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Posted: Wed Apr 04, 2007 3:54 am
by Samus
Gemineye wrote:so, i guess what you are saying Samus, is that it isnt that important to be geographically accurate?

im happy to make all these changes, as long as we understand that most of them require the accuracy to decline.


Well, my general feeling on rivers is that in the real world, there are rivers and streams everywhere. It's simply not possible to show them all. As a map maker, you're charged with the task of deciding which ones to include on your map and which ones to leave out. I am more concerned with playability, so I tend to suggest using or removing whichever rivers are best for that.

I'm all for accuracy, but I really think too many rivers and especially rivers running through the middle of territories look bad and are confusing. If you really want to keep things as accurate as possible, then we can come up with another solution for the rivers east of Texas. But I think the other suggestions about what other rivers to shorten and remove are just as accurate as the hundreds of other North American rivers not included on this map.

Posted: Wed Apr 04, 2007 9:49 am
by boberz
hulmey wrote:There must be a site somewhere that you can download stuff etc....

Mibi must know but i think he will want to keep it secret :)

I mean where does he get the images for the trees and paving of the castle!!!


usually people draw them from scratch cannot comment on mibi and cannot remember the map (not my favourite so i dont visit much) but for example dim always sraws stuff that looks like an image

Posted: Wed Apr 04, 2007 1:29 pm
by hulmey
To be honest with you boberz....You cant really compare mibi's work and DIM's work graphacially!!!!!!

Posted: Sat Apr 14, 2007 2:24 pm
by Gilligan
Bump.

I love this map! don't let it die!

Posted: Sat Apr 14, 2007 9:38 pm
by d.gishman
instead of "connected station", could you make it something clearer like "adjacent station"? At first glance, it seemed like it could attack any station, because I interpreted connected to mean chained. It's just a little confusing.

Otherwise, great map, I love it, and I look forward to the day that it is quenched.

Posted: Sat Apr 14, 2007 9:45 pm
by Gemineye
well, i wanted to jump in here and tell you guys that i am really sorry for the lag of not continuing. i found out my wife has been cheating on me, so some real life stuff has been consuming me these last few days.

i will continue work as soon as i can.

Posted: Sun Apr 15, 2007 3:03 am
by Gemineye
Well, i decided to go ahead and work on this a little tonight. let me know what you all think, and what needs to change.


Image


Update 5
Removed "extra" rivers.
Changed Legend Art.
Changed Railroad.
Added Art to the Gulf of Mexico.
Changed Railroad description.
Moved the Los Angeles script to the ocean border.
Changed ocean graphic.
Fine tuned a few of the circles/numbers.

Posted: Sun Apr 15, 2007 3:13 am
by t.e.c
it's looking really good.

Posted: Sun Apr 15, 2007 3:16 am
by Skittles!
I count 34 territories. How about another 2? Maybe split Oregon in half or something to make it two territories.

Posted: Sun Apr 15, 2007 3:49 am
by Rook
This map is looking great!

Only constructive crit that I can add is that the number of armies awarded to bonus seems off. Just at a quick glance I would think "Unorganized" would deserve more of a bonus.

I also agree that the railroad makes the map slightly confusing visually. Once that is tidied, I think the map will read better.

Keep up the good work!

Posted: Sun Apr 15, 2007 3:24 pm
by Gilligan
This is my favorite map in development.

Posted: Tue Apr 17, 2007 11:01 pm
by Gemineye
guys, i need feedback on this. please tell me what else, if anything, needs to be done next.

i guess i can continue work on the XML for now, and hope for a response.

Posted: Tue Apr 17, 2007 11:11 pm
by PimpCaneYoAss
Okay I took a good look at the map and here is what I saw:

On the left side of the map the water is a very dark color blue and then in the Gulf of Mexico you have a picture. Since the left is really dark, I think it makes that side "heavy." I would either use the same texture/color in the Gulf of Mexico or lighten up the Pacific.

Second thing, Can the railroads attack through the mountains? That would be a good note to add or put a gap in the mountains where it goes through.

The bridges seem unappropriate for the map. I would stick to a normal looking bridge to help the theme of the map.

Finally, what is Oregon Country? Is it a title of the area or a territory cause it needs an army circle. Also, the territory on the east that is black near Wisconsin, if it's not a territory and neither is Oregon Country then i would make them the same color. If oregon country is suppose to be a territory then i would change the color of this because it looks bad just dark.

Hope this helps.

Posted: Wed Apr 18, 2007 12:13 pm
by Gemineye
Update 6
Changed Bridges.
Added info on one way attacks.
Lightened ocean color to help match w/ the Gulf of Mexico.
Cleared a path in the New Mexico Mountains for the railway.


Image

Posted: Wed Apr 18, 2007 12:43 pm
by DiM
maybe change unorganized to outlaws :shock:

Posted: Wed Apr 18, 2007 5:02 pm
by Gilligan
Give Oregon County a bonus to itself and make it a country

Posted: Wed Apr 18, 2007 5:13 pm
by unriggable
Why is texas 4? It should be 2, 3 at most.

Posted: Wed Apr 18, 2007 5:18 pm
by DiM
unriggable wrote:Why is texas 4? It should be 2, 3 at most.


because it has 4 terits 3 of them being borders and it can be attacked from 8 places :wink:

Posted: Wed Apr 18, 2007 8:40 pm
by d.gishman
I also think that you should make Oregon playable (was it British territory back then? -- if it was, I agree with the map maker if he wants to take it out)

Posted: Wed Apr 18, 2007 8:50 pm
by luckiekevin
DiM wrote:maybe change unorganized to outlaws :shock:



I think "Open Range" would be more appropriate.

Posted: Thu Apr 19, 2007 5:15 am
by Gemineye
DiM wrote:
unriggable wrote:Why is texas 4? It should be 2, 3 at most.


because it has 4 terits 3 of them being borders and it can be attacked from 8 places :wink:



QFE....the reason Texas has 4 is due to the fact that so many different territories can attack it, making it a very difficult to hold.

Oregon Country. the reason i have yet to implement any type of territory here is that this region did not really exist during the war--although, neither did the unorganized region, but i was asked to add that. if the major consensus is to add 2 more territories in Oregon Country i will--in fact, new poll.

as far as the Unorganized region. it was literally called "unorganized Territory" during the time of the war....i was asked to add more to the map, so i added this region, with rough estimates of the indian tribes that resided within. as far as what else it should be called, i tend to think Open Range would be more appropriate, from the 2 options listed.

Posted: Wed Apr 25, 2007 5:34 am
by hulmey
i cant see the map !!!

Posted: Fri May 04, 2007 2:31 pm
by Gilligan
Bump

Posted: Fri May 04, 2007 2:39 pm
by Wisse
delete the picture behind the map name it doesn't look good

Posted: Fri May 04, 2007 7:55 pm
by plysprtz
1.leave the picture it looks fine and interesting
2.either change the brigdes back to the squiggly lines or make them a hell of a lot better :D
3. make the rivers either brighter..bolder..or anything i just dont think they stick out
4. and i like the idea of the oregon country and if you do do that then i would encourage you to make it 2 armies with 2 territories with another railroad station (but make sure to not make Montanas attack the country with the station)
5.whats that big black thing in the op right corner maybe you could take that out and make wisconsin bigger?
6.and with 34 countries
3 player-11 each one neutral
4 player-8 with 2 neutral
5 player-6 with 4 neutral
6 player-5 with 4 neutral

and with the added 2'
3 player- 12 each no neutral
4 player- 9 each no neutral
5 player- 7 each 1 neutral
6 player- 6 each no neutral

so overall i think you need the extra two armies


just some suggestions