Re: Research & Conquer (DRAFT v2.00 in P1 & P26)
Posted: Thu Mar 18, 2010 4:14 pm
Here's what I got from the previous page on which I have something meaningful to comment:
Gameplay Concerns
A: Zeppelin Strikes looks pathetically weak compared to the other researches. Perhaps adding adjacent neutral countries?
Actually, I like that the benefits of the Techs are varied... some should be teeny and some very large, as long as the costs are proportionate. That gives players options on how they want to pursue Research.
I do feel that some techs will always be pursued last (like Propaganda) and some always first (like the quick flat bonuses). This diminishes the excitement of research a bit, I think. If all of the options were equally valid to pursue right from the get-go, it would be a pretty neat research tree. Then just the TSF stuff would be the later-game techs.
But all of that aside, the Zepplin Strikes are a bit odd in that the research directly bombards territories... is that correct? In some ways, I thought the idea of Research was that it was completely separate from Conquer, which is neat. Otherwise, why wouldn't you have Researchs like Fifth Column, which could 1-way attack terts directly? (okay, that almost sounds like a good idea, but you get the drift)
Anyway, if for argument's sake the Zepplin Research does bombard, then why not make the target all other Capitals? After all, that's what Zepplins typically did in actual usage, they were far too inaccurate to bombard "tiny" targets like towns. Only against big massive cities did they have any real value, much like the Big Berthas from the same war.
So, to sum up, make Zepplin Tech read, "Can bombard enemy capitals" That's far from a trivial effect. Just make the neutral cost high enough that someone can't wipe another player right away.
B: I'm convinced there is too much Conquer on the map.
Well, I don't think territory count says the whole story. Tech should always be about quality over quantity... right? So there should be a discrepancy.
On a final note, a few of the Tech descriptions on the map don't seem explicit enough on the map.
For Propaganda, is that +2 per Foreign Homeland (tert) held? Or is it just +2 for holding any Foreign Homeland tert (but no more, which would hardly seem worth it)?
For National Pride, a similar question... does one have to hold all of the Homeland terts, or just one for the bonus? If the latter, then it's awfully similar to Secret Conscription, and if the former, then it's not really an option until some Conquering is done which makes Secret Conscription the clear first choice.
Like the map, like the idea, and I hope this helps.
Gameplay Concerns
A: Zeppelin Strikes looks pathetically weak compared to the other researches. Perhaps adding adjacent neutral countries?
Actually, I like that the benefits of the Techs are varied... some should be teeny and some very large, as long as the costs are proportionate. That gives players options on how they want to pursue Research.
I do feel that some techs will always be pursued last (like Propaganda) and some always first (like the quick flat bonuses). This diminishes the excitement of research a bit, I think. If all of the options were equally valid to pursue right from the get-go, it would be a pretty neat research tree. Then just the TSF stuff would be the later-game techs.
But all of that aside, the Zepplin Strikes are a bit odd in that the research directly bombards territories... is that correct? In some ways, I thought the idea of Research was that it was completely separate from Conquer, which is neat. Otherwise, why wouldn't you have Researchs like Fifth Column, which could 1-way attack terts directly? (okay, that almost sounds like a good idea, but you get the drift)
Anyway, if for argument's sake the Zepplin Research does bombard, then why not make the target all other Capitals? After all, that's what Zepplins typically did in actual usage, they were far too inaccurate to bombard "tiny" targets like towns. Only against big massive cities did they have any real value, much like the Big Berthas from the same war.
So, to sum up, make Zepplin Tech read, "Can bombard enemy capitals" That's far from a trivial effect. Just make the neutral cost high enough that someone can't wipe another player right away.
B: I'm convinced there is too much Conquer on the map.
Well, I don't think territory count says the whole story. Tech should always be about quality over quantity... right? So there should be a discrepancy.
On a final note, a few of the Tech descriptions on the map don't seem explicit enough on the map.
For Propaganda, is that +2 per Foreign Homeland (tert) held? Or is it just +2 for holding any Foreign Homeland tert (but no more, which would hardly seem worth it)?
For National Pride, a similar question... does one have to hold all of the Homeland terts, or just one for the bonus? If the latter, then it's awfully similar to Secret Conscription, and if the former, then it's not really an option until some Conquering is done which makes Secret Conscription the clear first choice.
Like the map, like the idea, and I hope this helps.

