now all we need it yeti to do up the XML and I think we are about done!!!
Large
Large 88's for XML coordinate positioning.
Small
Small 88's for XML coordinate positioning.
WM
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 3:11 am
by yeti_c
I love it... you're a legend WM.
I'll get the XML underway once we hit the forge... Personally I can't see anything left to nitpick!
C.
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 3:55 am
by cairnswk
yeti_c wrote:I love it... you're a legend WM.
C.
Mmmm. I agree. WM, bloody fantastic...all that detail...superb!

Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 9:28 am
by mibi
this map looks really good and the gameplay and bonus fit well int he realm of poker, my main issue is that the game board feels a little too much like 52-card pickup than poker.
not what to do about it though.
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 9:35 am
by yeti_c
mibi wrote:this map looks really good and the gameplay and bonus fit well int he realm of poker, my main issue is that the game board feels a little too much like 52-card pickup than poker.
not what to do about it though.
He he he - I know what you mean - in fact someone had a name suggestion of "Pickup Poker"!!!
C.
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 10:10 am
by WidowMakers
mibi wrote:this map looks really good and the gameplay and bonus fit well int he realm of poker, my main issue is that the game board feels a little too much like 52-card pickup than poker.
not what to do about it though.
I am not redoing the layout!!!
WM
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 10:11 am
by yeti_c
WidowMakers wrote:mibi wrote:this map looks really good and the gameplay and bonus fit well int he realm of poker, my main issue is that the game board feels a little too much like 52-card pickup than poker.
not what to do about it though.
I am not redoing the layout!!!
WM
Most definitely not.
C.
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 10:34 am
by BBoz
I don't envy you having to create the XML for this.. Will be an interesting intellectual challenge I think. This has to be one of the more unique game boards to develop XML for.
Just as an unrelated comment (and not a request to change anything on the graphic, just a neat observation)... If you look at the white circles (without armies) in the suited cards at the top, the white circles look much lager than the suited cards at the bottom. Pretty neat optical illusion. When you look at the map with the army numbers on them, you see they are exactly the same size. The perspective and size of the card graphic plays tricks on your mind.
I hope they stamp the graphics on this baby.. I am ready to play!

Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 10:38 am
by yeti_c
BBoz wrote:I don't envy you having to create the XML for this.. Will be an interesting intellectual challenge I think. This has to be one of the more unique game boards to develop XML for.
Just as an unrelated comment (and not a request to change anything on the graphic, just a neat observation)... If you look at the white circles (without armies) in the suited cards at the top, the white circles look much lager than the suited cards at the bottom. Pretty neat optical illusion. When you look at the map with the army numbers on them, you see they are exactly the same size. The perspective and size of the card graphic plays tricks on your mind.
I hope they stamp the graphics on this baby.. I am ready to play!

In a weird kindof way - I'm really looking forward to it actually!!
C.
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 12:21 pm
by BBoz
Ugh.. Just noticed.. On the Big Maps, the White Background for the armies is off on the Jack of Clubs. Looks fine on the small map though.
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 12:34 pm
by pamoa
Even if I do not like the idea of an intrusion of the poker world even in CC, I must admit you made an interesting map of it.
just a minor point, it would less confusing if you put a "+" in front of the bonus value. I first thought you get a minus 15 bonus for flush!

Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 12:48 pm
by yeti_c
BBoz wrote:Ugh.. Just noticed.. On the Big Maps, the White Background for the armies is off on the Jack of Clubs. Looks fine on the small map though.
I think the Q of hearts is a shade off too.
C.
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 7:51 pm
by BBoz
pamoa wrote:Even if I do not like the idea of an intrusion of the poker world even in CC, I must admit you made an interesting map of it.
just a minor point, it would less confusing if you put a "+" in front of the bonus value. I first thought you get a minus 15 bonus for flush!

If you think about it for more than about 3 seconds, you realize that is not the case. Maybe change it to an "=" because it's not a + it's a total.
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 9:18 pm
by WidowMakers
BBoz wrote:pamoa wrote:Even if I do not like the idea of an intrusion of the poker world even in CC, I must admit you made an interesting map of it.
just a minor point, it would less confusing if you put a "+" in front of the bonus value. I first thought you get a minus 15 bonus for flush!

If you think about it for more than about 3 seconds, you realize that is not the case. Maybe change it to an "=" because it's not a + it's a total.
FIXED!
yeti_c wrote:BBoz wrote:Ugh.. Just noticed.. On the Big Maps, the White Background for the armies is off on the Jack of Clubs. Looks fine on the small map though.
I think the Q of hearts is a shade off too.
C.
FIXED!
VERSION 10
Changes:
- -Added = to the legend for bonuses
-Tweaked 88's and cricles
Large
Large 88's for XML coordinate positioning.
Small
Small 88's for XML coordinate positioning.
WM
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 9:26 pm
by AndyDufresne

Looks like someone cleaned up the stain...
--Andy
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 9:31 pm
by WidowMakers
AndyDufresne wrote:
Looks like someone cleaned up the stain...
--Andy
???
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 9:34 pm
by ZeakCytho
Andy's right, the stain is gone now!
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 9:46 pm
by WidowMakers
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 9:56 pm
by ZeakCytho
The chips at the back of the table don't have shadows, but the ones near the front do...but that's a very minor point. It looks great to me!
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 10:13 pm
by WidowMakers
ZeakCytho wrote:The chips at the back of the table don't have shadows, but the ones near the front do...but that's a very minor point. It looks great to me!
Yes they do. The main light is over the legend. This means the shadows of the chips above the legend would be almost directly above them (which they are). The chips in the top left have shadows to the left. Again this is in line with the main light being over the legend.
WM