Posted: Sat Jan 05, 2008 3:57 am
BOB just seems to absorb all the other scripts into one big massive... script...
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
All the other scripts are good ideas that I like to steal from!!!hecter wrote:BOB just seems to absorb all the other scripts into one big massive... script...
Ya, I thought it was a great idea and I'll be using it oftenyeti_c wrote:All the other scripts are good ideas that I like to steal from!!!hecter wrote:BOB just seems to absorb all the other scripts into one big massive... script...
Do you like the Hide Menu stuff? That should give you even more space?
C.
If I could make a script that always rolled me 6's - do you think I'd be a Sargeant?!hecter wrote:Ya, I thought it was a great idea and I'll be using it oftenyeti_c wrote:All the other scripts are good ideas that I like to steal from!!!hecter wrote:BOB just seems to absorb all the other scripts into one big massive... script...
Do you like the Hide Menu stuff? That should give you even more space?
C.Now just make me roll all sixes
No, seriously. If you could like, take the dice and overlay sixes on them that would be sooo cool... It might f*ck up the dice analyzer though
![]()
It wouldn't actually have to real sixes, just look like it.yeti_c wrote:If I could make a script that always rolled me 6's - do you think I'd be a Sargeant?!hecter wrote:Ya, I thought it was a great idea and I'll be using it oftenyeti_c wrote:All the other scripts are good ideas that I like to steal from!!!hecter wrote:BOB just seems to absorb all the other scripts into one big massive... script...
Do you like the Hide Menu stuff? That should give you even more space?
C.Now just make me roll all sixes
No, seriously. If you could like, take the dice and overlay sixes on them that would be sooo cool... It might f*ck up the dice analyzer though
![]()
C.
But you'd still lose the dice rollz!?hecter wrote:It wouldn't actually have to real sixes, just look like it.yeti_c wrote:If I could make a script that always rolled me 6's - do you think I'd be a Sargeant?!hecter wrote:Ya, I thought it was a great idea and I'll be using it oftenyeti_c wrote:All the other scripts are good ideas that I like to steal from!!!hecter wrote:BOB just seems to absorb all the other scripts into one big massive... script...
Do you like the Hide Menu stuff? That should give you even more space?
C.Now just make me roll all sixes
No, seriously. If you could like, take the dice and overlay sixes on them that would be sooo cool... It might f*ck up the dice analyzer though
![]()
C.
Meh - some people are never happy!?Coleman wrote:Hide Menu needs to be available outside a game.
amen brotheryeti_c wrote:Meh - some people are never happy!?Coleman wrote:Hide Menu needs to be available outside a game.
C.
Gotcha. You mean like auto-deploy? That makes sense. Thanks.yeti_c wrote:TB = Territory Bonus - How many armies you will gain or lose on auto deploy territory bonuses -> Not to be confused by the amount of bonus you get for the amount of territories you hold!!wrightfan123 wrote:What does the "TB" next to the armies due mean?
C.
You clearly don't understand the nature of a) software development and b) time allocation...Blitzaholic wrote:i can t stand all these changes, geez, update it once and then done, good grief
Ah - that might be a slight bug - I'll fix that shortly...Riazor wrote:I have downloaded the latest version of BoB (3.4.3) with the floating action menu option. I turned the option on because it plays so much easier, i had been using the clickable maps script before but the "e"-command bugged me, especially in the speed games.
Now, while the floating menu option is turned on, the menu is at its default position when i enter a game. However, if i turn it off and then on again, it floats...
agreed yeti you are a magicianbedub1 wrote:BOB has NEVER been better.....
no you aren't the only one.. a great update thoughedbeard wrote:I love the floating action menu
BUT
any chance of you moving the end buttons further to the right
I've clicked end attacks twice today when I was trying to hit auto attack. I'm probably not the only one.
I'm confused by both of these comments Tisha - I'm pretty sure that this all works?Tisha wrote:no you aren't the only one.. a great update thoughedbeard wrote:I love the floating action menu
BUT
any chance of you moving the end buttons further to the right
I've clicked end attacks twice today when I was trying to hit auto attack. I'm probably not the only one.
edit: i like seeing the stats when watching a game..anyway to bring those back?
and the refresh map doesn't work when i'm watching a game i'm not in.. i have to refresh browser..
Possibly - I'll take a look... I might be able to poke in some white space - but it might break stuff...edbeard wrote:I love the floating action menu
BUT
any chance of you moving the end buttons further to the right
I've clicked end attacks twice today when I was trying to hit auto attack. I'm probably not the only one.
Code: Select all
if (OPTIONS["floatActions"] == "On")
{
var actionForm = document.getElementById('action-form')
actionForm.style.position='fixed'
actionForm.style.bottom=0
actionForm.style.zIndex=1
}
Code: Select all
if (OPTIONS["floatActions"] == "On")
{
var actionForm = document.getElementById('action-form')
if (actionForm != null)
{
actionForm.style.position='fixed'
actionForm.style.bottom=0
actionForm.style.zIndex=1
}
}
Ah I see - of course - In games you are in - but not playing a turn - there is still an action form - it says "Click here to goto next game"...Ishiro wrote:yeti,
In games you are not in, BOB is broke. Its the floating action form. Replace:With:Code: Select all
if (OPTIONS["floatActions"] == "On") { var actionForm = document.getElementById('action-form') actionForm.style.position='fixed' actionForm.style.bottom=0 actionForm.style.zIndex=1 }In games you are not in (just spectating), there is no action form.Code: Select all
if (OPTIONS["floatActions"] == "On") { var actionForm = document.getElementById('action-form') if (actionForm != null) { actionForm.style.position='fixed' actionForm.style.bottom=0 actionForm.style.zIndex=1 } }